<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_chimney_smoke</definebone>
	<definebone>bone_flag_garrison</definebone>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2d</definebone>
	<definebone>bone_debris_2e</definebone>
	<definebone>bone_debris_2f</definebone>
	<definebone>bone_debris_2g</definebone>
	<definebone>bone_debris_2h</definebone>
	<definebone>bone_debris_2i</definebone>
	<definebone>bone_debris_2j</definebone>
	<definebone>bone_debris_2k</definebone>
	<definebone>bone_debris_2l</definebone>
	<definebone>bone_debris_2n</definebone>
	<definebone>bone_debris_2m</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3B</definebone>
	<definebone>bone_debris_3C</definebone>
	<definebone>bone_debris_3D</definebone>
	<definebone>bone_debris_3E</definebone>
	<definebone>bone_debris_3f</definebone>
	<definebone>bone_debris_3g</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_4A</definebone>
	<definebone>bone_debris_4B</definebone>
	<definebone>bone_debris_4C</definebone>
	<definebone>bone_debris_4D</definebone>
	<definebone>bone_debris_4E</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<definebone>bone_chimney_smoke2</definebone>
	<definebone>boneimpact01</definebone>
	<definebone>boneimpact02</definebone>
	<definebone>boneimpact03</definebone>
	<definebone>bone_debris_1i</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_5d</definebone>
	<definebone>bone_debris_5e</definebone>
	<definebone>bone_debris_5f</definebone>
	<definebone>bone_debris_5g</definebone>
	<definebone>bone_debris_5h</definebone>
	<definebone>bone_debris_5i</definebone>
	<definebone>bone_debris_5j</definebone>
	<definebone>bone_debris_6a</definebone>
	<definebone>bone_debris_6b</definebone>
	<definebone>bone_debris_6c</definebone>
	<definebone>bone_debris_6d</definebone>
  	<definebone>bone_smoke</definebone>
  	<definebone>bone_sparks</definebone>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		west_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke2
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</file>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</file>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_artillery_age2">
						<file>buildings\artillery_depot\west\age_2\lp_west_artillerydepot_age2</file>
					</assetreference>
					<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
					<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_2\lp_west_artillerydepot_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_con2_age2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
		</anim>
	</submodel>
	<submodel>
		west_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke2
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_artillery_age3">
								<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_damaged</file>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_artillery_age3">
								<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_3\lp_west_artillerydepot_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
			<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_3\lp_west_artillerydepot_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_3\west_artillerydepot_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_con2_age3
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
		</anim>
	</submodel>
	<submodel>
		east_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_artillery_age2">
								<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2_damaged</file>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_artillery_age2">
								<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_artillery_age2">
						<file>buildings\artillery_depot\east\age_2\lp_east_artillery_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\east\age_2\lp_east_artillery_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\artillery_depot\EAST\age_2\east_artillery_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\EAST\age_2\east_artillery_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\east\age_2\east_artillerydepot_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			artillery depot
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>artillery depot</component>
		</anim>
	</submodel>
	<submodel>
		east_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_artillery_age3">
								<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_damaged</file>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_artillery_age3">
								<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_artillery_age3">
						<file>buildings\artillery_depot\east\age_3\lp_east_artillery_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
		</component>
		<component>
			east_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\east\age_3\lp_east_artillery_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\east\age_3\east_artillery_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
		</anim>
	</submodel>
	<submodel>
		med_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</file>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</file>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_artillery_age2">
						<file>buildings\artillery_depot\med\age_2\lp_med_artillery_depot_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.40</width>
				<height>12.40</height>
				<xoffset>0.25</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\med\age_2\lp_med_artillery_depot_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.25</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_con2_age2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
		</anim>
	</submodel>
	<submodel>
		med_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</file>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</file>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_artillery_age3">
						<file>buildings\artillery_depot\med\age_3\lp_med_artillery_depot_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\med\age_3\lp_med_artillery_depot_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_con2_age3
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
		</anim>
	</submodel>
	<submodel>
		Tup_sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		Tup_sub_construction_stage_02
		<attachment>
			siege_frame
			<component>
				frame
				<assetreference type="GrannyModel">
					<file>buildings\constructions\iro_siege_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>frame</component>
			</anim>
		</attachment>
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="siege_frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		Iro_sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		Iro_sub_construction_stage_02
		<attachment>
			siege_frame
			<component>
				frame
				<assetreference type="GrannyModel">
					<file>buildings\constructions\iro_siege_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>frame</component>
			</anim>
		</attachment>
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="siege_frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		brazil_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke2
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_artillery_age3">
								<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\depot_age3</to>
								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_artillery_age3">
								<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</file>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\depot_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
			<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
							<to>War of the Triple Alliance\Buildings\barracks stable and depot\depot_age3</to>
						</replacetexture>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_3\west_artillerydepot_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Iro_siege_workshop_age1
		<component>
			age1
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\siege_workshop\siege_workshop_1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age1</component>
		</anim>
	</submodel>
	<submodel>
		Iro_siege_workshop_age2
		<component>
			age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="seige_workshop_2">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="seige_workshop_2">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="seige_workshop_2">
						<file>buildings\native_civs\siegeworkshop\lp_siege_workshop_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age2</component>
		</anim>
	</submodel>
	<submodel>
		Iro_siege_workshop_age3
		<component>
			age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="seige_workshop_4">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="seige_workshop_4">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="seige_workshop_4">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			age3 death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siegeworkshop\siege_workshop_4_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age3</component>
			<simskeleton>
				<model>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</model>
				<damagetemplate>buildings\native_civs\siegeworkshop\siege_workshop_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\siegeworkshop\siege_workshop_4_deathAnim</file>
			</assetreference>
			<component>age3 death</component>
		</anim>
	</submodel>
	<submodel>
		Tup_siege_workshop_age1
		<component>
			age1
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\siege_workshop\siege_workshop_1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age1</component>
		</anim>
	</submodel>
	<submodel>
		Tup_siege_workshop_age2
		<component>
			age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="seige_workshop_2">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_2_damaged</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="seige_workshop_2">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_2</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="seige_workshop_2">
						<file>buildings\native_civs\siegeworkshop\lp_siege_workshop_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			age2 death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siegeworkshop\siege_workshop_4_death</file>
						<replacetexture>
							<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
							<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
							<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age2</component>
			<simskeleton>
				<model>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</model>
				<damagetemplate>buildings\native_civs\siegeworkshop\siege_workshop_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\siegeworkshop\siege_workshop_4_deathAnim</file>
			</assetreference>
			<component>age2 death</component>
		</anim>
	</submodel>
	<submodel>
		Tup_siege_workshop_age3
		<component>
			age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="seige_workshop_4">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="seige_workshop_4">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_3</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="seige_workshop_4">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			age3 death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siegeworkshop\siege_workshop_4_death</file>
						<replacetexture>
							<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
							<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
							<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age3</component>
			<simskeleton>
				<model>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</model>
				<damagetemplate>buildings\native_civs\siegeworkshop\siege_workshop_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\siegeworkshop\siege_workshop_4_deathAnim</file>
			</assetreference>
			<component>age3 death</component>
		</anim>
	</submodel>
	<submodel>
		Tup_sub_construction_age2_stage_03
		<attachment>
			scaffolding02
			<component>
				scaffold
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffold</component>
			</anim>
		</attachment>
		<component>
			Tup_construction_stage_03_age2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\siege_workshop_2_stage3</file>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age2_constructions</from>
					<to>War of the Triple Alliance\Buildings\construction\iro_tc_age2_construction</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age2_constructions_b</from>
					<to>War of the Triple Alliance\Buildings\construction\iro_tc_age2_construction_b</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="scaffolding02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>Tup_construction_stage_03_age2</component>
		</anim>
	</submodel>
	<submodel>
		Tup_sub_construction_age4_stage_03
		<attachment>
			scaffolding02
			<component>
				scaffold
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffold</component>
			</anim>
		</attachment>
		<component>
			construction_stage_03_age4
			<assetreference type="GrannyModel">
				<file>buildings\constructions\siege_workshop_4_stage3</file>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age4_construction</from>
					<to>War of the Triple Alliance\Buildings\construction\iro_tc_age4_construction</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age4_construction_b</from>
					<to>War of the Triple Alliance\Buildings\construction\iro_tc_age4_construction</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="scaffolding02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage_03_age4</component>
		</anim>
	</submodel>
	<submodel>
		Iro_sub_construction_age2_stage_03
		<attachment>
			scaffolding02
			<component>
				scaffold
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffold</component>
			</anim>
		</attachment>
		<component>
			construction_stage_03_age2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\siege_workshop_2_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="scaffolding02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage_03_age2</component>
		</anim>
	</submodel>
	<submodel>
		Iro_sub_construction_age4_stage_03
		<attachment>
			scaffolding02
			<component>
				scaffold
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffold</component>
			</anim>
		</attachment>
		<component>
			construction_stage_03_age4
			<assetreference type="GrannyModel">
				<file>buildings\constructions\siege_workshop_4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="scaffolding02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage_03_age4</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age1
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_age1</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_normal_age1</to>
								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_age1</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_normal_age1</to>
								</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_artillery_age2">
						<file>buildings\artillery_depot\med\age_2\lp_med_artillery_depot_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_normal_age1</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.40</width>
				<height>12.40</height>
				<xoffset>0.25</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_normal_age1</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\med\age_2\lp_med_artillery_depot_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\artillery_depot\mexican_artillery_depot_normal_age1</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.25</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_con2_age1
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_con</file>
					<replacetexture>
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					</replacetexture>
					<replacetexture>
						<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2_con</from>
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					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
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			<decal>
				<effecttype>bump</effecttype>
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				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
								</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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				<lowpoly>
					<assetreference type="GrannyModel" shape="med_artillery_age2">
						<file>buildings\artillery_depot\med\age_2\lp_med_artillery_depot_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_age2</to>
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						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
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					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.40</width>
				<height>12.40</height>
				<xoffset>0.25</xoffset>
				<zoffset>0.00</zoffset>
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		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_age2</to>
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						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
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				<lowpoly>
					<assetreference type="GrannyModel">
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						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
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						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
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				<effecttype>bump</effecttype>
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		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2.dmg</damagetemplate>
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		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
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			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
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			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
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				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
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			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_con2_age2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_con</file>
					<replacetexture>
						<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_con</from>
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					<replacetexture>
						<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2_con</to>
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				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
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			<decal>
				<effecttype>bump</effecttype>
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				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
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		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
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		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
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		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_age3</to>
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								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_age3</to>
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								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
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								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
								</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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				<lowpoly>
					<assetreference type="GrannyModel" shape="med_artillery_age3">
						<file>buildings\artillery_depot\med\age_3\lp_med_artillery_depot_age3</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_age3</to>
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						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
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						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_age2</to>
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						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
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				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
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				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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		<component>
			med_age3_death
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				<normal>
					<assetreference type="GrannyModel">
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						<replacetexture>
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						</replacetexture>
						<replacetexture>
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						<replacetexture>
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						<replacetexture>
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				<height>11.00</height>
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				<zoffset>0.00</zoffset>
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			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3.dmg</damagetemplate>
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			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
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			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
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		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
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			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
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		</anim>
		<anim>
			Death
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				<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
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				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
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			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_con2_age3
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_con</file>
					<replacetexture>
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					<replacetexture>
						<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3_con</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
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			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
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			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke2
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
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								<replacetexture>
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									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
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							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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						<p99>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</file>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2</to>
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								<replacetexture>
									<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
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							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
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					<assetreference type="GrannyModel" shape="west_artillery_age2">
						<file>buildings\artillery_depot\west\age_2\lp_west_artillerydepot_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2</to>
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						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
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					<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
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				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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			west_age2_death
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				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_deathModel</file>
						<replacetexture>
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						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
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				<lowpoly>
					<assetreference type="GrannyModel">
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						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2</to>
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						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
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				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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		<anim>
			Idle
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			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
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		<anim>
			Death
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				<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
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		brazilian_con2_age2
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			con
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				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_con</file>
					<replacetexture>
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					<replacetexture>
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			<anim>
				Idle
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		<component>
			east_age3
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				<file>buildings\constructions\4x4_stage3</file>
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				<effecttype>bump</effecttype>
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				<zoffset>0.00</zoffset>
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			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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		<anim>
			Idle
			<component>east_age3</component>
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		brazilian_age3
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			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
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			<anim>
				Idle
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		<attachment>
			base smoke
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				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
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			<anim>
				Idle
				<component>smoke base</component>
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		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
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			<anim>
				Idle
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		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
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			<anim>
				Idle
				<component>smoke wave center</component>
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		<attachment>
			chimney smoke
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				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
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				Idle
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		<attachment>
			chimney smoke2
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				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
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				Idle
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			chimneySparks
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				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
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				Idle
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			west_age3
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					<logic type="Destruction">
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							<assetreference type="GrannyModel" shape="west_artillery_age3">
								<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_damaged</file>
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									<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\brazilian_artillerydepot_age3</to>
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								<replacetexture>
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								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_artillery_age3">
								<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</file>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\brazilian_artillerydepot_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\brazilian_artillerydepot_age3_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_3\lp_west_artillerydepot_age3</file>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
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						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_normal</from>
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						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
			<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_deathModel</file>
						<replacetexture>
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						<replacetexture>
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						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
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						<replacetexture>
							<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
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						<replacetexture>
							<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_normal</from>
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						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_3\west_artillerydepot_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
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			<component>west_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazilian_con2_age3
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_con</file>
					<replacetexture>
						<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3</from>
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					</replacetexture>
					<replacetexture>
						<from>buildings\artillery_depot\west\age_3\west_artillerydepot_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\brazilian_artillerydepot_age3_normal</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
		</anim>
	</submodel>
	<submodel>
		american_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_artillery_age2">
								<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\EAST\age_2\east_artillery_depot_age2</from>
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								<replacetexture>
									<from>buildings\artillery_depot\EAST\AGE_2\east_artillery_depot_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american_b</to>
								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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						<p99>
							<assetreference type="GrannyModel" shape="east_artillery_age2">
								<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2</file>
								<replacetexture>
									<from>buildings\artillery_depot\EAST\age_2\east_artillery_depot_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\EAST\AGE_2\east_artillery_depot_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_artillery_age2">
						<file>buildings\artillery_depot\east\age_2\lp_east_artillery_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\age_2\east_artillery_depot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american</to>
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						<replacetexture>
							<from>buildings\artillery_depot\EAST\AGE_2\east_artillery_depot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american_b</to>
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			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\age_2\east_artillery_depot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american</to>
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						<replacetexture>
							<from>buildings\artillery_depot\EAST\AGE_2\east_artillery_depot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american_b</to>
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					</assetreference>
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				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\east\age_2\lp_east_artillery_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\age_2\east_artillery_depot_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american</to>
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						<replacetexture>
							<from>buildings\artillery_depot\EAST\AGE_2\east_artillery_depot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american_b</to>
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			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
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		<anim>
			Idle
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			<simskeleton>
				<model>buildings\artillery_depot\EAST\age_2\east_artillery_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\EAST\age_2\east_artillery_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
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				<file>buildings\artillery_depot\EAST\age_2\east_artillery_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
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				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
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			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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		american_age2_con2
		<attachment>
			con
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				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\east\age_2\east_artillerydepot_age2_con</file>
					<replacetexture>
						<from>buildings\artillery_depot\EAST\age_2\east_artillery_depot_age2_con</from>
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					<replacetexture>
						<from>buildings\artillery_depot\EAST\AGE_2\east_artillery_depot_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\american_b</to>
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			<anim>
				Idle
				<component>scaffolding</component>
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		</attachment>
		<component>
			artillery depot
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
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			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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		<anim>
			Idle
			<component>artillery depot</component>
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	<submodel>
		american_age3
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			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
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			<anim>
				Idle
				<component>smoke base</component>
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		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
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		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
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			<anim>
				Idle
				<component>smoke wave center</component>
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		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
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			</component>
			<anim>
				Idle
				<component>smoke</component>
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		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
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			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
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		<component>
			east_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_artillery_age3">
								<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american</to>
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								<replacetexture>
									<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american_b</to>
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							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
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						<p99>
							<assetreference type="GrannyModel" shape="east_artillery_age3">
								<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3</file>
								<replacetexture>
									<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american</to>
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								<replacetexture>
									<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american_b</to>
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					<assetreference type="GrannyModel" shape="east_artillery_age3">
						<file>buildings\artillery_depot\east\age_3\lp_east_artillery_age3</file>
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							<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
		</component>
		<component>
			east_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american_b</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\east\age_3\lp_east_artillery_age3</file>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\east\age_3\east_artillery_age3_con</file>
					<replacetexture>
						<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american_con</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\american_b</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
		</anim>
	</submodel>
	<submodel>
		austrian_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			east_age3

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_artillery_age3">
								<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_damaged</file>
									<replacetexture>
										<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\depot\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\depot\4_b</to>
									</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_artillery_age3">
								<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3</file>
									<replacetexture>
										<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\depot\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\depot\4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
		</component>
		<component>
			east_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_deathModel</file>
									<replacetexture>
										<from>buildings\artillery_depot\EAST\age_3\east_artillery_depot_3age</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\depot\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\artillery_depot\EAST\AGE_3\east_artillery_depot_3age_normal</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\depot\4_b</to>
									</replacetexture>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\EAST\AGE_3\east_artillery_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		balkan_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			med_age3
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</file>
									<replacetexture>
										<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\depot\3</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\depot\3_b</to>
									</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</file>
									<replacetexture>
										<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\depot\3</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\depot\3_b</to>
									</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			med_age3_death
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathModel</file>
									<replacetexture>
										<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\depot\3</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\depot\3_b</to>
									</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		turk_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			turk_age2
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</file>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_2\med_artillery_depot_age2</from>
							<to>buildings\turks\artillery_depot\turkartillery_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_2\med_artillery_depot_normal_age2</from>
							<to>buildings\turks\artillery_depot\turkartillery_age2_normal</to>
						</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age2">
								<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_2\med_artillery_depot_age2</from>
							<to>buildings\turks\artillery_depot\turkartillery_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_2\med_artillery_depot_normal_age2</from>
							<to>buildings\turks\artillery_depot\turkartillery_age2_normal</to>
						</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.40</width>
				<height>12.40</height>
				<xoffset>0.25</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			turk_age2_death
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_2\med_artillery_depot_age2</from>
							<to>buildings\turks\artillery_depot\turkartillery_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_2\med_artillery_depot_normal_age2</from>
							<to>buildings\turks\artillery_depot\turkartillery_age2_normal</to>
						</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.25</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>turk_age2</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>turk_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		turk_con2_age2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			turk_age2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>turk_age2</component>
		</anim>
	</submodel>
	<submodel>
		turk_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<attachment>
			ottoart
			<component>
				ottoart
				<assetreference type="GrannyModel">
					<file>buildings\turks\artilleryacc</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>ottoart</component>
			</anim>
		</attachment>
		<component>
			turk_age3
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</file>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_3\med_artillery_depot_age3</from>
							<to>buildings\turks\artillery_depot\turkartillery_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_3\med_artillery_depot_normal_age3</from>
							<to>buildings\turks\artillery_depot\turkartillery_age3_normal</to>
						</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach  a="ottoart" frombone="ottoacceso" tobone="Bone_main" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</file>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_3\med_artillery_depot_age3</from>
							<to>buildings\turks\artillery_depot\turkartillery_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_3\med_artillery_depot_normal_age3</from>
							<to>buildings\turks\artillery_depot\turkartillery_age3_normal</to>
						</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach  a="ottoart" frombone="ottoacceso" tobone="Bone_main" syncanims="0"/>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			turk_age3_death
					<assetreference type="GrannyModel">
						<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_3\med_artillery_depot_age3</from>
							<to>buildings\turks\artillery_depot\turkartillery_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\med\age_3\med_artillery_depot_normal_age3</from>
							<to>buildings\turks\artillery_depot\turkartillery_age3_normal</to>
						</replacetexture>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>turk_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>turk_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		MA_sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		MA_sub_construction_stage_02
		<attachment>
			siege_frame
			<component>
				frame
				<assetreference type="GrannyModel">
					<file>buildings\constructions\iro_siege_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>frame</component>
			</anim>
		</attachment>
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="siege_frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		MA_siege_workshop_age2
		<component>
			age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="seige_workshop_2">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_2_damaged</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop</from>
									<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_II</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="seige_workshop_2">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_2</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop</from>
									<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_II</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="seige_workshop_2">
						<file>buildings\native_civs\siegeworkshop\lp_siege_workshop_2</file>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_II</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_b</from>
						<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_b</to>
					</replacetexture>
				        </assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			age2 death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siegeworkshop\siege_workshop_4_death</file>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_II</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_b</from>
						<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_b</to>
					</replacetexture>
				        </assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_II</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_b</from>
						<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_b</to>
					</replacetexture>
				        </assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age2</component>
			<simskeleton>
				<model>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</model>
				<damagetemplate>buildings\native_civs\siegeworkshop\siege_workshop_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\siegeworkshop\siege_workshop_4_deathAnim</file>
			</assetreference>
			<component>age2 death</component>
		</anim>
	</submodel>
	<submodel>
		MA_siege_workshop_age3
		<component>
			age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="seige_workshop_4">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
						                        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_IV</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="seige_workshop_4">
								<file>buildings\native_civs\siegeworkshop\siege_workshop_3</file>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
						                        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_IV</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="seige_workshop_4">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_IV</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
						<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
					</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			age3 death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siegeworkshop\siege_workshop_4_death</file>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_IV</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
						<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
					</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\siege_workshop\siege_workshop_3</file>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_age4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_IV</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\siegeworkshop\siege_workshop_age4_b</from>
						<to>War of the Triple Alliance\Buildings\barracks stable and depot\siege_workshop_age4_b</to>
					</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>age3</component>
			<simskeleton>
				<model>buildings\native_civs\siegeworkshop\siege_workshop_4_damaged</model>
				<damagetemplate>buildings\native_civs\siegeworkshop\siege_workshop_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\siegeworkshop\siege_workshop_4_deathAnim</file>
			</assetreference>
			<component>age3 death</component>
		</anim>
	</submodel>
	<submodel>
		MA_sub_construction_age2_stage_03
		<attachment>
			scaffolding02
			<component>
				scaffold
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffold</component>
			</anim>
		</attachment>
		<component>
			Tup_construction_stage_03_age2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\siege_workshop_2_stage3</file>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age2_construction</from>
					<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_II</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age2_constructions_b</from>
					<to>War of the Triple Alliance\Buildings\construction\iro_tc_age2_construction_b</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\native_civs\temp_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="scaffolding02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>Tup_construction_stage_03_age2</component>
		</anim>
	</submodel>
	<submodel>
		MA_sub_construction_age4_stage_03
		<attachment>
			scaffolding02
			<component>
				scaffold
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffold</component>
			</anim>
		</attachment>
		<component>
			construction_stage_03_age4
			<assetreference type="GrannyModel">
				<file>buildings\constructions\siege_workshop_4_stage3</file>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age4_construction</from>
					<to>War of the Triple Alliance\DLC\Zupay\Buildings\Artillery Depot\MA_siege_workshop_IV</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\constructions\iro_tc_age4_construction_b</from>
					<to>War of the Triple Alliance\Buildings\construction\iro_tc_age4_construction</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>War of the Triple Alliance\buildings\town_center\tc_age1_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
			<attach a="scaffolding02" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage_03_age4</component>
		</anim>
	</submodel>
	<submodel>
		AN_con2_age2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2_con</file>
					<replacetexture>
						<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
						<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
		</anim>
	</submodel>
	<submodel>
		AN_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke2
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
									<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</file>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
									<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
								</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_artillery_age2">
						<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
						</replacetexture>
					</assetreference>
					<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
					<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</file>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\brazilian_artillerydepot_age2_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
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			<component>west_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		AN_con2_age3
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3_con</file>
					<replacetexture>
						<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_con</from>
						<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3_con</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\west\age_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.25</width>
				<height>10.25</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
		</anim>
	</submodel>
	<submodel>
		AN_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3_damaged</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
									<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
								</replacetexture>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_artillery_age3">
								<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</file>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
									<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
									<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
								</replacetexture>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_artillery_age3">
						<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3_deathModel</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</file>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\artillery_depot\mexican_artillery_depot_normal_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_age2</from>
							<to>WOL\Interns\Zupay\Buildingset\Artillery_depot\Andean_artillery_depot_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\artillery_depot\mexican_artillery_depot_normal_age2</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\artillery_depot\MED\AGE_2\med_artillery_depot_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_damaged</model>
				<damagetemplate>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>artillerymodel</component>
			<simskeleton>
				<model>buildings\artillery_depot\west\age_2\west_artillerydepot_age2_damaged</model>
				<damagetemplate>buildings\artillery_depot\west\age_2\west_artillerydepot_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\artillery_depot\MED\AGE_3\med_artillery_depot_age3_deathAnim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		NOW_brazilian_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			chimneySparks
			<component>
				sparks
				<assetreference type="ParticleSystem">
					<file>effects\fireworks\spark_streak_parent.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>sparks</component>
			</anim>
		</attachment>
		<attachment>
			chimney smoke2
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>NOW\Buildingset\Age2\Artillery_depot\Brazilians\Brazilians_ArtilleryDepot_age2_damaged</file>
							</assetreference>
							<attach a="chimneySparks" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_artillery_age2">
								<file>NOW\Buildingset\Age2\Artillery_depot\Brazilians\Brazilians_ArtilleryDepot_age2</file>
							</assetreference>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
							<attach a="chimney smoke2" frombone="ATTACHPOINT" tobone="bone_chimney_smoke2" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_artillery_age2">
						<file>NOW\Buildingset\Age2\Artillery_depot\Brazilians\Brazilians_ArtilleryDepot_age2</file>
					</assetreference>
					<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"/>
					<attach a="chimney smoke2" frombone="bone_chimney_smoke2" tobone="bone_chimney_smoke2" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age2\Artillery_depot\Brazilians\Brazilians_ArtilleryDepot_age2_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age2\Artillery_depot\Brazilians\Brazilians_ArtilleryDepot_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\artillery_depot\WEST\AGE_3\artillery_depot_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>NOW\Buildingset\Age2\Artillery_depot\Brazilians\Brazilians_ArtilleryDepot_age2_damaged</model>
				<damagetemplate>NOW\Buildingset\Age2\Artillery_depot\Brazilians\Brazilians_ArtilleryDepot_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--persianFoundry2con-->
		persianFoundry2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL/buildings/ME/foundry/PersianFoundry2_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			artillery depot
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>artillery depot</component>
		</anim>
	</submodel>
	<submodel><!--persianFoundry4con-->
		persianFoundry4_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL/buildings/ME/foundry/PersianFoundry4_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			artillery depot
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>artillery depot</component>
		</anim>
	</submodel>
	<submodel><!--persianFoundry2-->
		persianFoundry2
		<attachment>base smoke
			<component>smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>base smoke2
			<component>smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>base smoke3
			<component>smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>collapse_smoke
			<component>collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>chimney smoke
			<component>smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>smoke
			<component>factory_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\factory_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>factory_smoke</component>
			</anim>
		</attachment>
		<attachment>fire3
			<component>emitter
				<assetreference type="ParticleSystem">
					<file>effects\fire\fire_A.prt</file>
				</assetreference>
			</component>
			<anim>None
				<component>emitter</component>
			</anim>
		</attachment>
		<component>
			persianFoundry2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\foundry\PersianFoundry2_dmg_Model</file>
							</assetreference>
							<!-- <attach a="smoke" frombone="bone_smoke" tobone="bone_smoke" syncanims="0"></attach>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"></attach>
							<attach a="fire3" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"></attach> -->
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\foundry\PersianFoundry2_Model</file>
							</assetreference>
							<attach a="smoke" frombone="bone_smoke" tobone="bone_smoke" syncanims="0"></attach>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"></attach>
							<attach a="fire3" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"></attach>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\foundry\PersianFoundry2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\foundry\textures\Foundry_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\foundry\PersianFoundry2_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\foundry\PersianFoundry2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\foundry\textures\Foundry_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>persianFoundry2</component>
			<simskeleton>
				<model>WoL\buildings\ME\foundry\PersianFoundry2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\foundry\foundry2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
						<file>WoL\buildings\ME\foundry\PersianFoundry2_death_Anim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--persianFoundry4-->
		persianFoundry4
		<attachment>base smoke
			<component>smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>base smoke2
			<component>smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>base smoke3
			<component>smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>collapse_smoke
			<component>collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>chimney smoke
			<component>smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_c.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>smoke
			<component>factory_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\factory_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>factory_smoke</component>
			</anim>
		</attachment>
		<attachment>fire3
			<component>emitter
				<assetreference type="ParticleSystem">
					<file>effects\fire\fire_A.prt</file>
				</assetreference>
			</component>
			<anim>None
				<component>emitter</component>
			</anim>
		</attachment>
		<component>
			persianFoundry4
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\foundry\PersianFoundry4_dmg_Model</file>
							</assetreference>
							<!-- <attach a="smoke" frombone="bone_smoke" tobone="bone_smoke" syncanims="0"></attach>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"></attach>
							<attach a="fire3" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"></attach> -->
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\foundry\PersianFoundry4_Model</file>
							</assetreference>
							<attach a="smoke" frombone="bone_smoke" tobone="bone_smoke" syncanims="0"></attach>
							<attach a="chimney smoke" frombone="bone_chimney_smoke" tobone="bone_chimney_smoke" syncanims="0"></attach>
							<attach a="fire3" frombone="bone_sparks" tobone="bone_sparks" syncanims="0"></attach>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\foundry\PersianFoundry4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\foundry\textures\Foundry_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\foundry\PersianFoundry4_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\foundry\PersianFoundry4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\foundry\textures\Foundry_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.50</width>
				<height>9.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>persianFoundry4</component>
			<simskeleton>
				<model>WoL\buildings\ME\foundry\PersianFoundry4_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\foundry\foundry4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
						<file>WoL\buildings\ME\foundry\PersianFoundry4_death_Anim</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.01</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.05</tag>
				<tag type="Particles" particlename="wcsmallexp_04">0.20</tag>
				<tag type="Particles" particlename="wcsmallexp_03">0.10</tag>
				<tag type="Particles" particlename="wcsmallexp_01">0.15</tag>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		artillerymodel
		<logic type="Culture">
			<iroquois>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="Iro_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="Iro_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Iro_sub_construction_age2_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="Iro_siege_workshop_age1"/>
							</p100>
						</logic>
					</none>
					<fortressize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="Iro_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="Iro_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Iro_sub_construction_age2_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="Iro_siege_workshop_age2"/>
							</p100>
						</logic>
					</fortressize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="Iro_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="Iro_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Iro_sub_construction_age4_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="Iro_siege_workshop_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</iroquois>
			<easterneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</easterneurope>
			<mediterranean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="med_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_con2_age3"/>
							</p66>
							<p100>
								<submodelref ref="med_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mediterranean>
			<westerneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="west_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_con2_age3"/>
							</p66>
							<p100>
								<submodelref ref="west_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</westerneurope>
			<Tupi>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="Tup_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="Tup_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Tup_sub_construction_age2_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="Tup_siege_workshop_age1"/>
							</p100>
						</logic>
					</none>
					<fortressize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="Tup_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="Tup_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Tup_sub_construction_age2_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="Tup_siege_workshop_age2"/>
							</p100>
						</logic>
					</fortressize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="Tup_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="Tup_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="Tup_sub_construction_age4_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="Tup_siege_workshop_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</Tupi>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="NOW_brazilian_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_con2_age3"/>
							</p66>
							<p100>
								<submodelref ref="NOW_brazilian_age2"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</brazilian>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_con2_age1"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_con3_age2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mexican>
			<american>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="american_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_con3_age2"/>
							</p66>
							<p100>
								<submodelref ref="american_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</american>
			<austrian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="austrian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</austrian>
			<balkan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age3"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_con2_age3"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</balkan>
			<ottoman>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_02"/>
							</p66>
							<p100>
								<submodelref ref="turk_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_02"/>
							</p66>
							<p100>
								<submodelref ref="turk_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</ottoman>
			<mapuche>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="MA_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="MA_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="MA_sub_construction_age2_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="MA_siege_workshop_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="MA_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="MA_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="MA_sub_construction_age4_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="MA_siege_workshop_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mapuche>
			<andeans>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_con2_age3"/>
							</p66>
							<p100>
								<submodelref ref="AN_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</andeans>
			<MiddleEastern>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="persianFoundry2_con2"/>
							</p66>
							<p100>
								<submodelref ref="persianFoundry2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="persianFoundry4_con2"/>
							</p66>
							<p100>
								<submodelref ref="persianFoundry4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</MiddleEastern>
		</logic>
	</component>
</animfile>