<?xml version="1.0" encoding="utf-8"?>
<animfile>
	<definebone>madrones a death</definebone>
	<definebone>madrones b death</definebone>
	<definebone>madrones c death</definebone>
	<definebone>lp madrones a death</definebone>
	<definebone>lp madrones b death</definebone>
	<definebone>lp madrones c death</definebone>
	<submodel>poppy
		<component>
			tree
				<assetreference type="GrannyModel">
					<file>WoL\terrain\bush\poppy_bush_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<component>
			death
				<assetreference type="GrannyModel" damagetemplate="terrain\trees\damage\tree_madrone_a.dmg">
					<file>WoL\terrain\bush\poppy_bush_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>tree</component>
		</anim>
		<anim>
			Death
			<component>death</component>
		</anim>
		<anim>
			recoil
			<assetreference type="GrannyAnim">
				<file>terrain\trees\tree_recoil</file>
			</assetreference>
			<component>tree</component>
		</anim>
	</submodel>
	<submodel>saffron
		<component>
			tree
				<assetreference type="GrannyModel">
					<file>WoL\terrain\bush\saffron_bush_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<component>
			death
				<assetreference type="GrannyModel" damagetemplate="terrain\trees\damage\tree_madrone_a.dmg">
					<file>WoL\terrain\bush\saffron_bush_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>tree</component>
		</anim>
		<anim>
			Death
			<component>death</component>
		</anim>
		<anim>
			recoil
			<assetreference type="GrannyAnim">
				<file>terrain\trees\tree_recoil</file>
			</assetreference>
			<component>tree</component>
		</anim>
	</submodel>
	<submodel>coffee
		<component>
			coffee
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Delta\AURs\Resources\coffee</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>1.00</width>
				<height>1.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>coffee</component>
		</anim>
	</submodel>
	<submodel>cotton
		<component>
			tree
				<assetreference type="GrannyModel">
					<file>WoL\terrain\bush\cotton_bush_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<component>
			death
				<assetreference type="GrannyModel" damagetemplate="terrain\trees\damage\tree_madrone_a.dmg">
					<file>WoL\terrain\bush\cotton_bush_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>tree</component>
		</anim>
		<anim>
			Death
			<component>death</component>
		</anim>
		<anim>
			recoil
			<assetreference type="GrannyAnim">
				<file>terrain\trees\tree_recoil</file>
			</assetreference>
			<component>tree</component>
		</anim>
	</submodel>
	<component>
		bush
		<logic type="Variation">
			<v1>
				<submodelref ref="poppy"/>
			</v1>
		</logic>
	</component>
</animfile>