
<animfile>
    <definebone>bone_Launchpoint03</definebone>
    <definebone>bone_Launchpoint02</definebone>
    <definebone>bone_Launchpoint01</definebone>
    <definebone>bone_Launchpoint00</definebone>
    <definebone>bone_debris_debris_001</definebone>
    <definebone>bone_debris_debris_002</definebone>
    <definebone>bone_debris_debris_003</definebone>
    <definebone>bone_debris_debriss_001</definebone>
    <definebone>bone_debris_debriss_002</definebone>
    <definebone>bone_debris_debriss_003</definebone>
    <definebone>bone_debris_debriss_004</definebone>
    <definebone>bone_debris_debriss_005</definebone>
    <definebone>bone_debris_debriss_006</definebone>
    <definebone>bone_debris_debriss_007</definebone>
    <definebone>bone_debris_debriss_008</definebone>
    <definebone>bone_debris_debriss_009</definebone>
    <definebone>bone_debris_debrisss_001</definebone>
    <definebone>bone_debris_debrisss_002</definebone>
    <definebone>bone_debris_debrisss_003</definebone>
    <definebone>bone_debris_debrisss_004</definebone>
    <definebone>bone_debris_debrisss_005</definebone>
    <definebone>bone_debris_debrisss_006</definebone>
    <definebone>bone_debris_debrisss_007</definebone>
    <definebone>bone_debris_debrisss_008</definebone>
    <definebone>bone_debris_debrisss_009</definebone>
    <definebone>bone_civ_flag</definebone>
    <submodel>Dildo1
        <attachment>base smoke
            <component>smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>base smoke2
            <component>smoke wave
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke wave</component>
            </anim>
        </attachment>
        <attachment>base smoke3
            <component>smoke wave center
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave02.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke wave center</component>
            </anim>
        </attachment>
        <attachment>collapse_smoke
            <component>collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <component>Outpost_1
            <logic type="LowPoly">
                <normal>
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower1_dmg_Model</file>
                            </assetreference>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower1_Model</file>
                            </assetreference>
                        </p99>
                    </logic>
                </normal>
                <lowpoly>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Dildo1_lp_Model</file>
                    </assetreference>
                </lowpoly>
            </logic>
            <decal>
                <effecttype>default</effecttype>
                <texture>buildings\outpost\Outpost Ground</texture>
                <selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
                <width>8.00</width>
                <height>8.00</height>
            </decal>
        </component>
        <component>Outpost_1_Death
            <logic type="LowPoly">
                <normal>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower1_death_Model</file>
                    </assetreference>
                </normal>
                <lowpoly>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Dildo1_lp_Model</file>
                    </assetreference>
                </lowpoly>
            </logic>
        </component>
        <anim>Idle
            <component>Outpost_1</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower1_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower1.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>RangedAttack
            <assetreference type="GrannyAnim">
                <file>animation_library\building\ranged_attack</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
            </assetreference>
            <component>Outpost_1</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower1_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower1.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>Death
            <assetreference type="GrannyAnim">
                                <file>WoL\buildings\ME\dildo\Tower1_death_Anim</file>
            </assetreference>
            <component>Outpost_1_Death</component>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
        </anim>
        <anim>RangedAttackShip
            <assetreference type="GrannyAnim">
                <file>WoL\buildings\ME\dildo\Tower1_Model</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
            </assetreference>
            <component>Outpost_1</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower1_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower1.dmg</damagetemplate>
            </simskeleton>
        </anim>
    </submodel>
    <submodel>Dildo2
        <attachment>base smoke
            <component>smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>base smoke2
            <component>smoke wave
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke wave</component>
            </anim>
        </attachment>
        <attachment>base smoke3
            <component>smoke wave center
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave02.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke wave center</component>
            </anim>
        </attachment>
        <attachment>collapse_smoke
            <component>collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <component>lvl2
            <logic type="LowPoly">
                <normal>
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower2_dmg_Model</file>
                            </assetreference>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower2_Model</file>
                            </assetreference>
                        </p99>
                    </logic>
                </normal>
                <lowpoly>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Dildo2_lp_Model</file>
                    </assetreference>
                </lowpoly>
            </logic>
            <decal>
                <effecttype>default</effecttype>
                <texture>buildings\outpost\Outpost Ground</texture>
                <selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
                <width>8.00</width>
                <height>8.00</height>
            </decal>
        </component>
        <component>lvl2_death
            <logic type="LowPoly">
                <normal>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower2_death_Model</file>
                    </assetreference>
                </normal>
                <lowpoly>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Dildo2_lp_Model</file>
                    </assetreference>
                </lowpoly>
            </logic>
        </component>
        <anim>Idle
            <component>lvl2</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower2_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower2.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>RangedAttack
            <assetreference type="GrannyAnim">
                <file>animation_library\building\ranged_attack</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
            </assetreference>
            <component>lvl2</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower2_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower2.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>Death
            <assetreference type="GrannyAnim">
                                <file>WoL\buildings\ME\dildo\Tower2_death_Anim</file>
            </assetreference>
            <component>lvl2_death</component>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
        </anim>
        <anim>RangedAttackShip
            <assetreference type="GrannyAnim">
                <file>animation_library\building\ranged_attack</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
            </assetreference>
            <component>lvl2</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower2_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower2.dmg</damagetemplate>
            </simskeleton>
        </anim>
    </submodel>
    <submodel>Dildo4
        <attachment>base smoke
            <component>smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>base smoke2
            <component>smoke wave
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke wave</component>
            </anim>
        </attachment>
        <attachment>base smoke3
            <component>smoke wave center
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave02.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>smoke wave center</component>
            </anim>
        </attachment>
        <attachment>collapse_smoke
            <component>collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <component>lvl3
            <logic type="LowPoly">
                <normal>
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower4_dmg_Model</file>
                            </assetreference>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower4_Model</file>
                            </assetreference>
                        </p99>
                    </logic>
                </normal>
                <lowpoly>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Dildo4_lp_Model</file>
                    </assetreference>
                </lowpoly>
            </logic>
            <decal>
                <effecttype>default</effecttype>
                <texture>buildings\outpost\Outpost Ground</texture>
                <selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
                <width>8.00</width>
                <height>8.00</height>
            </decal>
        </component>
        <component>lvl3_death
            <logic type="LowPoly">
                <normal>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Tower4_death_Model</file>
                    </assetreference>
                </normal>
                <lowpoly>
                    <assetreference type="GrannyModel">
                                <file>WoL\buildings\ME\dildo\Dildo4_lp_Model</file>
                    </assetreference>
                </lowpoly>
            </logic>
        </component>
        <anim>Idle
            <component>lvl3</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower4_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower4.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>RangedAttack
            <assetreference type="GrannyAnim">
                <file>animation_library\building\ranged_attack</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
            </assetreference>
            <component>lvl3</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower4_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower4.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>Death
            <assetreference type="GrannyAnim">
                                <file>WoL\buildings\ME\dildo\Tower4_death_Anim</file>
            </assetreference>
            <component>lvl3_death</component>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
        </anim>
        <anim>RangedAttackShip
            <assetreference type="GrannyAnim">
                <file>animation_library\building\ranged_attack</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
            </assetreference>
            <component>lvl3</component>
            <simskeleton>
                <model>WoL\buildings\ME\dildo\Tower4_dmg_Model</model>
                <damagetemplate>WoL\buildings\ME\dildo\tower4.dmg</damagetemplate>
            </simskeleton>
        </anim>
    </submodel>
    <submodel>sub_construction_stage_01
        <component>construction_stage_01
            <assetreference type="GrannyModel">
                <file>buildings\constructions\2x2_stage1</file>
            </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\constructions\2x2_construction_decal</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>7.00</width>
                <height>7.00</height>
            </decal>
        </component>
        <anim>Idle
            <component>construction_stage_01</component>
        </anim>
    </submodel>
    <submodel>sub_construction_stage_02
        <component>construction_stage_02
            <assetreference type="GrannyModel">
                <file>buildings\constructions\2x2_stage2</file>
            </assetreference>
        </component>
        <anim>Idle
            <component>construction_stage_02</component>
        </anim>
    </submodel>
    <submodel>Dildo1_con
        <attachment>con
            <component>scaffolding
                <assetreference type="GrannyModel">
                    <file>WoL\buildings\ME\dildo\Tower1_con_Model</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>scaffolding</component>
            </anim>
        </attachment>
        <component>Outpost_1
            <assetreference type="GrannyModel">
                <file>buildings\constructions\2x2_stage3</file>
            </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\constructions\2x2_construction_decal</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>7.00</width>
                <height>7.00</height>
            </decal>
            <attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
        </component>
        <anim>Idle
            <component>Outpost_1</component>
        </anim>
    </submodel>
    <submodel>Dildo2_con
        <attachment>con
            <component>scaffolding
                <assetreference type="GrannyModel">
                    <file>WoL\buildings\ME\dildo\Tower2_con_Model</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>scaffolding</component>
            </anim>
        </attachment>
        <component>Outpost_1
            <assetreference type="GrannyModel">
                <file>buildings\constructions\2x2_stage3</file>
            </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\constructions\2x2_construction_decal</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>7.00</width>
                <height>7.00</height>
            </decal>
            <attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
        </component>
        <anim>Idle
            <component>Outpost_1</component>
        </anim>
    </submodel>
    <submodel>Dildo4_con
        <attachment>con
            <component>scaffolding
                <assetreference type="GrannyModel">
                    <file>WoL\buildings\ME\dildo\Tower4_con_Model</file>
                </assetreference>
            </component>
            <anim>Idle
                <component>scaffolding</component>
            </anim>
        </attachment>
        <component>Outpost_1
            <assetreference type="GrannyModel">
                <file>buildings\constructions\2x2_stage3</file>
            </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\constructions\2x2_construction_decal</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>7.00</width>
                <height>7.00</height>
            </decal>
            <attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
        </component>
        <anim>Idle
            <component>Outpost_1</component>
        </anim>
    </submodel>
    <component>outpost
        <logic type="tech">
            <none>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="sub_construction_stage_01"></submodelref>
                    </p0>
                    <p33>
                        <submodelref ref="sub_construction_stage_02"></submodelref>
                    </p33>
                    <p66>
                        <submodelref ref="Dildo1_con"></submodelref>
                    </p66>
                    <p100>
                        <submodelref ref="Dildo1"></submodelref>
                    </p100>
                </logic>
            </none>
            <FrontierDildo>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="sub_construction_stage_01"></submodelref>
                    </p0>
                    <p33>
                        <submodelref ref="sub_construction_stage_02"></submodelref>
                    </p33>
                    <p66>
                        <submodelref ref="Dildo2_con"></submodelref>
                    </p66>
                    <p100>
                        <submodelref ref="Dildo2"></submodelref>
                    </p100>
                </logic>
            </FrontierDildo>
            <FortifiedDildo>
                <logic type="BuildingCompletion">
                    <p0>
                        <submodelref ref="sub_construction_stage_01"></submodelref>
                    </p0>
                    <p33>
                        <submodelref ref="sub_construction_stage_02"></submodelref>
                    </p33>
                    <p66>
                        <submodelref ref="Dildo4_con"></submodelref>
                    </p66>
                    <p100>
                        <submodelref ref="Dildo4"></submodelref>
                    </p100>
                </logic>
            </FortifiedDildo>
        </logic>
    </component>
</animfile>