<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_smoke00</definebone>
	<definebone>bone_smoke01</definebone>
	<definebone>bone_smoke02</definebone>
	<definebone>bone_smoke03</definebone>
	<definebone>bone_smoke04</definebone>
	<definebone>bone_smoke05</definebone>
	<definebone>bone_smoke06</definebone>
	<definebone>bone_smoke07</definebone>
	<definebone>bone_smoke08</definebone>
	<definebone>bone_smoke09</definebone>
	<definebone>bone_smoke10</definebone>
	<definebone>bone_smoke11</definebone>
	<definebone>bone_smoke12</definebone>
	<definebone>bone_smoke13</definebone>
	<definebone>bone_smoke14</definebone>
	<definebone>bone_sparks</definebone>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1I</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_debris_2J</definebone>
	<definebone>bone_debris_2K</definebone>
	<definebone>bone_debris_2L</definebone>
	<definebone>bone_debris_2M</definebone>
	<definebone>bone_debriS_3A</definebone>
	<definebone>bone_debriS_3B</definebone>
	<definebone>bone_debriS_3C</definebone>
	<definebone>bone_debriS_3D</definebone>
	<definebone>bone_debriS_3E</definebone>
	<definebone>bone_debriS_3F</definebone>
	<definebone>bone_debriS_3G</definebone>
	<definebone>bone_debriS_3H</definebone>
	<definebone>bone_debriS_3I</definebone>
	<definebone>bone_debriS_3J</definebone>
	<definebone>bone_debriS_3K</definebone>
	<definebone>bone_debriS_3L</definebone>
	<definebone>bone_debriS_3M</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_4e</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<submodel>
		constrution_stage1
		<component>
			construction
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction</component>
		</anim>
	</submodel>
	<submodel>
		constrution_stage2
		<component>
			construction
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction</component>
		</anim>
	</submodel>
	<submodel>
		med_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			smoke
			<component>
				factory_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\factory_smoke.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>factory_smoke</component>
			</anim>
		</attachment>
		<component>
			factory
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_factory_age3">
								<file>buildings\factory\MED\med_factory_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_factory_age3">
								<file>buildings\factory\MED\med_factory</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_factory_age3">
						<file>buildings\factory\med\lp_med_factory</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			factory_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\factory\MED\med_factory_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\factory\MED\lp_med_factory</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\factory\MED\med_factory_idleA</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\MED\med_factory_age3_damaged</model>
				<damagetemplate>buildings\factory\MED\med_factory_age3.dmg</damagetemplate>
			</simskeleton>
			<attach a="smoke" frombone="bone_smoke00" tobone="bone_smoke00" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke01" tobone="bone_smoke01" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke02" tobone="bone_smoke02" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke03" tobone="bone_smoke03" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke04" tobone="bone_smoke04" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke05" tobone="bone_smoke05" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke06" tobone="bone_smoke06" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke07" tobone="bone_smoke07" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\factory\MED\med_factory_age3_deathAnim</file>
			</assetreference>
			<component>factory_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			smoke
			<component>
				factory_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\factory_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>factory_smoke</component>
			</anim>
		</attachment>
		<attachment>
			sparks
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<attachment>
			sparks_bored
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks_bored.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<component>
			factory
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_factory_age3">
								<file>buildings\factory\WEST\west_factory_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_factory_age3">
								<file>buildings\factory\WEST\west_factory_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_factory_age3">
						<file>buildings\factory\west\lp_west_factory_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			factory_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\factory\WEST\west_factory_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\factory\west\lp_west_factory_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\factory\west\west_factory_age3_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\WEST\west_factory_age3_damaged</model>
				<damagetemplate>buildings\factory\WEST\west_factory_age3.dmg</damagetemplate>
			</simskeleton>
			<attach a="sparks" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke00" tobone="bone_smoke00" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke03" tobone="bone_smoke03" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke04" tobone="bone_smoke04" syncanims="0"/>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>buildings\factory\west\west_factory_age3_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\WEST\west_factory_age3_damaged</model>
				<damagetemplate>buildings\factory\WEST\west_factory_age3.dmg</damagetemplate>
			</simskeleton>
			<attach a="sparks_bored" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke00" tobone="bone_smoke00" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke01" tobone="bone_smoke01" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke02" tobone="bone_smoke02" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke03" tobone="bone_smoke03" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke04" tobone="bone_smoke04" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke05" tobone="bone_smoke05" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\factory\WEST\west_factory_age3_deathAnim</file>
			</assetreference>
			<component>factory_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age3
		<attachment>
			smoke
			<component>
				factory_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\factory_smoke.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>factory_smoke</component>
			</anim>
		</attachment>
		<attachment>
			sparks
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<attachment>
			sparks_bored
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks_bored.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			factory
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_factory_age3">
								<file>buildings\factory\EAST\east_factory_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_factory_age3">
								<file>buildings\factory\EAST\east_factory</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_factory_age3">
						<file>buildings\factory\east\lp_east_factory</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			factory_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\factory\EAST\east_factory_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\factory\east\lp_east_factory</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\factory\east\east_factory_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\EAST\east_factory_damaged</model>
				<damagetemplate>buildings\factory\EAST\east_factory.dmg</damagetemplate>
			</simskeleton>
			<attach a="smoke" frombone="bone_smoke08" tobone="bone_smoke08" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke06" tobone="bone_smoke06" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke04" tobone="bone_smoke04" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke02" tobone="bone_smoke02" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke00" tobone="bone_smoke00" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke14" tobone="bone_smoke14" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke12" tobone="bone_smoke12" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke10" tobone="bone_smoke10" syncanims="0"/>
			<attach a="sparks" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>buildings\factory\east\east_factory_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\EAST\east_factory_damaged</model>
				<damagetemplate>buildings\factory\EAST\east_factory.dmg</damagetemplate>
			</simskeleton>
			<attach a="smoke" frombone="bone_smoke07" tobone="bone_smoke07" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke05" tobone="bone_smoke05" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke03" tobone="bone_smoke03" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke01" tobone="bone_smoke01" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke09" tobone="bone_smoke09" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke11" tobone="bone_smoke11" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke13" tobone="bone_smoke13" syncanims="0"/>
			<attach a="sparks_bored" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\factory\EAST\east_factory_deathAnim</file>
			</assetreference>
			<component>factory_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\constructions\5x5_stage3</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			factory
			<assetreference type="GrannyModel">
				<file>buildings\factory\east\east_factory_con</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>factory</component>
		</anim>
	</submodel>
	<submodel>
		med_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\factory\MED\med_factory_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			factory
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>factory</component>
		</anim>
	</submodel>
	<submodel>
		west_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\factory\west\west_factory_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			factory
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>factory</component>
		</anim>
	</submodel>
	<submodel>
		american_age3
		<attachment>
			smoke
			<component>
				factory_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\factory_smoke.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>factory_smoke</component>
			</anim>
		</attachment>
		<attachment>
			sparks
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<attachment>
			sparks_bored
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks_bored.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			factory
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_factory_age3">
								<file>buildings\factory\EAST\east_factory_damaged</file>
								<replacetexture>
									<from>buildings\factory\EAST\east_factory</from>
									<to>War of the Triple Alliance\Buildingsets\age3\factory\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\factory\EAST\east_factory_bump</from>
									<to>War of the Triple Alliance\Buildingsets\age3\factory\american_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_factory_age3">
								<file>buildings\factory\EAST\east_factory</file>
								<replacetexture>
									<from>buildings\factory\EAST\east_factory</from>
									<to>War of the Triple Alliance\Buildingsets\age3\factory\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\factory\EAST\east_factory_bump</from>
									<to>War of the Triple Alliance\Buildingsets\age3\factory\american_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_factory_age3">
						<file>buildings\factory\east\lp_east_factory</file>
						<replacetexture>
							<from>buildings\factory\EAST\east_factory</from>
							<to>War of the Triple Alliance\Buildingsets\age3\factory\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\factory\EAST\east_factory_bump</from>
							<to>War of the Triple Alliance\Buildingsets\age3\factory\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			factory_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\factory\EAST\east_factory_deathModel</file>
						<replacetexture>
							<from>buildings\factory\EAST\east_factory</from>
							<to>War of the Triple Alliance\Buildingsets\age3\factory\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\factory\EAST\east_factory_bump</from>
							<to>War of the Triple Alliance\Buildingsets\age3\factory\american_b</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\factory\east\lp_east_factory</file>
						<replacetexture>
							<from>buildings\factory\EAST\east_factory</from>
							<to>War of the Triple Alliance\Buildingsets\age3\factory\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\factory\EAST\east_factory_bump</from>
							<to>War of the Triple Alliance\Buildingsets\age3\factory\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\factory\east\east_factory_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\EAST\east_factory_damaged</model>
				<damagetemplate>buildings\factory\EAST\east_factory.dmg</damagetemplate>
			</simskeleton>
			<attach a="smoke" frombone="bone_smoke08" tobone="bone_smoke08" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke06" tobone="bone_smoke06" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke04" tobone="bone_smoke04" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke02" tobone="bone_smoke02" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke00" tobone="bone_smoke00" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke14" tobone="bone_smoke14" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke12" tobone="bone_smoke12" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke10" tobone="bone_smoke10" syncanims="0"/>
			<attach a="sparks" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>buildings\factory\east\east_factory_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\EAST\east_factory_damaged</model>
				<damagetemplate>buildings\factory\EAST\east_factory.dmg</damagetemplate>
			</simskeleton>
			<attach a="smoke" frombone="bone_smoke07" tobone="bone_smoke07" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke05" tobone="bone_smoke05" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke03" tobone="bone_smoke03" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke01" tobone="bone_smoke01" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke09" tobone="bone_smoke09" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke11" tobone="bone_smoke11" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke13" tobone="bone_smoke13" syncanims="0"/>
			<attach a="sparks_bored" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\factory\EAST\east_factory_deathAnim</file>
			</assetreference>
			<component>factory_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\constructions\5x5_stage3</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			factory
			<assetreference type="GrannyModel">
				<file>buildings\factory\east\east_factory_con</file>
				<replacetexture>
					<from>buildings\factory\EAST\east_factory_con</from>
					<to>War of the Triple Alliance\Buildingsets\age3\factory\american_con</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\factory\EAST\east_factory_bump</from>
					<to>War of the Triple Alliance\Buildingsets\age3\factory\american_b</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>factory</component>
		</anim>
	</submodel>
	<submodel>
		austrian_age3
		<attachment>
			smoke
			<component>
				factory_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\factory_smoke.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>factory_smoke</component>
			</anim>
		</attachment>
		<attachment>
			sparks
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<attachment>
			sparks_bored
			<component>
				fire
				<assetreference type="ParticleSystem">
					<file>effects\fire\factory_sparks_bored.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>fire</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			factory

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_factory_age3">
								<file>buildings\factory\EAST\east_factory_damaged</file>
									<replacetexture>
										<from>buildings\factory\EAST\east_factory</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\factory\factory</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\factory\EAST\east_factory_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\factory\factory_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_factory_age3">
								<file>buildings\factory\EAST\east_factory</file>
									<replacetexture>
										<from>buildings\factory\EAST\east_factory</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\factory\factory</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\factory\EAST\east_factory_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\factory\factory_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			factory_death

					<assetreference type="GrannyModel">
						<file>buildings\factory\EAST\east_factory_deathModel</file>
									<replacetexture>
										<from>buildings\factory\EAST\east_factory</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\factory\factory</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\factory\EAST\east_factory_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\factory\factory_b</to>
									</replacetexture>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\factory\MED\med_factory_grnd</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\factory\east\east_factory_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\EAST\east_factory_damaged</model>
				<damagetemplate>buildings\factory\EAST\east_factory.dmg</damagetemplate>
			</simskeleton>
			<attach a="smoke" frombone="bone_smoke08" tobone="bone_smoke08" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke06" tobone="bone_smoke06" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke04" tobone="bone_smoke04" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke02" tobone="bone_smoke02" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke00" tobone="bone_smoke00" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke14" tobone="bone_smoke14" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke12" tobone="bone_smoke12" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke10" tobone="bone_smoke10" syncanims="0"/>
			<attach a="sparks" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>buildings\factory\east\east_factory_idle</file>
			</assetreference>
			<component>factory</component>
			<simskeleton>
				<model>buildings\factory\EAST\east_factory_damaged</model>
				<damagetemplate>buildings\factory\EAST\east_factory.dmg</damagetemplate>
			</simskeleton>
			<attach a="smoke" frombone="bone_smoke07" tobone="bone_smoke07" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke05" tobone="bone_smoke05" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke03" tobone="bone_smoke03" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke01" tobone="bone_smoke01" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke09" tobone="bone_smoke09" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke11" tobone="bone_smoke11" syncanims="0"/>
			<attach a="smoke" frombone="bone_smoke13" tobone="bone_smoke13" syncanims="0"/>
			<attach a="sparks_bored" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\factory\EAST\east_factory_deathAnim</file>
			</assetreference>
			<component>factory_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
    <submodel>
        turk_age3
        <attachment>
            base smoke
            <component>
                smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>
            base smoke2
            <component>
                smoke wave
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke wave</component>
            </anim>
        </attachment>
        <attachment>
            base smoke3
            <component>
                smoke wave center
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave02.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke wave center</component>
            </anim>
        </attachment>
        <attachment>
            collapse_smoke
            <component>
                collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <attachment>
            smoke
            <component>
                factory_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\factory_smoke.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>factory_smoke</component>
            </anim>
        </attachment>
        <component>
            factory
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel" shape="med_factory_age3">
                                <file>buildings\factory\MED\med_factory_age3_damaged</file>
                        <replacetexture>
                            <from>buildings\factory\med\med_factory_age3</from>
                            <to>buildings\turks\factory\turkfactory</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\factory\med\med_dock_age3_normal</from>
                            <to>buildings\turks\factory\turkfactory_normal</to>
                        </replacetexture>
                            </assetreference>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel" shape="med_factory_age3">
                                <file>buildings\factory\MED\med_factory</file>
                        <replacetexture>
                            <from>buildings\factory\med\med_factory_age3</from>
                            <to>buildings\turks\factory\turkfactory</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\factory\med\med_dock_age3_normal</from>
                            <to>buildings\turks\factory\turkfactory_normal</to>
                        </replacetexture>
                            </assetreference>
                        </p99>
                    </logic>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\factory\MED\med_factory_grnd</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>12.00</width>
                <height>12.00</height>
            </decal>
        </component>
        <component>
            factory_death
                    <assetreference type="GrannyModel">
                        <file>buildings\factory\MED\med_factory_age3_deathModel</file>
                        <replacetexture>
                            <from>buildings\factory\med\med_factory_age3</from>
                            <to>buildings\turks\factory\turkfactory</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\factory\med\med_dock_age3_normal</from>
                            <to>buildings\turks\factory\turkfactory_normal</to>
                        </replacetexture>
                    </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\factory\MED\med_factory_grnd</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>12.00</width>
                <height>12.00</height>
            </decal>
        </component>
        <anim>
            Idle
            <assetreference type="GrannyAnim">
                <file>buildings\factory\MED\med_factory_idleA</file>
            </assetreference>
            <component>factory</component>
            <simskeleton>
                <model>buildings\factory\MED\med_factory_age3_damaged</model>
                <damagetemplate>buildings\factory\MED\med_factory_age3.dmg</damagetemplate>
            </simskeleton>
            <attach a="smoke" frombone="bone_smoke00" tobone="bone_smoke00" syncanims="0"/>
            <attach a="smoke" frombone="bone_smoke01" tobone="bone_smoke01" syncanims="0"/>
            <attach a="smoke" frombone="bone_smoke02" tobone="bone_smoke02" syncanims="0"/>
            <attach a="smoke" frombone="bone_smoke03" tobone="bone_smoke03" syncanims="0"/>
            <attach a="smoke" frombone="bone_smoke04" tobone="bone_smoke04" syncanims="0"/>
            <attach a="smoke" frombone="bone_smoke05" tobone="bone_smoke05" syncanims="0"/>
            <attach a="smoke" frombone="bone_smoke06" tobone="bone_smoke06" syncanims="0"/>
            <attach a="smoke" frombone="bone_smoke07" tobone="bone_smoke07" syncanims="0"/>
        </anim>
        <anim>
            Death
            <assetreference type="GrannyAnim">
                <file>buildings\factory\MED\med_factory_age3_deathAnim</file>
            </assetreference>
            <component>factory_death</component>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </anim>
    </submodel>
	<component>
		ModelComp
		<logic type="Culture">
            <easterneurope>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="constrution_stage1"/>
                    </p0>
                    <p33>
                        <submodelref ref="constrution_stage2"/>
                    </p33>
                    <p66>
                        <submodelref ref="east_age3_con2"/>
                    </p66>
                    <p100>
                        <submodelref ref="east_age3"/>
                    </p100>
                </logic>
            </easterneurope>
			<mediterranean>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="constrution_stage1"/>
					</p0>
					<p33>
						<submodelref ref="constrution_stage2"/>
					</p33>
					<p66>
						<submodelref ref="med_age3_con2"/>
					</p66>
					<p100>
						<submodelref ref="med_age3"/>
					</p100>
				</logic>
			</mediterranean>
			<westerneurope>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="constrution_stage1"/>
					</p0>
					<p33>
						<submodelref ref="constrution_stage2"/>
					</p33>
					<p66>
						<submodelref ref="west_age3_con2"/>
					</p66>
					<p100>
						<submodelref ref="west_age3"/>
					</p100>
				</logic>
			</westerneurope>
			<american>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="constrution_stage1"/>
					</p0>
					<p33>
						<submodelref ref="constrution_stage2"/>
					</p33>
					<p66>
						<submodelref ref="american_age3_con2"/>
					</p66>
					<p100>
						<submodelref ref="american_age3"/>
					</p100>
				</logic>
			</american>
			<austrian>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="constrution_stage1"/>
					</p0>
					<p33>
						<submodelref ref="constrution_stage2"/>
					</p33>
					<p66>
						<submodelref ref="east_age3_con2"/>
					</p66>
					<p100>
						<submodelref ref="austrian_age3"/>
					</p100>
				</logic>
			</austrian>
            <ottoman>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="constrution_stage1"/>
                    </p0>
                    <p33>
                        <submodelref ref="constrution_stage2"/>
                    </p33>
                    <p66>
                        <submodelref ref="constrution_stage2"/>
                    </p66>
                    <p100>
                        <submodelref ref="turk_age3"/>
                    </p100>
                </logic>
            </ottoman>
			<brazilian>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="constrution_stage1"/>
                    </p0>
                    <p33>
                        <submodelref ref="constrution_stage2"/>
                    </p33>
                    <p66>
                        <submodelref ref="east_age3_con2"/>
                    </p66>
                    <p100>
                        <submodelref ref="east_age3"/>
                    </p100>
                </logic>
            </brazilian>
			<mexican>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="constrution_stage1"/>
                    </p0>
                    <p33>
                        <submodelref ref="constrution_stage2"/>
                    </p33>
                    <p66>
                        <submodelref ref="east_age3_con2"/>
                    </p66>
                    <p100>
                        <submodelref ref="east_age3"/>
                    </p100>
                </logic>
            </mexican>
			<african>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="constrution_stage1"/>
                    </p0>
                    <p33>
                        <submodelref ref="constrution_stage2"/>
                    </p33>
                    <p66>
                        <submodelref ref="east_age3_con2"/>
                    </p66>
                    <p100>
                        <submodelref ref="east_age3"/>
                    </p100>
                </logic>
            </african>
			<MiddleEastern>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="constrution_stage1"/>
					</p0>
					<p33>
						<submodelref ref="constrution_stage2"/>
					</p33>
					<p66>
						<submodelref ref="west_age3_con2"/>
					</p66>
					<p100>
						<submodelref ref="west_age3"/>
					</p100>
				</logic>
			</MiddleEastern>
		</logic>
	</component>
</animfile>