<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_water_fountain</definebone>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1I</definebone>
	<definebone>bone_debris_1J</definebone>
	<definebone>bone_debris_1K</definebone>
	<definebone>bone_debris_1L</definebone>
	<definebone>bone_debris_1M</definebone>
	<definebone>bone_debris_1N</definebone>
	<definebone>bone_debris_1O</definebone>
	<definebone>bone_debris_1P</definebone>
	<definebone>bone_debris_1Q</definebone>
	<definebone>bone_debris_1R</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_debris_2J</definebone>
	<definebone>bone_debris_2K</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3B</definebone>
	<definebone>bone_debris_3C</definebone>
	<definebone>bone_debris_3D</definebone>
	<definebone>bone_debris_3E</definebone>
	<definebone>bone_debris_3F</definebone>
	<definebone>bone_debris_3G</definebone>
	<definebone>bone_debris_3H</definebone>
	<definebone>bone_debris_3I</definebone>
	<definebone>bone_debris_3J</definebone>
	<definebone>bone_debris_3K</definebone>
	<definebone>bone_debris_4A</definebone>
	<definebone>bone_debris_4B</definebone>
	<definebone>bone_debris_4C</definebone>
	<definebone>bone_debris_4D</definebone>
	<definebone>bone_debris_4E</definebone>
	<definebone>bone_debris_4F</definebone>
	<definebone>bone_debris_4G</definebone>
	<definebone>bone_debris_4H</definebone>
	<definebone>bone_debris_4I</definebone>
	<definebone>bone_debris_4J</definebone>
	<definebone>bone_debris_5A</definebone>
	<definebone>bone_debris_5B</definebone>
	<definebone>bone_debris_5C</definebone>
	<definebone>bone_debris_5D</definebone>
	<definebone>bone_debris_5E</definebone>
	<definebone>bone_debris_5F</definebone>
	<definebone>bone_debris_5G</definebone>
	<definebone>bone_debris_5I</definebone>
	<definebone>bone_debris_5J</definebone>
	<definebone>bone_debris_5K</definebone>
	<definebone>bone_debris_6A</definebone>
	<definebone>bone_debris_6B</definebone>
	<definebone>bone_debris_6C</definebone>
	<definebone>bone_debris_6D</definebone>
	<definebone>bone_debris_6E</definebone>
	<definebone>bone_debris_6F</definebone>
	<definebone>bone_debris_6G</definebone>
	<definebone>bone_tower01</definebone>
	<definebone>bone_tower02</definebone>
	<definebone>bone_tower03</definebone>
	<definebone>bone_tower_roof</definebone>
	<definebone>bone_light00</definebone>
	<definebone>bone_light01</definebone>
	<definebone>bone_light02</definebone>
	<definebone>bone_light03</definebone>
	<definebone>bone_light04</definebone>
	<definebone>bone_light05</definebone>
	<definebone>bone_light06</definebone>
	<definebone>bone_light07</definebone>
	<definebone>bone_tower04</definebone>
	<definebone>bone_chimney</definebone>
	<definebone>bone_chimney1</definebone>
	<definebone>bone_launchpoint01</definebone>
	<definebone>bone_launchpoint02</definebone>
	<definebone>bone_launchpoint03</definebone>
	<definebone>bone_launchpoint04</definebone>
	<definebone>bone_debris_1M</definebone>
	<definebone>bone_debris_1N</definebone>
	<definebone>bone_banner</definebone>
	<definebone>bone_civ</definebone>
	<definebone>bone_campfire</definebone>
	<definebone>bone_smoke00</definebone>
	<definebone>bone_smoke01</definebone>
	<definebone>bone_smoke02</definebone>
	<definebone>bone_smoke03</definebone>
	<submodel>
		generic
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			generic tc
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="towncenter_gen">
								<file>buildings\town_center\towncenter_generic_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="towncenter_gen">
								<file>buildings\town_center\towncenter_generic</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\towncenter_1age_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney1" tobone="bone_chimney1" syncanims="0"/>
		</component>
		<component>
			generic tc death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\towncenter_generic_deathModel</file>
					</assetreference>


			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\towncenter_1age_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>generic tc</component>
			<simskeleton>
				<model>buildings\town_center\towncenter_generic_damaged</model>
				<damagetemplate>buildings\town_center\towncenter_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\towncenter_generic_deathAnim</file>
			</assetreference>
			<component>generic tc death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>generic tc</component>
			<simskeleton>
				<model>buildings\town_center\towncenter_generic_damaged</model>
				<damagetemplate>buildings\town_center\towncenter_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>generic tc</component>
			<simskeleton>
				<model>buildings\town_center\towncenter_generic_damaged</model>
				<damagetemplate>buildings\town_center\towncenter_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		east_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age2

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_towncenter_age2">
								<file>buildings\town_center\EAST\age_2\east_tc_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_towncenter_age2">
								<file>buildings\town_center\EAST\AGE_2\east_tc_age2</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age2_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\EAST\age_2\east_tc_age2_death</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\town_center\EAST\age_2\east_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\EAST\age_2\east_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\town_center\EAST\age_2\east_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\EAST\age_2\east_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\EAST\age_2\east_tc_age2_death_animation</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\town_center\EAST\age_2\east_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\EAST\age_2\east_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		east_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_towncenter_age3">
								<file>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_towncenter_age3">
								<file>buildings\town_center\EAST\AGE_3\east_tc_age3</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\EAST\AGE_3\east_tc_age3_deathModel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\EAST\AGE_3\east_tc_age3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		west_age2
		<attachment>
			attachment_collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			streamer smoke
			<component>
				streamers
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smokestreamer.particle</file>
				</assetreference>
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smokestreamer_small.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>streamers</component>
			</anim>
		</attachment>
		<attachment>
			medium smoke
			<component>
				smoke medium
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_med.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke medium</component>
			</anim>
		</attachment>
		<attachment>
			large smoke
			<component>
				smoke large
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke large</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			smolder v1
			<component>
				smoldering smoke v1
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smolder_small_v1.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoldering smoke v1</component>
			</anim>
		</attachment>
		<attachment>
			smolder v2
			<component>
				smoldering smoke v2
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smolder_small_v2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoldering smoke v2</component>
			</anim>
		</attachment>
		<attachment>
			small explosion
			<component>
				small_explosion
				<assetreference type="ParticleSystem">
					<file>effects\smoke\explosion_small.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>small_explosion</component>
			</anim>
		</attachment>
		<attachment>
			medium explosion
			<component>
				medium_explosion
				<assetreference type="ParticleSystem">
					<file>effects\smoke\explosion_medium.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>medium_explosion</component>
			</anim>
		</attachment>
		<attachment>
			cracking dust
			<component>
				cracking dust
				<assetreference type="ParticleSystem">
					<file>effects\smoke\crackingdust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cracking dust</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			embers
			<component>
				embers
				<assetreference type="ParticleSystem">
					<file>effects\fire\building_embers_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>embers</component>
			</anim>
		</attachment>
		<component>
			west_age2

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_tc_age2">
								<file>buildings\town_center\WEST\AGE_2\west_tc_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_tc_age2">
								<file>buildings\town_center\WEST\AGE_2\west_tc_age2</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\towncenter_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			west_age2_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\WEST\AGE_2\west_tc_age2_deathModel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\towncenter_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_2\west_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_2\west_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\WEST\AGE_2\west_tc_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_2\west_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_2\west_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_2\west_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_2\west_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		west_age3
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age3

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_tc_age3">
								<file>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_tc_age3">
								<file>buildings\town_center\WEST\AGE_3\west_tc_age3</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			west_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\WEST\AGE_3\west_tc_age3_deathModel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\WEST\AGE_3\west_tc_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		med_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_2\med_tc_age2</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathModel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		med_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_3\med_tc_age3</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathModel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_03
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		east_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\east\age_2\east_tc_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		east_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\east\age_3\east_tc_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		west_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\WEST\AGE_2\west_tc_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		west_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\WEST\AGE_3\west_tc_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		med_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\MED\AGE_2\med_tc_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		med_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\MED\AGE_3\med_tc_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		generic_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\towncenter_generic_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		iro_sub_construction_stage_01
		<component>
			iro_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_5x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		tup_sub_construction_stage_01
		<component>
			iro_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_5x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		tup_sub_construction_Stage_02
		<attachment>
			frame
			<component>
				iro_tc_Frame
				<assetreference type="GrannyModel">
					<file>buildings\constructions\frame_iro_tc</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_Frame</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		iro_sub_construction__age_01_stage_03
		<attachment>
			iro_sub_construction_scaffolding
			<component>
				iro_sub_scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_towncenter_age1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		iro_sub_construction_Stage_02
		<attachment>
			frame
			<component>
				iro_tc_Frame
				<assetreference type="GrannyModel">
					<file>buildings\constructions\frame_iro_tc</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_Frame</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		lak_tc_age1
		<attachment>
			tc_campfire
			<component>campfire</component>
			<anim>
				Idle
				<component>campfire</component>
			</anim>
			<include>buildings\native_civs\town_center\lak\lak_tc_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="lak_tc_age1">
								<file>buildings\native_civs\town_center\lak\lak_tc_1_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="lak_tc_age1">
								<file>buildings\native_civs\town_center\lak\lak_tc_1</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
			<attach a="tc_campfire" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\lak\lak_tc_1_deathmodel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\lak\lak_tc_1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		lak_tc_age2
		<attachment>
			tc_campfire
			<component>campfire</component>
			<anim>
				Idle
				<component>campfire</component>
			</anim>
			<include>buildings\native_civs\town_center\lak\lak_tc_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="lak_tc_age2">
								<file>buildings\native_civs\town_center\lak\lak_tc_2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="lak_tc_age2">
								<file>buildings\native_civs\town_center\lak\lak_tc_2</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
			<attach a="tc_campfire" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\lak\lak_tc_2_deathmodel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\lak\lak_tc_2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		lak_tc_age4
		<attachment>
			tc_campfire
			<component>campfire</component>
			<anim>
				Idle
				<component>campfire</component>
			</anim>
			<include>buildings\native_civs\town_center\lak\lak_tc_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="lak_tc_age4">
								<file>buildings\native_civs\town_center\lak\lak_tc_4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="lak_tc_age4">
								<file>buildings\native_civs\town_center\lak\lak_tc_4</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
			<attach a="tc_campfire" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\lak\lak_tc_4_deathmodel</file>
					</assetreference>

		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\lak\lak_tc_4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		az_tc_age1
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_tc_age1">
								<file>buildings\native_civs\town_center\az\az_tc_1_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_tc_age1">
								<file>buildings\native_civs\town_center\az\az_tc_1</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\az\az_tc_1_deathmodel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\az\az_tc_1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		az_tc_age2
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_tc_age2">
								<file>buildings\native_civs\town_center\az\az_tc_2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_tc_age2">
								<file>buildings\native_civs\town_center\az\az_tc_2</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_2_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\az\az_tc_2_deathmodel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_2_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\az\az_tc_2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		az_tc_age4
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_tc_age4">
								<file>buildings\native_civs\town_center\az\az_tc_4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_tc_age4">
								<file>buildings\native_civs\town_center\az\az_tc_4</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_4_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_4_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\az\az_tc_4_deathmodel</file>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_4_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_4_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\az\az_tc_4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		az_sub_construction_age_01_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			az_sub_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\az_tc_1_stage3</file>
			</assetreference>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_sub_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		az_sub_construction_age_02_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			az_sub_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\az_tc_2_stage3</file>
			</assetreference>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_sub_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		az_sub_construction_age_03_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			az_sub_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\az_tc_3_stage3</file>
			</assetreference>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_sub_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		lak_tc_age1_construction_stage_03
		<attachment>
			lak_scaff_age1
			<component>
				lak_scaff_age1
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>lak_scaff_age1</component>
			</anim>
		</attachment>
		<component>
			lak_tc_age1_construction_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\lak_towncenter_age1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="lak_scaff_age1" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>lak_tc_age1_construction_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		lak_tc_age2_construction_stage_03
		<attachment>
			lak_scaff_age2
			<component>
				lak_scaff_age2
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>lak_scaff_age2</component>
			</anim>
		</attachment>
		<component>
			lak_tc_age2_construction_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\lak_towncenter_age2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="lak_scaff_age2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>lak_tc_age2_construction_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		lak_tc_age3_construction_stage_03
		<attachment>
			lak_scaff_age3
			<component>
				lak_scaff_age3
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>lak_scaff_age3</component>
			</anim>
		</attachment>
		<component>
			lak_tc_age3_construction_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\lak_towncenter_age3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="lak_scaff_age3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>lak_tc_age3_construction_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		az_sub_construction_stage_01
		<component>
			az_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>az_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		az_sub_construction_Stage_02
		<attachment>
			az_4x4_center_con
			<component>
				az_4x4_mid
				<assetreference type="GrannyModel">
					<file>buildings\constructions\4x4_aztec_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>az_4x4_mid</component>
			</anim>
		</attachment>
		<component>
			az_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="az_4x4_center_con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		lak_sub_construction_stage_01
		<component>
			iro_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		lak_sub_construction_Stage_02
		<component>
			iro_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
			<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		iro_tc_age_01
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_01
			<component>
				iro_tc_smoke_01
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_01</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age1_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age1</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="iro_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
			<attach a="iro_tc_smoke_01" frombone="ATTACHPOINT" tobone="bone_smoke01" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\iro\tc_age1_deathmodel</file>
					</assetreference>

		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		tup_tc_age_01
		<attachment>
			tup_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			tup_tc_smoke_01
			<component>
				iro_tc_smoke_01
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_01</component>
			</anim>
		</attachment>
		<attachment>
			tup_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			tower_addon
			<include>War of the Triple Alliance\buildings\fort\new_fort.xml</include>
		</attachment>
		<component>
			LIVE

					<logic type="Tech">
						<none>
							<logic type="Destruction">
								<p1>
									<assetreference type="GrannyModel" shape="iro_tc_age1">
										<file>buildings\native_civs\town_center\iro\tc_age1_damaged</file>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1_b</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1_b</to>
										</replacetexture>
									</assetreference>
								</p1>
								<p99>
									<assetreference type="GrannyModel" shape="iro_tc_age1">
										<file>buildings\native_civs\town_center\iro\tc_age1</file>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1_b</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1_b</to>
										</replacetexture>
									</assetreference>
								</p99>
							</logic>
						</none>
						<bunji>
							<logic type="Destruction">
								<p1>
									<assetreference type="GrannyModel" shape="iro_tc_age1">
										<file>buildings\native_civs\town_center\iro\tc_age1_damaged</file>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1_b</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1_b</to>
										</replacetexture>
									</assetreference>
									<attach a="tower_addon" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
								</p1>
								<p99>
									<assetreference type="GrannyModel" shape="iro_tc_age1">
										<file>buildings\native_civs\town_center\iro\tc_age1</file>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1_b</from>
											<to>War of the Triple Alliance\buildings\town_center\tc_age1_b</to>
										</replacetexture>
									</assetreference>
									<attach a="tower_addon" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
								</p99>
							</logic>
						</bunji>
					</logic>

			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="tup_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="tup_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
			<attach a="tup_tc_smoke_01" frombone="ATTACHPOINT" tobone="bone_smoke01" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\iro\tc_age1_deathmodel</file>
						<replacetexture>
							<from>buildings\native_civs\town_center\iro\tc_age1</from>
							<to>War of the Triple Alliance\buildings\town_center\tc_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\town_center\iro\tc_age1_b</from>
							<to>War of the Triple Alliance\buildings\town_center\tc_age1_b</to>
						</replacetexture>
					</assetreference>

		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		iro_tc_age_02
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_tc_age2">
								<file>buildings\native_civs\town_center\iro\tc_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_tc_age2">
								<file>buildings\native_civs\town_center\iro\tc_age2</file>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="iro_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\iro\tc_age2_deathmodel</file>
					</assetreference>

		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		tup_tc_age_02
		<attachment>
			tup_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			tup_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			tower_addo
			<include>War of the Triple Alliance\buildings\fort\new_fort.xml</include>
		</attachment>
		<component>
			LIVE
				<logic type="Destruction">
					<p1>
						<assetreference type="GrannyModel" shape="iro_tc_age1">
							<file>buildings\native_civs\town_center\iro\tc_age2_damaged</file>
								<replacetexture>
									<from>buildings\native_civs\town_center\iro\tc_age2</from>
									<to>War of the Triple Alliance\buildings\town_center\tc_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\town_center\iro\tc_age2_b</from>
									<to>War of the Triple Alliance\buildings\town_center\tc_age2_b</to>
								</replacetexture>
						</assetreference>
					</p1>
					<p99>
						<assetreference type="GrannyModel" shape="iro_tc_age1">
							<file>buildings\native_civs\town_center\iro\tc_age2</file>
								<replacetexture>
									<from>buildings\native_civs\town_center\iro\tc_age2</from>
									<to>War of the Triple Alliance\buildings\town_center\tc_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\town_center\iro\tc_age2_b</from>
									<to>War of the Triple Alliance\buildings\town_center\tc_age2_b</to>
								</replacetexture>
						</assetreference>
					</p99>
				</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="tup_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="tup_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\town_center\iro\tc_age2_deathmodel</file>
					<replacetexture>
						<from>buildings\native_civs\town_center\iro\tc_age2</from>
						<to>War of the Triple Alliance\buildings\town_center\tc_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\town_center\iro\tc_age2_b</from>
						<to>War of the Triple Alliance\buildings\town_center\tc_age2_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		iro_tc_age_03
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_03
			<component>
				iro_tc_smoke_03
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_03</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="iro_tc_age4">
						<file>buildings\native_civs\town_center\iro\tc_age4_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="iro_tc_age4">
						<file>buildings\native_civs\town_center\iro\tc_age4</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_tc_smoke_03" frombone="ATTACHPOINT" tobone="bone_smoke03" syncanims="0"/>
			<attach a="iro_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="iro_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\town_center\iro\tc_age4_deathmodel</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		tup_tc_age_03
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_03
			<component>
				iro_tc_smoke_03
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_03</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			tower_addon
			<include>War of the Triple Alliance\buildings\fort\new_fort.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="Tech">
				<none>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age4_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age4</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</none>
				<bunji>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age4_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
									</replacetexture>
							</assetreference>
							<attach a="tower_addon" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age4</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
									</replacetexture>
							</assetreference>
							<attach a="tower_addon" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
						</p99>
					</logic>
				</bunji>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_tc_smoke_03" frombone="ATTACHPOINT" tobone="bone_smoke03" syncanims="0"/>
			<attach a="iro_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="iro_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\town_center\iro\tc_age4_deathmodel</file>
				<replacetexture>
					<from>buildings\native_civs\town_center\iro\tc_age4</from>
					<to>War of the Triple Alliance\buildings\town_center\tc_age4</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
					<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
				</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		chinese_tc_age1
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="japan_tc_age1">
						<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="japan_tc_age1">
						<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_deathmodel</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		chinese_tc_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="china_tc_age2">
						<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="china_tc_age2">
						<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_deathmodel</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		chinese_tc_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="china_tc_age4">
						<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</file>
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				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="china_tc_age4">
						<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4</file>
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				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_deathmodel</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		chinese_sub_construction_stage_01
		<component>
			az_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>az_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		chinese_sub_construction_Stage_02
		<attachment>
			az_4x4_center_con
			<component>
				az_4x4_mid
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>az_4x4_mid</component>
			</anim>
		</attachment>
		<component>
			az_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="az_4x4_center_con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		chinese_sub_construction_age_01_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			az_sub_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_con_stage3</file>
			</assetreference>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_sub_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		chinese_sub_construction_age_02_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			az_sub_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_con_stage3</file>
			</assetreference>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_sub_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		chinese_sub_construction_age_03_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			az_sub_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_con_stage3</file>
			</assetreference>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_sub_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		indian_tc_age_01
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_01
			<component>
				iro_tc_smoke_01
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_01</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="indian_towncenter_age1">
						<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="indian_towncenter_age1">
						<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_deathmodel</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		indian_tc_age_02
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="indian_towncenter_age2">
						<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="indian_towncenter_age2">
						<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_deathmodel</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_2\indian_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_2\indian_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_2\indian_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		indian_tc_age_03
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_03
			<component>
				iro_tc_smoke_03
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_03</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="indian_towncenter_age4">
						<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="indian_towncenter_age4">
						<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_deathmodel</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		indian_sub_construction_stage_01
		<component>
			iro_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		indian_sub_construction_Stage_02
		<attachment>
			frame
			<component>
				iro_tc_Frame
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_Frame</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		indian_sub_construction_age_01_stage_03
		<attachment>
			iro_sub_construction_scaffolding
			<component>
				iro_sub_scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_con_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		indian_sub_construction_age_02_stage_03
		<attachment>
			iro_sub_construction_scaffolding_02
			<component>
				iro_sub_scaffolding_02
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding_02</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_02_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_con_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_02_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		indian_sub_construction_age_03_stage_03
		<attachment>
			iro_sub_construction_scaffolding_03
			<component>
				iro_sub_construction_scaffolding_03
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_construction_scaffolding_03</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_03_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_con_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_03" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_03_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age1
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="japan_tc_age1">
						<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="japan_tc_age1">
						<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_deathmodel</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="japan_tc_age2">
						<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="japan_tc_age2">
						<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_deathmodel</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age02.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age02.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age02.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="japan_tc_age4">
						<file>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4_damaged</file>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="japan_tc_age4">
						<file>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4</file>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4_deathmodel</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\japan\age_4\japan_towncenter_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		japanese_sub_construction_stage_01
		<component>
			iro_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		japanese_sub_construction_Stage_02
		<attachment>
			frame
			<component>
				india_barracks_Frame
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>india_barracks_Frame</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
			<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age1_construction_stage_03
		<attachment>
			lak_scaff_age1
			<component>
				lak_scaff_age1
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>lak_scaff_age1</component>
			</anim>
		</attachment>
		<component>
			lak_tc_age1_construction_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_con_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="lak_scaff_age1" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>lak_tc_age1_construction_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age2_construction_stage_03
		<attachment>
			lak_scaff_age2
			<component>
				lak_scaff_age2
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>lak_scaff_age2</component>
			</anim>
		</attachment>
		<component>
			lak_tc_age2_construction_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_con_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="lak_scaff_age2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>lak_tc_age2_construction_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age3_construction_stage_03
		<attachment>
			lak_scaff_age3
			<component>
				lak_scaff_age3
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>lak_scaff_age3</component>
			</anim>
		</attachment>
		<component>
			lak_tc_age3_construction_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_con_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="lak_scaff_age3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>lak_tc_age3_construction_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<attachment>
			frame
			<component>
				india_barracks_Frame
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>india_barracks_Frame</component>
			</anim>
		</attachment>
		<component>
			sub_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>sub_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\MED\AGE_2\med_tc_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_tc_age2">
						<file>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</file>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\town_center\brazilian_tc_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\town_center\brazilian_tc_age2_normal</to>
								</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_tc_age2">
						<file>buildings\town_center\MED\AGE_2\med_tc_age2</file>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\town_center\brazilian_tc_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\town_center\brazilian_tc_age2_normal</to>
								</replacetexture>
						</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathModel</file>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
						<to>War of the Triple Alliance\Buildingsets\age2\town_center\brazilian_tc_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\town_center\brazilian_tc_age2_normal</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		tup_sub_construction_age_01_stage_03
		<attachment>
			iro_sub_construction_scaffolding
			<component>
				iro_sub_scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_towncenter_age1</file>

			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		iro_sub_construction_age_02_stage_03
		<attachment>
			iro_sub_construction_scaffolding_02
			<component>
				iro_sub_scaffolding_02
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding_02</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_02_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_towncenter_age2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_02_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		tup_sub_construction_age_02_stage_03
		<attachment>
			iro_sub_construction_scaffolding_02
			<component>
				iro_sub_scaffolding_02
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding_02</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_02_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_towncenter_age2</file>

			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_02_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		iro_sub_construction_age_03_stage_03
		<attachment>
			iro_sub_construction_scaffolding_03
			<component>
				iro_sub_construction_scaffolding_03
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_construction_scaffolding_03</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_03_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_towncenter_age4</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_03" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_03_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		tup_sub_construction_age_03_stage_03
		<attachment>
			iro_sub_construction_scaffolding_03
			<component>
				iro_sub_construction_scaffolding_03
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_construction_scaffolding_03</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_03_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_towncenter_age4</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_03" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_03_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\MED\AGE_2\med_tc_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_tc_age2">
						<file>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</file>
						<replacetexture>
							<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\town_center\mexican_tc_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\town_center\mexican_tc_age2_normal</to>
						</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_tc_age2">
						<file>buildings\town_center\MED\AGE_2\med_tc_age2</file>
						<replacetexture>
							<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\town_center\mexican_tc_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\town_center\mexican_tc_age2_normal</to>
						</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathModel</file>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\town_center\mexican_tc_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\town_center\mexican_tc_age2_normal</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		mexican_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_tc_age3">
						<file>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</file>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\mexican_tc_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\mexican_tc_age3_bumpspec</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_tc_age3">
						<file>buildings\town_center\MED\AGE_3\med_tc_age3</file>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\mexican_tc_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\mexican_tc_age3_bumpspec</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathModel</file>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
						<to>War of the Triple Alliance\Buildingsets\age3\town_center\mexican_tc_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
						<to>War of the Triple Alliance\Buildingsets\age3\town_center\mexican_tc_age3_bumpspec</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		mexican_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\MED\AGE_3\med_tc_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_tc_age3">
						<file>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</file>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\brazilian_tc_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\brazilian_tc_age3_bumpspec</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_tc_age3">
						<file>buildings\town_center\MED\AGE_3\med_tc_age3</file>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\brazilian_tc_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\brazilian_tc_age3_bumpspec</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathModel</file>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
						<to>War of the Triple Alliance\Buildingsets\age3\town_center\brazilian_tc_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
						<to>War of the Triple Alliance\Buildingsets\age3\town_center\brazilian_tc_age3_bumpspec</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\MED\AGE_3\med_tc_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		american_age2
		<attachment>
			flag
			<include>War of the Triple Alliance\Buildingsets\Other\NAflag\flag.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="east_towncenter_age2">
						<file>buildings\town_center\EAST\age_2\east_tc_age2_damaged</file>
							<replacetexture>
								<from>buildings\town_center\EAST\age_2\east_tc_age2</from>
								<to>War of the Triple Alliance\Buildingsets\age2\town_center\american_tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\EAST\age_2\east_tc_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\town_center\american_tc_age2_normal</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="east_towncenter_age2">
						<file>buildings\town_center\EAST\AGE_2\east_tc_age2</file>
							<replacetexture>
								<from>buildings\town_center\EAST\age_2\east_tc_age2</from>
								<to>War of the Triple Alliance\Buildingsets\age2\town_center\american_tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\EAST\age_2\east_tc_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\town_center\american_tc_age2_normal</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\EAST\age_2\east_tc_age2_death</file>
					<replacetexture>
						<from>buildings\town_center\EAST\age_2\east_tc_age2</from>
						<to>War of the Triple Alliance\Buildingsets\age2\town_center\american_tc_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\EAST\age_2\east_tc_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age2\town_center\american_tc_age2_normal</to>
					</replacetexture>
			</assetreference>
			<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\EAST\AGE_2\east_tc_age2_idle</file>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\town_center\EAST\age_2\east_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\EAST\age_2\east_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\town_center\EAST\age_2\east_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\EAST\age_2\east_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\EAST\age_2\east_tc_age2_death_animation</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\town_center\EAST\age_2\east_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\EAST\age_2\east_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		american_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\east\age_2\east_tc_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		american_age3
		<attachment>
			flag
			<include>War of the Triple Alliance\Buildingsets\Other\NAflag\flag.xml</include>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="west_tc_age3">
						<file>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</file>
							<replacetexture>
								<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3_normal</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="west_tc_age3">
						<file>buildings\town_center\WEST\AGE_3\west_tc_age3</file>
							<replacetexture>
								<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3_normal</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			west_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\WEST\AGE_3\west_tc_age3_deathModel</file>
					<replacetexture>
						<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
						<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3_normal</to>
					</replacetexture>
			</assetreference>
			<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\WEST\AGE_3\west_tc_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		american_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\town_center\WEST\AGE_3\west_tc_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		GWbritish
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="Variation">
				<v0>
					<assetreference type="GrannyModel">
						<file>buildings\modern\british\british_HQ_corps\british_hq_corps_base</file>

					</assetreference>
				</v0>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>ModelComp</component>
			<simskeleton>
				<model>buildings\church\french_church_age3_damaged</model>
				<damagetemplate>buildings\house\house_generic_a.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<component>ModelComp</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		GWrussian
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="Variation">
				<v0>
					<assetreference type="GrannyModel">
						<file>buildings\modern\russian\russian_HQ_corps\russian_hq_corps_model</file>

					</assetreference>
				</v0>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>ModelComp</component>
			<simskeleton>
				<model>buildings\church\french_church_age3_damaged</model>
				<damagetemplate>buildings\house\house_generic_a.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<component>ModelComp</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		GWjapanese
		<attachment>
			Extra_Model
			<component>
				Extra_Model
				<assetreference type="GrannyModel">
					<file>buildings\modern\japanese\japan_HQ_corps\japan_hq_corps_extra</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>Extra_Model</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="Variation">
				<v0>
					<assetreference type="GrannyModel">
						<file>buildings\modern\japanese\japan_HQ_corps\japan_hq_corps_base</file>
						<replacetexture>
							<from>buildings\modern\japanese\japan_HQ_corps\Image_2D_0004_0003</from>
							<to>buildings\modern\japanese\japan_HQ_corps\japan_hq_corps_base_skin</to>
						</replacetexture>
					</assetreference>
					<attach a="Extra_Model" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</v0>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>ModelComp</component>
			<simskeleton>
				<model>buildings\church\french_church_age3_damaged</model>
				<damagetemplate>buildings\house\house_generic_a.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<component>ModelComp</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>




	<submodel>
		african_sub_construction__age_01_stage_03
		<attachment>
			iro_sub_construction_scaffolding
			<component>
				iro_sub_scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_towncenter_age1</file>

			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		african_tc_age_01
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_01
			<component>
				iro_tc_smoke_01
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_01</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age1_damaged</file>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1_b</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\props_colony\native_colony_props2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_tc_age1">
								<file>buildings\native_civs\town_center\iro\tc_age1</file>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\town_center\iro\tc_age1_b</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\props_colony\native_colony_props2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="iro_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
			<attach a="iro_tc_smoke_01" frombone="ATTACHPOINT" tobone="bone_smoke01" syncanims="0"/>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\iro\tc_age1_deathmodel</file>
					</assetreference>

		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		african_sub_construction_age_02_stage_03
		<attachment>
			iro_sub_construction_scaffolding_02
			<component>
				iro_sub_scaffolding_02
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding_02</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_02_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_con_stage3</file>


			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_02_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		african_tc_age_02
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="indian_towncenter_age2">
								<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</file>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="indian_towncenter_age2">
								<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2</file>

										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_deathmodel</file>

										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
					</assetreference>

		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_2\indian_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_2\indian_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">


				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_2\india_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_2\indian_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		african_sub_construction_age_03_stage_03
		<attachment>
			iro_sub_construction_scaffolding_03
			<component>
				iro_sub_construction_scaffolding_03
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_construction_scaffolding_03</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_03_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_con_stage3</file>


			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\asian_age1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding_03" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_03_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		african_tc_age_03
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_03
			<component>
				iro_tc_smoke_03
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_03</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="indian_towncenter_age4">
								<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</file>

										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="indian_towncenter_age4">
								<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4</file>

										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<component>
			DEAD

					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_deathmodel</file>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_4\india_towncenter_age3</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\towncenter\towncenter</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\india\age_4\india_towncenter_age3_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\towncenter\towncenter_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
					</assetreference>

		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_4\india_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		inca_tc_age1
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_tc_age1">
								<file>buildings\native_civs\town_center\az\az_tc_1_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_1</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\1</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_1_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\1_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_tc_age1">
								<file>buildings\native_civs\town_center\az\az_tc_1</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_1</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\1</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_1_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\1_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			DEAD
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\az\az_tc_1_deathmodel</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_1</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\1</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_1_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\1_b</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_1_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_1_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\az\az_tc_1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		inca_tc_age2
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_tc_age2">
								<file>buildings\native_civs\town_center\az\az_tc_2_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_2</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_2_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\2_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_tc_age2">
								<file>buildings\native_civs\town_center\az\az_tc_2</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_2</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_2_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\2_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_2_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			DEAD
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\az\az_tc_2_deathmodel</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_2</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_2_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\2_b</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_2_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_2_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\az\az_tc_2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		inca_tc_age4
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_tc_age4">
								<file>buildings\native_civs\town_center\az\az_tc_4_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_tc_age4">
								<file>buildings\native_civs\town_center\az\az_tc_4</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_4_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_4_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			DEAD
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\town_center\az\az_tc_4_deathmodel</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4_b</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\az\az_tc_4_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\az\az_tc_4_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\az\az_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\az\az_tc_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\az\az_tc_4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		korean_tc_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="china_tc_age2">
								<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\2_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="china_tc_age2">
								<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\2_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_deathmodel</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\2_b</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\china\age_2\china_towncenter_age2_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		korean_tc_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="china_tc_age4">
								<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\4_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="china_tc_age4">
								<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_deathmodel</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Korean\towncenter\4_b</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint_age04</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\china\age_4\china_towncenter_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		austrian_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age3">
								<file>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</file>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\towncenter\4</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\towncenter\4_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age3">
								<file>buildings\town_center\MED\AGE_3\med_tc_age3</file>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\towncenter\4</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\towncenter\4_b</to>
								</replacetexture>
							</assetreference>
						</p99>

					</logic>
						<attach a="pots" frombone="" tobone="attachpoint" syncanims="0"/>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathModel</file>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_3\med_tc_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\towncenter\4</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_3\med_tc_age3_bumpspec</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\towncenter\4_b</to>
								</replacetexture>
					</assetreference>
						<attach a="pots" frombone="" tobone="attachpoint" syncanims="0"/>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_3\med_tc_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_3\med_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_3\med_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		settlement
	<attachment>
		fire_attachment_A
		<component>
			fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>fire_A</component>
		</anim>
	</attachment>
	<attachment>
		fire_attachment_B
		<component>
			fire_B
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_B.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>fire_B</component>
		</anim>
	</attachment>
	<attachment>
		fire_attachment_C
		<component>
			fire_C
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_C.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>fire_C</component>
		</anim>
	</attachment>
	<attachment>
		ground_fire_attachment_A
		<component>
			ground_fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\ground_fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground_fire_A</component>
		</anim>
	</attachment>
	<attachment>
		ground_fire_attachment_B
		<component>
			ground_fire_B
			<assetreference type="ParticleSystem">
				<file>effects\fire\ground_fire_B.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground_fire_B</component>
		</anim>
	</attachment>
	<attachment>
		ground_fire_attachment_C
		<component>
			ground_fire_C
			<assetreference type="ParticleSystem">
				<file>effects\fire\ground_fire_C.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground_fire_C</component>
		</anim>
	</attachment>
	<attachment>
		embers_attachment_A
		<component>
			embers_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>embers_A</component>
		</anim>
	</attachment>
	<attachment>
		embers_attachment_B
		<component>
			embers_B
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_B.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>embers_B</component>
		</anim>
	</attachment>
	<attachment>
		embers_attachment_C
		<component>
			embers_C
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_C.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>embers_C</component>
		</anim>
	</attachment>
	<attachment>
		smoke_attachment_A
		<component>
			smoke_A
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_A</component>
		</anim>
	</attachment>
	<attachment>
		smoke_attachment_B
		<component>
			smoke_B
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_B.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_B</component>
		</anim>
	</attachment>
	<attachment>
		smoke_attachment_C
		<component>
			smoke_C
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_C.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_C</component>
		</anim>
	</attachment>
		<component>
			iro_tc_construction_age_02_stage_03
		<assetreference type="GrannyModel">
			<file>War of the Triple Alliance\Buildingsets\Delta\Statues\settlement</file>
		</assetreference>
				<attach a="fire_attachment_A" frombone="attachpoint" tobone="bone_fire"/>
				<attach a="ground_fire_attachment_A" frombone="attachpoint" tobone="bone_fire"/>
				<attach a="embers_attachment_A" frombone="attachpoint" tobone="bone_fire"/>
				<attach a="smoke_attachment_A" frombone="attachpoint" tobone="bone_fire"/>

		<decal>
			<effecttype>bump</effecttype>
			<texture>objects\cave\cave_dirt_rock_ground</texture>
			<bumptexture>objects\cave\cave_dirt_rock_ground_bumpmap</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
			<width>10.50</width>
			<height>10.50</height>
		</decal>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_02_stage_03</component>
		</anim>
	</submodel>


	<submodel>
		balkan_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</file>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age2_normal</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_2\med_tc_age2</file>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age2_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathModel</file>
						<replacetexture>
							<from>buildings\town_center\MED\AGE_2\med_tc_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\MED\AGE_2\med_tc_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age2_normal</to>
						</replacetexture>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		balkan_age3
		<attachment>
			flag
			<include>War of the Triple Alliance\Buildingsets\Other\NAflag\flag.xml</include>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age3
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_tc_age3">
								<file>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</file>
								<replacetexture>
									<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age3_normal</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_tc_age3">
								<file>buildings\town_center\WEST\AGE_3\west_tc_age3</file>
								<replacetexture>
									<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age3_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			west_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\town_center\WEST\AGE_3\west_tc_age3_deathModel</file>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\Town Center\balkan_tc_age3_normal</to>
						</replacetexture>
					</assetreference>


			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\WEST\AGE_3\west_tc_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		turk_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			turk_age2
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</file>
									<replacetexture>
										<from>buildings\town_center\med\age_2\med_tc_age2</from>
										<to>buildings\turks\town_center\turktc_age2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\town_center\med\age_2\med_tc_age2_normal</from>
										<to>buildings\turks\town_center\turktc_age2_normal</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>buildings\town_center\MED\AGE_2\med_tc_age2</file>
									<replacetexture>
										<from>buildings\town_center\med\age_2\med_tc_age2</from>
										<to>buildings\turks\town_center\turktc_age2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\town_center\med\age_2\med_tc_age2_normal</from>
										<to>buildings\turks\town_center\turktc_age2_normal</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			turk_age2_death
					<assetreference type="GrannyModel">
						<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathModel</file>
									<replacetexture>
										<from>buildings\town_center\med\age_2\med_tc_age2</from>
										<to>buildings\turks\town_center\turktc_age2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\town_center\med\age_2\med_tc_age2_normal</from>
										<to>buildings\turks\town_center\turktc_age2_normal</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>turk_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\MED\AGE_2\med_tc_age2_deathAnim</file>
			</assetreference>
			<component>turk_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>turk_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>turk_age2</component>
			<simskeleton>
				<model>buildings\town_center\MED\AGE_2\med_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\MED\AGE_2\med_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		turk_age3
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_01
			<component>
				iro_tc_smoke_01
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_01</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			tcacc
			<component>
				tcacc
				<assetreference type="GrannyModel">
					<file>buildings\turks\tcacc</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>tcacc</component>
			</anim>
		</attachment>
		<component>
			LIVE
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="indian_towncenter_age1">
								<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1</from>
										<to>buildings\turks\town_center\turktc_age3</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_bump</from>
										<to>buildings\turks\town_center\turktc_age3_normal</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\indian_accessories01</from>
										<to>buildings\turks\town_center\tcacc</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\indian_accessories01_bump</from>
										<to>buildings\turks\town_center\tcacc_normal</to>
									</replacetexture>
							</assetreference>
						<attach a="tcacc" frombone="ottoacceso" tobone="Bone_main" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="indian_towncenter_age1">
								<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1</from>
										<to>buildings\turks\town_center\turktc_age3</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_bump</from>
										<to>buildings\turks\town_center\turktc_age3_normal</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\indian_accessories01</from>
										<to>buildings\turks\town_center\tcacc</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\indian_accessories01_bump</from>
										<to>buildings\turks\town_center\tcacc_normal</to>
									</replacetexture>
							</assetreference>
						<attach a="tcacc" frombone="ottoacceso" tobone="Bone_main" syncanims="0"/>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<component>
			DEAD
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_deathmodel</file>
									<replacetexture>
										<from>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1</from>
										<to>buildings\turks\town_center\turktc_age3</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_bump</from>
										<to>buildings\turks\town_center\turktc_age3_normal</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\indian_accessories01</from>
										<to>buildings\turks\town_center\tcacc</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\asian_civs\town_center\indian_accessories01_bump</from>
										<to>buildings\turks\town_center\tcacc_normal</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\india\age_1\india_towncenter_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		mapuche_tc_age1
		<attachment>
			tc_campfire
			<component>campfire</component>
			<anim>
				Idle
				<component>campfire</component>
			</anim>
			<include>buildings\native_civs\town_center\lak\lak_tc_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="lak_tc_age4">
						<file>buildings\native_civs\town_center\lak\lak_tc_4_damaged</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\lak\lak_tc_4</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\town_center\lak\lak_tc_4_bump</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age1_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="lak_tc_age4">
						<file>buildings\native_civs\town_center\lak\lak_tc_4</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\lak\lak_tc_4</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\town_center\lak\lak_tc_4_bump</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age1_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\town_center\lak\lak_tc_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\native_civs\town_center\lak\lak_tc_ground_bump</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
			</decal>
			<attach a="tc_campfire" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\town_center\lak\lak_tc_4_deathmodel</file>
					<replacetexture>
						<from>buildings\native_civs\town_center\lak\lak_tc_4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age1</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\town_center\lak\lak_tc_4_bump</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age1_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\lak\lak_tc_4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\lak\lak_tc_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\lak\lak_tc_4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mapuche_tc_age2
		<attachment>
			iro_tc_smoke_00
			<component>
				iro_tc_smoke_00
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_00</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_02
			<component>
				iro_tc_smoke_02
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_02</component>
			</anim>
		</attachment>
		<attachment>
			iro_tc_smoke_03
			<component>
				iro_tc_smoke_03
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_tc_smoke_03</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			tower_addon
			<include>War of the Triple Alliance\buildings\fort\new_fort.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="iro_tc_age1">
						<file>buildings\native_civs\town_center\iro\tc_age4_damaged</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="iro_tc_age1">
						<file>buildings\native_civs\town_center\iro\tc_age4</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\town_center\iro\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="iro_tc_smoke_03" frombone="ATTACHPOINT" tobone="bone_smoke03" syncanims="0"/>
			<attach a="iro_tc_smoke_02" frombone="ATTACHPOINT" tobone="bone_smoke02" syncanims="0"/>
			<attach a="iro_tc_smoke_00" frombone="ATTACHPOINT" tobone="bone_smoke00" syncanims="0"/>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\town_center\iro\tc_age4_deathmodel</file>
					<replacetexture>
						<from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\buildings\town_center\tc_age4</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
						<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\town_center\iro\tc_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\town_center\iro\tc_age4_damaged</model>
				<damagetemplate>buildings\native_civs\town_center\iro\tc_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		mapuche_tc_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="east_towncenter_age3">
						<file>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</file>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3_normal</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age4_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="east_towncenter_age3">
						<file>buildings\town_center\EAST\AGE_3\east_tc_age3</file>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3_normal</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age4_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\EAST\AGE_3\east_tc_age3_deathModel</file>
					<replacetexture>
						<from>buildings\town_center\EAST\AGE_3\east_tc_age3</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age4</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\EAST\AGE_3\east_tc_age3_normal</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age4_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\EAST\AGE_3\east_tc_age3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		AN_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2_con</file>
				<replacetexture>
					<from>buildings\town_center\WEST\AGE_2\west_tc_age2</from>
			        	<to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</to>
				</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		AN_age2
		<attachment>
			attachment_collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			streamer smoke
			<component>
				streamers
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smokestreamer.particle</file>
				</assetreference>
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smokestreamer_small.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>streamers</component>
			</anim>
		</attachment>
		<attachment>
			medium smoke
			<component>
				smoke medium
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_med.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke medium</component>
			</anim>
		</attachment>
		<attachment>
			large smoke
			<component>
				smoke large
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke large</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			smolder v1
			<component>
				smoldering smoke v1
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smolder_small_v1.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoldering smoke v1</component>
			</anim>
		</attachment>
		<attachment>
			smolder v2
			<component>
				smoldering smoke v2
				<assetreference type="ParticleSystem">
					<file>effects\smoke\smolder_small_v2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoldering smoke v2</component>
			</anim>
		</attachment>
		<attachment>
			small explosion
			<component>
				small_explosion
				<assetreference type="ParticleSystem">
					<file>effects\smoke\explosion_small.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>small_explosion</component>
			</anim>
		</attachment>
		<attachment>
			medium explosion
			<component>
				medium_explosion
				<assetreference type="ParticleSystem">
					<file>effects\smoke\explosion_medium.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>medium_explosion</component>
			</anim>
		</attachment>
		<attachment>
			cracking dust
			<component>
				cracking dust
				<assetreference type="ParticleSystem">
					<file>effects\smoke\crackingdust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cracking dust</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			embers
			<component>
				embers
				<assetreference type="ParticleSystem">
					<file>effects\fire\building_embers_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>embers</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_tc_age2">
								<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2_damaged</file>
							<replacetexture>
								<from>buildings\town_center\WEST\AGE_2\west_tc_age2</from>
			        	                        <to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\WEST\AGE_2\west_tc_age2_normal</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Italian\Colony\italian_b</to>
							</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_tc_age2">
								<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</file>
								<replacetexture>
									<from>buildings\town_center\WEST\AGE_2\west_tc_age2</from>
			        	                                <to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\town_center\WEST\AGE_2\west_tc_age2_normal</from>
								        <to>War of the Triple Alliance\Immigrants\Buildings\Italian\Colony\italian_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_tc_age2">
						<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</file>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_2\west_tc_age2</from>
			        	                <to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_2\west_tc_age2_normal</from>
							<to>War of the Triple Alliance\Immigrants\Buildings\Italian\Colony\italian_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\towncenter_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="flag" frombone="ATTACHPOINT" tobone="GARRISONFLAG" syncanims="0"/>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2_deathModel</file>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_2\west_tc_age2</from>
			        	                <to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_2\west_tc_age2_normal</from>
							<to>War of the Triple Alliance\Immigrants\Buildings\Italian\Colony\italian_b</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</file>
						<replacetexture>
							 <from>buildings\town_center\WEST\AGE_2\west_tc_age2</from>
			        	                 <to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_2\west_tc_age2_normal</from>
							<to>War of the Triple Alliance\Immigrants\Buildings\Italian\Colony\italian_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\towncenter_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="flag" frombone="ATTACHPOINT" tobone="GARRISONFLAG" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_2\west_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_2\west_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\WEST\AGE_2\west_tc_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_2\west_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_2\west_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_2\west_tc_age2_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_2\west_tc_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		AN_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		AN_age3
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="west_tc_age3">
						<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age3_damaged</file>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3_normal</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="west_tc_age3">
						<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age3</file>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3_normal</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			west_age3_death

					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age3_deathModel</file>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\TownCenter\Andean_tc_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\town_center\WEST\AGE_3\west_tc_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age3\town_center\american_tc_age3_normal</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\west_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\WEST\AGE_3\west_tc_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\town_center\WEST\AGE_3\west_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\WEST\AGE_3\west_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		Tehuelche_tc_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="east_towncenter_age3">
						<file>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</file>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3</from>
								<to>WOL\Interns\Zupay\Buildingset\TownCenter\Teh_tc_age4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3_normal</from>
								<to>WOL\Interns\Zupay\Buildingset\TownCenter\Teh_tc_age4_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="east_towncenter_age3">
						<file>buildings\town_center\EAST\AGE_3\east_tc_age3</file>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3</from>
								<to>WOL\Interns\Zupay\Buildingset\TownCenter\Teh_tc_age4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\town_center\EAST\AGE_3\east_tc_age3_normal</from>
								<to>WOL\Interns\Zupay\Buildingset\TownCenter\Teh_tc_age4_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\town_center\EAST\AGE_3\east_tc_age3_deathModel</file>
					<replacetexture>
						<from>buildings\town_center\EAST\AGE_3\east_tc_age3</from>
						<to>WOL\Interns\Zupay\Buildingset\TownCenter\Teh_tc_age4</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\town_center\EAST\AGE_3\east_tc_age3_normal</from>
						<to>WOL\Interns\Zupay\Buildingset\TownCenter\Teh_tc_age4_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\EAST\AGE_3\east_tc_ground_age3</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\town_center\EAST\AGE_3\east_tc_age3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\town_center\EAST\AGE_3\east_tc_age3_damaged</model>
				<damagetemplate>buildings\town_center\EAST\AGE_3\east_tc_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age0_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_CON</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age0
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_deathmodel</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_damaged</model>
				<damagetemplate>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_damaged</model>
				<damagetemplate>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_damaged</model>
				<damagetemplate>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age0_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_CON</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_deathmodel</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_damaged</model>
				<damagetemplate>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_damaged</model>
				<damagetemplate>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_damaged</model>
				<damagetemplate>NOW\Buildingset\Age2\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age4_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_CON</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_deathmodel</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_damaged</model>
				<damagetemplate>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_damaged</model>
				<damagetemplate>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_damaged</model>
				<damagetemplate>NOW\Buildingset\Age4\Town Center\Brazilians\Now_Brazilians_TownCenter_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age2\TownCenter\Brazilians\Brazilians_TownCenter_age2</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age2\TownCenter\Brazilians\Brazilians_TownCenter_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age2\TownCenter\Brazilians\Brazilians_TownCenter_age2</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
		</anim>
		<anim>
			Death
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
		</anim>
	</submodel>
	<submodel>
		Now_brazilian_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_tc_age2">
								<file>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age0\TownCenter\Brazilians\Now_Brazilians_TownCenter_age2</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\town_center\MED\AGE_2\med_tc_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
		</anim>
		<anim>
			Death
			<component>med_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
		</anim>
	</submodel>
	<submodel>me_age1_con1
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\citadel\Citadel1_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>me_age2_con1
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\citadel\Citadel2_con1_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>me_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\citadel\Citadel2_con2_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>me_age4_con1
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\citadel\Citadel4_con1_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>me_age4_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\citadel\Citadel4_con2_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			TC
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>TC</component>
		</anim>
	</submodel>
	<submodel>me_age1
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			me_age1
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\citadel\Citadel1_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\citadel\Citadel1_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\citadel\citadel_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			me_age1_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel1_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\citadel\citadel_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>me_age1</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel1_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\citadel\Citadel1_death_Anim</file>
			</assetreference>
			<component>me_age1_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>me_age1</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel1_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>me_age1</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel1_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel1.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>me_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			me_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\citadel\Citadel2_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\citadel\Citadel2_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\citadel\citadel_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			me_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel2_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\citadel\citadel_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>me_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\citadel\Citadel2_death_Anim</file>
			</assetreference>
			<component>me_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>me_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>me_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>me_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			me_age4
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\citadel\Citadel4_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\citadel\Citadel4_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\citadel\citadel_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			me_age4_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel4_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\citadel\Citadel4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\citadel\citadel_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>me_age4</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel4_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\citadel\Citadel4_death_Anim</file>
			</assetreference>
			<component>me_age4_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>me_age4</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel4_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>me_age4</component>
			<simskeleton>
				<model>WoL\buildings\ME\citadel\Citadel4_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\citadel\citadel4.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<component>
		TownCenterModel
		<logic type="Culture">
			<easterneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</easterneurope>
			<westerneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWbritish"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</westerneurope>
			<mediterranean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWbritish"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</mediterranean>
			<aztec>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="az_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_sub_construction_age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="az_tc_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="az_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="az_tc_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="az_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="az_tc_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</aztec>
			<sioux>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="lak_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="lak_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="lak_tc_age1_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="lak_tc_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="lak_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="lak_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="lak_tc_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="lak_tc_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="lak_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="lak_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="lak_tc_age3_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="lak_tc_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</sioux>
			<iroquois>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="iro_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="iro_sub_construction__age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="iro_tc_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="iro_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="iro_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="iro_tc_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="iro_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="iro_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="iro_tc_age_03"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</iroquois>
			<chinese>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="chinese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="chinese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="chinese_sub_construction_age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="chinese_tc_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="chinese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="chinese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="chinese_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="chinese_tc_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="chinese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="chinese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="chinese_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="chinese_tc_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWjapanese"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</chinese>
			<japanese>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="japanese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="japanese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japanese_tc_age1_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japanese_tc_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="japanese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="japanese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japanese_tc_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japanese_tc_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="japanese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="japanese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japanese_tc_age3_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japanese_tc_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWjapanese"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</japanese>
			<indian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="indian_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="indian_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="indian_sub_construction_age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="indian_tc_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="indian_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="indian_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="indian_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="indian_tc_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="indian_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="indian_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="indian_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="indian_tc_age_03"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWjapanese"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</indian>
			<Tupi>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="tup_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="tup_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="tup_sub_construction_age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="tup_tc_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="tup_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="tup_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="tup_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="tup_tc_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="tup_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="tup_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="tup_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="tup_tc_age_03"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWjapanese"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</Tupi>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Now_brazilian_age0_con2"/>
							</p66>
							<p100>
								<submodelref ref="Now_brazilian_age0"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Now_brazilian_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="Now_brazilian_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Now_brazilian_age4_con2"/>
							</p66>
							<p100>
								<submodelref ref="Now_brazilian_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWbritish"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</brazilian>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</mexican>
			<american>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWbritish"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</american>
			<african>
				<logic type="Civ">
					<none>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="iro_sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="iro_sub_construction_Stage_02"/>
									</p33>
									<p66>
										<submodelref ref="african_sub_construction__age_01_stage_03"/>
									</p66>
									<p100>
										<submodelref ref="african_tc_age_01"/>
									</p100>
								</logic>
							</none>
							<colonialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="indian_sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="indian_sub_construction_Stage_02"/>
									</p33>
									<p66>
										<submodelref ref="african_sub_construction_age_02_stage_03"/>
									</p66>
									<p100>
										<submodelref ref="african_tc_age_02"/>
									</p100>
								</logic>
							</colonialize>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="indian_sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="indian_sub_construction_Stage_02"/>
									</p33>
									<p66>
										<submodelref ref="african_sub_construction_age_03_stage_03"/>
									</p66>
									<p100>
										<submodelref ref="african_tc_age_03"/>
									</p100>
								</logic>
							</industrialize>
							<greatwarize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="sub_construction_stage_03"/>
									</p66>
									<p100>
										<submodelref ref="GWjapanese"/>
									</p100>
								</logic>
							</greatwarize>
						</logic>
					</none>
					<egyptians>
						<submodelref ref="settlement"/>
					</egyptians>
				</logic>
			</african>
			<incan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="az_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_sub_construction_age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="inca_tc_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="az_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="inca_tc_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="az_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="inca_tc_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</incan>
			<korean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="chinese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="chinese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="chinese_sub_construction_age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="chinese_tc_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="chinese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="chinese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="chinese_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="korean_tc_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="chinese_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="chinese_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="chinese_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="korean_tc_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWjapanese"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</korean>
			<austrian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="austrian_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</austrian>
			<balkan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</balkan>
			<ottoman>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_02"/>
							</p66>
							<p100>
								<submodelref ref="turk_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_02"/>
							</p66>
							<p100>
								<submodelref ref="turk_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</ottoman>
			<mapuche>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="lak_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="lak_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="lak_tc_age1_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="mapuche_tc_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="iro_sub_construction_Stage_02"/>
							</p33>
							<p66>
								<submodelref ref="iro_sub_construction_age_03_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="mapuche_tc_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="Tehuelche_tc_age4"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</mapuche>
			<andeans>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age3"/>
							</p100>
						</logic>
					</industrialize>
					<greatwarize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="GWrussian"/>
							</p100>
						</logic>
					</greatwarize>
				</logic>
			</andeans>
			<MiddleEastern>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="me_age1_con1"/>
							</p66>
							<p100>
								<submodelref ref="me_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="me_age2_con1"/>
							</p33>
							<p66>
								<submodelref ref="me_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="me_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="me_age4_con1"/>
							</p33>
							<p66>
								<submodelref ref="me_age4_con2"/>
							</p66>
							<p100>
								<submodelref ref="me_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</MiddleEastern>
		</logic>
	</component>
</animfile>