<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1I</definebone>
	<definebone>bone_debris_1J</definebone>
	<definebone>bone_debris_1K</definebone>
	<definebone>bone_debris_1L</definebone>
	<definebone>bone_debris_1M</definebone>
	<definebone>bone_debris_1N</definebone>
	<definebone>bone_debris_1O</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_debris_2J</definebone>
	<definebone>bone_debris_2K</definebone>
	<definebone>bone_debris_2L</definebone>
	<definebone>bone_debris_2M</definebone>
	<definebone>bone_debris_2N</definebone>
	<definebone>bone_debris_2O</definebone>
	<definebone>bone_debris_2P</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>bone_debris_3d</definebone>
	<definebone>bone_debris_3e</definebone>
	<definebone>bone_debris_3f</definebone>
	<definebone>bone_debris_3g</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_3j</definebone>
	<definebone>bone_debris_3k</definebone>
	<definebone>bone_debris_3l</definebone>
	<definebone>bone_debris_3m</definebone>
	<definebone>bone_debris_3n</definebone>
	<definebone>bone_debris_3o</definebone>
	<definebone>bone_debris_3p</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_4e</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<definebone>bone_debris_4k</definebone>
	<definebone>bone_debris_4l</definebone>
	<definebone>bone_campfire</definebone>
	<definebone>bone_smoke1</definebone>
	<definebone>bone_launchpoint_age1n2</definebone>
	<definebone>bone_launchpoint_age4az</definebone>
	<definebone>bone_launchpoint_age4iro</definebone>
	<definebone>bone_launchpoint_age4sx</definebone>
	<definebone>bone_petard01</definebone>
	<definebone>bone_petard02</definebone>
	<definebone>L THIGH</definebone>
	<definebone>R THIGH</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>HS Bone Hoof Frnt Lt</definebone>
	<definebone>HS Bone Hoof Frnt Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<submodel>
		east_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_fishingdock_age2">
								<file>buildings\dock\east\age_2\e_dock_2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_fishingdock_age2">
								<file>buildings\dock\east\age_2\e_dock_2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_fishingdock_age2">
						<file>buildings\dock\east\age_2\lp_e_dock_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\age_2\e_dock_2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\age_2\lp_e_dock_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\dock\east\age_2\e_dock_2_damaged</model>
				<damagetemplate>buildings\dock\east\age_2\east_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\east\age_2\e_dock_2_deathAnim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\dock\east\age_2\e_dock_2_damaged</model>
				<damagetemplate>buildings\dock\east\age_2\east_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		east_age3
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_fishingdock_age3">
								<file>buildings\dock\east\AGE_3\e_dock_3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_fishingdock_age3">
								<file>buildings\dock\east\AGE_3\e_dock_3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_fishingdock_age3">
						<file>buildings\dock\east\age_3\lp_e_dock_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\AGE_3\e_dock_3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\age_3\lp_e_dock_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\dock\east\AGE_3\e_dock_3_damaged</model>
				<damagetemplate>buildings\dock\east\AGE_3\east_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\east\AGE_3\e_dock_3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\dock\east\AGE_3\e_dock_3_damaged</model>
				<damagetemplate>buildings\dock\east\AGE_3\east_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		west_age2
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_dock_age2">
								<file>buildings\dock\west\age_2\west_dock_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_dock_age2">
								<file>buildings\dock\west\age_2\west_dock_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_dock_age2">
						<file>buildings\dock\west\age_2\lp_west_dock_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\age_2\west_dock_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\age_2\lp_west_dock_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\dock\west\age_2\west_dock_age2_damaged</model>
				<damagetemplate>buildings\dock\west\age_2\west_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\dock\west\age_2\west_dock_age2_damaged</model>
				<damagetemplate>buildings\dock\west\age_2\west_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\west\age_2\west_dock_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_dock_age3">
								<file>buildings\dock\west\AGE_3\west_dock_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_dock_age3">
								<file>buildings\dock\west\AGE_3\west_dock_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_dock_age3">
						<file>buildings\dock\west\age_3\lp_west_dock_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\AGE_3\west_dock_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\age_3\lp_west_dock_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\dock\west\AGE_3\west_dock_age3_damaged</model>
				<damagetemplate>buildings\dock\west\AGE_3\west_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\dock\west\AGE_3\west_dock_age3_damaged</model>
				<damagetemplate>buildings\dock\west\AGE_3\west_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\west\AGE_3\west_dock_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_dock_age2">
								<file>buildings\dock\MED\AGE_2\m_dock_2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_dock_age2">
								<file>buildings\dock\med\age_2\m_dock_2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_dock_age2">
						<file>buildings\dock\med\age_2\lp_m_dock_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\MED\AGE_2\m_dock_2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\med\age_2\lp_m_dock_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\MED\AGE_2\m_dock_2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\MED\AGE_3\m_dock_3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\med\age_3\m_dock_3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_dock_age3">
						<file>buildings\dock\med\age_3\lp_m_dock_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\MED\AGE_3\m_dock_3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\med\age_3\lp_m_dock_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\MED\AGE_3\m_dock_3_deathAnim</file>
			</assetreference>
			<component>med_Age3_Death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>1.00</width>
				<height>1.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>1.00</width>
				<height>1.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		generic
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="generic_dock">
								<file>buildings\dock\dock_generic_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="generic_dock">
								<file>buildings\dock\dock_generic</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="generic_dock">
						<file>buildings\dock\lp_dock_generic</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\dock_generic_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\lp_dock_generic</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>generic</component>
			<simskeleton>
				<model>buildings\dock\dock_generic_damaged</model>
				<damagetemplate>buildings\dock\dock_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>generic</component>
			<simskeleton>
				<model>buildings\dock\dock_generic_damaged</model>
				<damagetemplate>buildings\dock\dock_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\dock_generic_deathAnim</file>
			</assetreference>
			<component>generic_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\east\age_2\east_dock_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		east_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\east\age_2\east_dock_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		west_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\west\age_2\west_dock_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		west_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\west\age_3\west_dock_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		med_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\med\age_2\med_dock_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		med_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\med\age_3\med_dock_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		generic_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\dock_generic_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		native_gen_dock_con_stage_01
		<component>
			gen_dock_con_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_generic_stage_1</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>gen_dock_con_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		native_gen_dock_con_stage_02
		<component>
			gen_dock_con_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_generic_stage_2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>gen_dock_con_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		native_gen_dock_con_stage_03
		<component>
			gen_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_generic_stage_3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>gen_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		az_dock_con_stage_03
		<component>
			az_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_az_age4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>az_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		iro_dock_con_stage_03
		<component>
			iro_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_dock_age4</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		lak_dock_con_stage_03
		<component>
			lak_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_lak_age4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>lak_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		native_generic_dock_age_01
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			nat_dock_campfire_01
			<component>nat_dock_campfire_01</component>
			<anim>
				Idle
				<component>nat_dock_campfire_01</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
								<file>buildings\native_civs\dock\nat_dock_generic_age1_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
								<file>buildings\native_civs\dock\dock_age1</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
						<file>buildings\native_civs\dock\dock_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="nat_dock_campfire_01" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\nat_dock_generic_age1_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\dock_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age1_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age1_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\nat_dock_generic_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		native_generic_dock_age_02
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			nat_dock_campfire_02
			<anim>
				Idle
				<component>nat_dock_campfire_01</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\nat_dock_generic_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\dock_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
						<file>buildings\native_civs\dock\dock_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="nat_dock_campfire_02" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\nat_dock_generic_age2_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\dock_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\nat_dock_generic_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		az_dock_age04
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			az_dock_smoke
			<component>
				az_dock_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>az_dock_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_dock_age4">
								<file>buildings\native_civs\dock\az_dock_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_dock_age4">
								<file>buildings\native_civs\dock\dock_az_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_az_dock_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="az_dock_smoke" frombone="ATTACHPOINT" tobone="bone_smoke1" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\az_dock_age4_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_az_dock_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\az_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\dock_az_age_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\az_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\dock_az_age_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\az_dock_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		iro_dock_age04
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			iro_smoke
			<component>
				iro_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_dock_age4">
								<file>buildings\native_civs\dock\iro_dock_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_dock_age4">
								<file>buildings\native_civs\dock\iro_dock_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_iro_dock_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="iro_smoke" frombone="ATTACHPOINT" tobone="bone_smoke1" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\iro_dock_age4_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_iro_dock_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\iro_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\iro_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\iro_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\iro_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\iro_dock_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		lak_dock_age04
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			lak_campfire
			<component>lak_campfire</component>
			<anim>
				Idle
				<component>lak_campfire</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="lak_dock_age4">
								<file>buildings\native_civs\dock\lak_dock_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="lak_dock_age4">
								<file>buildings\native_civs\dock\lak_dock_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_lak_dock_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="lak_campfire" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lak_dock_age4_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_lak_dock_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\lak_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\lak_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\lak_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\lak_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\lak_dock_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazil_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\MED\AGE_3\m_dock_3_damaged</file>
								<replacetexture>
									<from>buildings\dock\med\age_3\med_dock_age3</from>
									<to>War of the Triple Alliance\Buildings\dock\dock_age3</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\med\age_3\m_dock_3</file>
								<replacetexture>
									<from>buildings\dock\med\age_3\med_dock_age3</from>
									<to>War of the Triple Alliance\Buildings\dock\dock_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\MED\AGE_3\m_dock_3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\med\age_3\lp_m_dock_3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\MED\AGE_3\m_dock_3_deathAnim</file>
			</assetreference>
			<component>med_Age3_Death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		genericamerican_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\dock_generic_con</file>
					<replacetexture>
						<from>buildings\dock\dock_generic_a</from>
						<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\dock\dock_generic_b</from>
						<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\dock\dock_generic_a_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a_normal</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\dock\dock_generic_b_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b_normal</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
				<replacetexture>
					<from>buildings\dock\dock_generic_a</from>
					<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\dock\dock_generic_b</from>
					<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\dock\dock_generic_a_normal</from>
					<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a_normal</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\dock\dock_generic_b_normal</from>
					<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b_normal</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		genericamerican
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="generic_dock">
								<file>buildings\dock\dock_generic_damaged</file>
								<replacetexture>
									<from>buildings\dock\dock_generic_a</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\dock_generic_b</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\dock_generic_a_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a_normal</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\dock_generic_b_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b_normal</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="generic_dock">
								<file>buildings\dock\dock_generic</file>
								<replacetexture>
									<from>buildings\dock\dock_generic_a</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\dock_generic_b</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\dock_generic_a_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a_normal</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\dock_generic_b_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="generic_dock">
						<file>buildings\dock\lp_dock_generic</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\dock_generic_deathModel</file>
						<replacetexture>
							<from>buildings\dock\dock_generic_a</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\dock_generic_b</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\dock_generic_a_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a_normal</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\dock_generic_b_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b_normal</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\lp_dock_generic</file>
						<replacetexture>
							<from>buildings\dock\dock_generic_a</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\dock_generic_b</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\dock_generic_a_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_a_normal</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\dock_generic_b_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age0\dock\dock_b_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>generic</component>
			<simskeleton>
				<model>buildings\dock\dock_generic_damaged</model>
				<damagetemplate>buildings\dock\dock_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>generic</component>
			<simskeleton>
				<model>buildings\dock\dock_generic_damaged</model>
				<damagetemplate>buildings\dock\dock_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\dock_generic_deathAnim</file>
			</assetreference>
			<component>generic_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_dock_age2">
								<file>buildings\dock\MED\AGE_2\m_dock_2_damaged</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_dock_age2">
								<file>buildings\dock\med\age_2\m_dock_2</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_dock_age2">
						<file>buildings\dock\med\age_2\lp_m_dock_2</file>
						<replacetexture>
							<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_normal_age2</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\MED\AGE_2\m_dock_2_deathModel</file>
						<replacetexture>
							<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_normal_age2</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\med\age_2\lp_m_dock_2</file>
						<replacetexture>
							<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\mexican_dock_normal_age2</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\MED\AGE_2\m_dock_2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\med\age_2\med_dock_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\MED\AGE_3\m_dock_3_damaged</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\med\age_3\m_dock_3</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_dock_age3">
						<file>buildings\dock\med\age_3\lp_m_dock_3</file>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\MED\AGE_3\m_dock_3_deathModel</file>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_normal_age3</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\med\age_3\lp_m_dock_3</file>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\mexican_dock_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\MED\AGE_3\m_dock_3_deathAnim</file>
			</assetreference>
			<component>med_Age3_Death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\med\age_3\med_dock_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_dock_age2">
								<file>buildings\dock\west\age_2\west_dock_age2_damaged</file>
								<replacetexture>
									<from>buildings\dock\west\age_2\west_dock_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\west\age_2\west_dock_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2_normal</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_dock_age2">
								<file>buildings\dock\west\age_2\west_dock_age2</file>
								<replacetexture>
									<from>buildings\dock\west\age_2\west_dock_age2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\west\age_2\west_dock_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_dock_age2">
						<file>buildings\dock\west\age_2\lp_west_dock_age2</file>
						<replacetexture>
							<from>buildings\dock\west\age_2\west_dock_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\west\age_2\west_dock_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\age_2\west_dock_age2_deathModel</file>
						<replacetexture>
							<from>buildings\dock\west\age_2\west_dock_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\west\age_2\west_dock_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2_normal</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\age_2\lp_west_dock_age2</file>
						<replacetexture>
							<from>buildings\dock\west\age_2\west_dock_age2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\west\age_2\west_dock_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\brazilian_dock_age2_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\dock\west\age_2\west_dock_age2_damaged</model>
				<damagetemplate>buildings\dock\west\age_2\west_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\dock\west\age_2\west_dock_age2_damaged</model>
				<damagetemplate>buildings\dock\west\age_2\west_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\west\age_2\west_dock_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\west\age_2\west_dock_age2_con</file>

				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_dock_age3">
								<file>buildings\dock\west\AGE_3\west_dock_age3_damaged</file>
								<replacetexture>
									<from>buildings\dock\west\age_3\west_dock_age3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\west\age_3\west_dock_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3_normal</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_dock_age3">
								<file>buildings\dock\west\AGE_3\west_dock_age3</file>
								<replacetexture>
									<from>buildings\dock\west\age_3\west_dock_age3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\west\age_3\west_dock_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_dock_age3">
						<file>buildings\dock\west\age_3\lp_west_dock_age3</file>
						<replacetexture>
							<from>buildings\dock\west\age_3\west_dock_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\west\age_3\west_dock_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\AGE_3\west_dock_age3_deathModel</file>
						<replacetexture>
							<from>buildings\dock\west\age_3\west_dock_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\west\age_3\west_dock_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3_normal</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\west\age_3\lp_west_dock_age3</file>
						<replacetexture>
							<from>buildings\dock\west\age_3\west_dock_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\west\age_3\west_dock_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\brazilian_dock_age3_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\dock\west\AGE_3\west_dock_age3_damaged</model>
				<damagetemplate>buildings\dock\west\AGE_3\west_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\dock\west\AGE_3\west_dock_age3_damaged</model>
				<damagetemplate>buildings\dock\west\AGE_3\west_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\west\AGE_3\west_dock_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\west\age_3\west_dock_age3_con</file>

				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		american_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_fishingdock_age2">
								<file>buildings\dock\east\age_2\e_dock_2_damaged</file>
								<replacetexture>
									<from>buildings\dock\east\age_2\e_dock_2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\east\age_2\e_dock_2_bumpmap</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\american_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_fishingdock_age2">
								<file>buildings\dock\east\age_2\e_dock_2</file>
								<replacetexture>
									<from>buildings\dock\east\age_2\e_dock_2</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\east\age_2\e_dock_2_bumpmap</from>
									<to>War of the Triple Alliance\Buildingsets\age2\dock\american_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_fishingdock_age2">
						<file>buildings\dock\east\age_2\lp_e_dock_2</file>
						<replacetexture>
							<from>buildings\dock\east\age_2\e_dock_2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\east\age_2\e_dock_2_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\age_2\e_dock_2_deathModel</file>
						<replacetexture>
							<from>buildings\dock\east\age_2\e_dock_2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\east\age_2\e_dock_2_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\american_b</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\age_2\lp_e_dock_2</file>
						<replacetexture>
							<from>buildings\dock\east\age_2\e_dock_2</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\east\age_2\e_dock_2_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\age2\dock\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\dock\east\age_2\e_dock_2_damaged</model>
				<damagetemplate>buildings\dock\east\age_2\east_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\east\age_2\e_dock_2_deathAnim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\dock\east\age_2\e_dock_2_damaged</model>
				<damagetemplate>buildings\dock\east\age_2\east_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		american_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\east\age_2\east_dock_age2_con</file>
					<replacetexture>
						<from>buildings\dock\east\age_2\east_dock_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\age2\dock\american_con</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\dock\east\age_2\e_dock_2_bumpmap</from>
						<to>War of the Triple Alliance\Buildingsets\age2\dock\american_b</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		american_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\dock\east\age_2\east_dock_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		american_age3
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_fishingdock_age3">
								<file>buildings\dock\east\AGE_3\e_dock_3_damaged</file>
								<replacetexture>
									<from>buildings\dock\east\AGE_3\e_dock_3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\american_b</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_fishingdock_age3">
								<file>buildings\dock\east\AGE_3\e_dock_3</file>
								<replacetexture>
									<from>buildings\dock\east\AGE_3\e_dock_3</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
									<to>War of the Triple Alliance\Buildingsets\age3\dock\american_b</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_fishingdock_age3">
						<file>buildings\dock\east\age_3\lp_e_dock_3</file>
						<replacetexture>
							<from>buildings\dock\east\AGE_3\e_dock_3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\AGE_3\e_dock_3_deathModel</file>
						<replacetexture>
							<from>buildings\dock\east\AGE_3\e_dock_3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\american_b</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\dock\east\age_3\lp_e_dock_3</file>
						<replacetexture>
							<from>buildings\dock\east\AGE_3\e_dock_3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\age3\dock\american_b</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\dock\east\AGE_3\e_dock_3_damaged</model>
				<damagetemplate>buildings\dock\east\AGE_3\east_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\east\AGE_3\e_dock_3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\dock\east\AGE_3\e_dock_3_damaged</model>
				<damagetemplate>buildings\dock\east\AGE_3\east_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		african_gen_dock_con_stage_03
		<component>
			gen_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_generic_stage_3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>gen_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		african_sub_construction_age_02_stage_03
		<attachment>
			iro_sub_construction_scaffolding
			<component>
				iro_sub_scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\constructions\dock_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\dock\india\india_2\india_dock_age2_con_stage3</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2_construction</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\dock\dock_c</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		african_sub_construction_age_04_stage_03
		<attachment>
			iro_sub_construction_scaffolding
			<component>
				iro_sub_scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\constructions\dock_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_sub_scaffolding</component>
			</anim>
		</attachment>
		<component>
			iro_tc_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\dock\india\india_4\india_dock_age4_con_stage3</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4_construction</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock_c</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
			<attach a="iro_sub_construction_scaffolding" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>iro_tc_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		african_generic_dock_age_02
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			nat_dock_campfire_02
			<anim>
				Idle
				<component>nat_dock_campfire_01</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\nat_dock_generic_age2_damaged</file>
										<replacetexture>
											<from>buildings\native_civs\dock\dock</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\dock\dock_b</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\props_colony\native_colony_props</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\rug2</to>
										</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\dock_age2</file>
										<replacetexture>
											<from>buildings\native_civs\dock\dock</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\dock\dock_b</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\props_colony\native_colony_props</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\rug2</to>
										</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="nat_dock_campfire_02" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\nat_dock_generic_age2_deathmodel</file>
										<replacetexture>
											<from>buildings\native_civs\dock\dock</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\dock\dock_b</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\native_civs\props_colony\native_colony_props</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\towncenter\rug2</to>
										</replacetexture>
					</assetreference>
				</normal>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\nat_dock_generic_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		african_dock_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="indian_dock_age2">
								<file>buildings\asian_civs\dock\india\india_2\india_dock_age2_damaged</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\colonial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="indian_dock_age2">
								<file>buildings\asian_civs\dock\india\india_2\india_dock_age2</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\colonial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
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			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\dock\india\india_2\india_dock_age2_deathmodel</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_2\india_dock_age2_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\colonial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
					</assetreference>
				</normal>
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			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\india\india_2\india_dock_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\india\india_2\india_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\dock\india\india_2\india_dock_age2_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\india\india_2\india_dock_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\india\india_2\india_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		african_dock_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="indian_dock_age4">
								<file>buildings\asian_civs\dock\india\india_4\india_dock_age4_damaged</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="indian_dock_age4">
								<file>buildings\asian_civs\dock\india\india_4\india_dock_age4</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
							</assetreference>
						</p99>
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			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\dock\india\india_4\india_dock_age4_deathmodel</file>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\dock\india\india_4\india_dock_age4_bump</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\dock\dock_b</to>
										</replacetexture>
										<replacetexture>
											<from>buildings\asian_civs\town_center\indian_accessories01</from>
											<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\towncenter\rug</to>
										</replacetexture>
					</assetreference>
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			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\india\india_4\india_dock_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\india\india_4\india_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\dock\india\india_4\india_dock_age4_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\india\india_4\india_dock_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\india\india_4\india_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		inca_dock_age04
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			az_dock_smoke
			<component>
				az_dock_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>az_dock_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="az_dock_age4">
								<file>buildings\native_civs\dock\az_dock_age4_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="az_dock_age4">
								<file>buildings\native_civs\dock\dock_az_age4</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="az_dock_smoke" frombone="ATTACHPOINT" tobone="bone_smoke1" syncanims="0"/>
		</component>
		<component>
			DEAD
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\az_dock_age4_deathmodel</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\az\az_tc_4_bump</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Inca\towncenter\4_b</to>
									</replacetexture>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\az_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\dock_az_age_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\az_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\dock_az_age_4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\az_dock_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		austrian_age3
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_fishingdock_age3">
								<file>buildings\dock\east\AGE_3\e_dock_3_damaged</file>
									<replacetexture>
										<from>buildings\dock\east\AGE_3\e_dock_3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\dock\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\dock\4_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_fishingdock_age3">
								<file>buildings\dock\east\AGE_3\e_dock_3</file>
									<replacetexture>
										<from>buildings\dock\east\AGE_3\e_dock_3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\dock\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\dock\4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\dock\east\AGE_3\e_dock_3_deathModel</file>
									<replacetexture>
										<from>buildings\dock\east\AGE_3\e_dock_3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\dock\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\dock\east\AGE_3\e_dock_3_bumpmap</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\dock\4_b</to>
									</replacetexture>
					</assetreference>

			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\dock\east\AGE_3\e_dock_3_damaged</model>
				<damagetemplate>buildings\dock\east\AGE_3\east_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\east\AGE_3\e_dock_3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\dock\east\AGE_3\e_dock_3_damaged</model>
				<damagetemplate>buildings\dock\east\AGE_3\east_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>


	<submodel>
		balkan_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			med_age2
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_dock_age2">
								<file>buildings\dock\MED\AGE_2\m_dock_2_damaged</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_dock_age2">
								<file>buildings\dock\med\age_2\m_dock_2</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
					<assetreference type="GrannyModel">
						<file>buildings\dock\MED\AGE_2\m_dock_2_deathModel</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_2\med_dock_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_normal_age2</to>
								</replacetexture>
					</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\MED\AGE_2\m_dock_2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		balkan_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			med_age3
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\MED\AGE_3\m_dock_3_damaged</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_dock_age3">
								<file>buildings\dock\med\age_3\m_dock_3</file>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
					<assetreference type="GrannyModel">
						<file>buildings\dock\MED\AGE_3\m_dock_3_deathModel</file>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\dock\MED\AGE_3\med_dock_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\dock\balkan_dock_normal_age3</to>
						</replacetexture>
					</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
				<damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\dock\MED\AGE_3\m_dock_3_deathAnim</file>
			</assetreference>
			<component>med_Age3_Death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
    <submodel>
        turk_age2
        <attachment>
            base smoke
            <component>
                smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>
            collapse_smoke
            <component>
                collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <attachment>
            foam ring
            <component>
                large foam ring
                <assetreference type="ParticleSystem">
                    <file>effects\water_effects\large_foam_ring.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>large foam ring</component>
            </anim>
        </attachment>
        <attachment>
            splash ring
            <component>
                large splash ring
                <assetreference type="ParticleSystem">
                    <file>effects\water_effects\large_splash_ring2.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>large splash ring</component>
            </anim>
        </attachment>
        <component>
            turk_age2
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel" shape="med_dock_age2">
                                <file>buildings\dock\MED\AGE_2\m_dock_2_damaged</file>
                        <replacetexture>
                            <from>buildings\dock\med\age_2\med_dock_age2</from>
                            <to>buildings\turks\dock\turkdock_age2</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\dock\med\age_2\med_dock_normal_age2</from>
                            <to>buildings\turks\dock\turkdock_age2_normal</to>
                        </replacetexture>
                            </assetreference>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel" shape="med_dock_age2">
                                <file>buildings\dock\med\age_2\m_dock_2</file>
                        <replacetexture>
                            <from>buildings\dock\med\age_2\med_dock_age2</from>
                            <to>buildings\turks\dock\turkdock_age2</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\dock\med\age_2\med_dock_normal_age2</from>
                            <to>buildings\turks\dock\turkdock_age2_normal</to>
                        </replacetexture>
                            </assetreference>
                        </p99>
                    </logic>
            <decal>
                <effecttype>default</effecttype>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <width>11.00</width>
                <height>8.00</height>
            </decal>
        </component>
        <component>
            turk_age2_death
                    <assetreference type="GrannyModel">
                        <file>buildings\dock\MED\AGE_2\m_dock_2_deathModel</file>
                        <replacetexture>
                            <from>buildings\dock\med\age_2\med_dock_age2</from>
                            <to>buildings\turks\dock\turkdock_age2</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\dock\med\age_2\med_dock_normal_age2</from>
                            <to>buildings\turks\dock\turkdock_age2_normal</to>
                        </replacetexture>
                    </assetreference>
            <decal>
                <effecttype>default</effecttype>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <width>11.00</width>
                <height>8.00</height>
            </decal>
        </component>
        <anim>
            Idle
            <component>turk_age2</component>
            <simskeleton>
                <model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
                <damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>
            RangedAttack
            <assetreference type="GrannyAnim">
                <file>animation_library\building\ranged_attack</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
            </assetreference>
            <component>turk_age2</component>
            <simskeleton>
                <model>buildings\dock\MED\AGE_2\m_dock_2_damaged</model>
                <damagetemplate>buildings\dock\MED\AGE_2\med_dock_age2.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>
            Death
            <assetreference type="GrannyAnim">
                <file>buildings\dock\MED\AGE_2\m_dock_2_deathAnim</file>
            </assetreference>
            <component>turk_age2_death</component>
            <attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </anim>
    </submodel>
    <submodel>
        turk_age3
        <attachment>
            base smoke
            <component>
                smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>
            collapse_smoke
            <component>
                collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <attachment>
            foam ring
            <component>
                large foam ring
                <assetreference type="ParticleSystem">
                    <file>effects\water_effects\large_foam_ring.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>large foam ring</component>
            </anim>
        </attachment>
        <attachment>
            splash ring
            <component>
                large splash ring
                <assetreference type="ParticleSystem">
                    <file>effects\water_effects\large_splash_ring2.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>large splash ring</component>
            </anim>
        </attachment>
        <component>
            turk_age3
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel" shape="med_dock_age3">
                                <file>buildings\dock\MED\AGE_3\m_dock_3_damaged</file>
                        <replacetexture>
                            <from>buildings\dock\med\age_3\med_dock_age3</from>
                            <to>buildings\turks\dock\turkdock_age3</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\dock\med\age_3\med_dock_normal_age3</from>
                            <to>buildings\turks\dock\turkdock_age3_normal</to>
                        </replacetexture>
                            </assetreference>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel" shape="med_dock_age3">
                                <file>buildings\dock\med\age_3\m_dock_3</file>
                        <replacetexture>
                            <from>buildings\dock\med\age_3\med_dock_age3</from>
                            <to>buildings\turks\dock\turkdock_age3</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\dock\med\age_3\med_dock_normal_age3</from>
                            <to>buildings\turks\dock\turkdock_age3_normal</to>
                        </replacetexture>
                            </assetreference>
                        </p99>
                    </logic>
            <decal>
                <effecttype>default</effecttype>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <width>11.00</width>
                <height>8.00</height>
            </decal>
        </component>
        <component>
            turk_age3_death
                    <assetreference type="GrannyModel">
                        <file>buildings\dock\MED\AGE_3\m_dock_3_deathModel</file>
                        <replacetexture>
                            <from>buildings\dock\med\age_3\med_dock_age3</from>
                            <to>buildings\turks\dock\turkdock_age3</to>
                        </replacetexture>
                        <replacetexture>
                            <from>buildings\dock\med\age_3\med_dock_normal_age3</from>
                            <to>buildings\turks\dock\turkdock_age3_normal</to>
                        </replacetexture>
                    </assetreference>
            <decal>
                <effecttype>default</effecttype>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <width>11.00</width>
                <height>8.00</height>
            </decal>
        </component>
        <anim>
            Idle
            <component>turk_age3</component>
            <simskeleton>
                <model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
                <damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>
            RangedAttack
            <assetreference type="GrannyAnim">
                <file>animation_library\building\ranged_attack</file>
                <tag type="Attack">0.45</tag>
                <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
            </assetreference>
            <component>turk_age3</component>
            <simskeleton>
                <model>buildings\dock\MED\AGE_3\m_dock_3_damaged</model>
                <damagetemplate>buildings\dock\MED\AGE_3\med_dock_age3.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>
            Death
            <assetreference type="GrannyAnim">
                <file>buildings\dock\MED\AGE_3\m_dock_3_deathAnim</file>
            </assetreference>
            <component>turk_Age3_Death</component>
            <attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </anim>
    </submodel>




	<submodel>
		MA_age1_dock_con_stage_03
		<component>
			gen_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_generic_stage_3</file>
			<replacetexture>
				<from>buildings\constructions\generic_dock_construction</from>
				<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_construction_age1</to>
			</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>gen_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		MA_age_01
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			nat_dock_campfire_01
			<component>nat_dock_campfire_01</component>
			<anim>
				Idle
				<component>nat_dock_campfire_01</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
								<file>buildings\native_civs\dock\nat_dock_generic_age1_damaged</file>
							<replacetexture>
								<from>buildings\native_civs\dock\dock</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\dock\dock_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_I</to>
							</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
								<file>buildings\native_civs\dock\dock_age1</file>
							<replacetexture>
								<from>buildings\native_civs\dock\dock</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\dock\dock_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_I</to>
							</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
						<file>buildings\native_civs\dock\dock_age1</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_I</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="nat_dock_campfire_01" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\nat_dock_generic_age1_deathmodel</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_I</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\dock_age1</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_I</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age1_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age1_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\nat_dock_generic_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		MA_age2_dock_con_stage_03
		<component>
			gen_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_generic_stage_3</file>
			<replacetexture>
				<from>buildings\constructions\generic_dock_construction</from>
				<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_construction_age2</to>
			</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>gen_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		MA_age_02
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			nat_dock_campfire_02
			<anim>
				Idle
				<component>nat_dock_campfire_01</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\nat_dock_generic_age2_damaged</file>
							<replacetexture>
							        <from>buildings\native_civs\dock\dock</from>
							        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age2</to>
						        </replacetexture>
						        <replacetexture>
							        <from>buildings\native_civs\dock\dock_b</from>
							        <to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						        </replacetexture>
						        <replacetexture>
						          	<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_II</to>
						        </replacetexture>
					                </assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\dock_age2</file>
							<replacetexture>
							        <from>buildings\native_civs\dock\dock</from>
							        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age2</to>
						        </replacetexture>
						        <replacetexture>
							        <from>buildings\native_civs\dock\dock_b</from>
							        <to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						        </replacetexture>
						        <replacetexture>
						          	<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_II</to>
						        </replacetexture>
					                </assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
						<file>buildings\native_civs\dock\dock_age2</file>
					<replacetexture>
						<from>buildings\native_civs\dock\dock</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\props_colony\native_colony_props</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_II</to>
					</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="nat_dock_campfire_02" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\nat_dock_generic_age2_deathmodel</file>
					<replacetexture>
						<from>buildings\native_civs\dock\dock</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\props_colony\native_colony_props</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_II</to>
					</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\dock_age2</file>
					<replacetexture>
						<from>buildings\native_civs\dock\dock</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\props_colony\native_colony_props</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_II</to>
					</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\nat_dock_generic_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>

	<submodel>
		MA_age4_dock_con_stage_03
		<component>
			gen_dock_con_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_generic_stage_3</file>
			<replacetexture>
				<from>buildings\constructions\generic_dock_construction</from>
				<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_construction_age4</to>
			</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>gen_dock_con_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		MA_age_04
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			iro_smoke
			<component>
				iro_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_dock_age4">
								<file>buildings\native_civs\dock\iro_dock_age4_damaged</file>
					                <replacetexture>
				                     	        <from>buildings\native_civs\dock\dock</from>
				                    	        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age4</to>
			                     		</replacetexture>
				                     	<replacetexture>
				                                <from>buildings\native_civs\dock\dock_b</from>
				                    		<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
				                    	</replacetexture>
			                     		<replacetexture>
				                           	<from>buildings\native_civs\props_colony\native_colony_props</from>
				                            	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IV</to>
				                        </replacetexture>
		                                        <replacetexture>
			                                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
				                     		<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
		                                        </replacetexture>
		                                        </assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_dock_age4">
								<file>buildings\native_civs\dock\iro_dock_age4</file>
					                <replacetexture>
				                     	        <from>buildings\native_civs\dock\dock</from>
				                    	        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age4</to>
			                     		</replacetexture>
				                     	<replacetexture>
				                                <from>buildings\native_civs\dock\dock_b</from>
				                    		<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
				                    	</replacetexture>
			                     		<replacetexture>
				                           	<from>buildings\native_civs\props_colony\native_colony_props</from>
				                            	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IV</to>
				                        </replacetexture>
		                                        <replacetexture>
			                                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
				                     		<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
		                                        </replacetexture>
		                                        </assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_iro_dock_age4</file>
					<replacetexture>
					        <from>buildings\native_civs\dock\dock</from>
					        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age4</to>
					</replacetexture>
					<replacetexture>
				                <from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
					</replacetexture>
					<replacetexture>
				          	<from>buildings\native_civs\props_colony\native_colony_props</from>
				         	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IV</to>
				        </replacetexture>
		                        <replacetexture>
			                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
		                        </replacetexture>
		                        </assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="iro_smoke" frombone="ATTACHPOINT" tobone="bone_smoke1" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\iro_dock_age4_deathmodel</file>
					<replacetexture>
					        <from>buildings\native_civs\dock\dock</from>
					        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age4</to>
					</replacetexture>
					<replacetexture>
				                <from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
					</replacetexture>
					<replacetexture>
				          	<from>buildings\native_civs\props_colony\native_colony_props</from>
				         	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IV</to>
				        </replacetexture>
		                        <replacetexture>
			                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
		                        </replacetexture>
		                        </assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_iro_dock_age4</file>
					<replacetexture>
					        <from>buildings\native_civs\dock\dock</from>
					        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\MA_dock_age4</to>
					</replacetexture>
					<replacetexture>
				                <from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
					</replacetexture>
					<replacetexture>
				          	<from>buildings\native_civs\props_colony\native_colony_props</from>
				         	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IV</to>
				        </replacetexture>
		                        <replacetexture>
			                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
		                        </replacetexture>
		                        </assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\iro_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\iro_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\iro_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\iro_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\iro_dock_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		TUP_age_01
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			nat_dock_campfire_01
			<component>nat_dock_campfire_01</component>
			<anim>
				Idle
				<component>nat_dock_campfire_01</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
								<file>buildings\native_civs\dock\nat_dock_generic_age1_damaged</file>
							<replacetexture>
								<from>buildings\native_civs\dock\dock</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\dock\dock_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_ITUP</to>
							</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
								<file>buildings\native_civs\dock\dock_age1</file>
							<replacetexture>
								<from>buildings\native_civs\dock\dock</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\dock\dock_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_ITUP</to>
							</replacetexture>
							</assetreference>
	                                               	<attach a="oca" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="1"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="nat_dock_generic_age1">
						<file>buildings\native_civs\dock\dock_age1</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						                <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_ITUP</to>
						</replacetexture>
					</assetreference>
	                           	<attach a="oca" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="1"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="nat_dock_campfire_01" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\nat_dock_generic_age1_deathmodel</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_ITUP</to>
						</replacetexture>
					</assetreference>
                            		<attach a="oca" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="1"/>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\dock_age1</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_ITUP</to>
						</replacetexture>
					</assetreference>
                              		<attach a="oca" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="1"/>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age1_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age1_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\nat_dock_generic_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		TUP_age_02
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			nat_dock_campfire_02
			<anim>
				Idle
				<component>nat_dock_campfire_01</component>
			</anim>
			<include>buildings\dock\dock_campfire.xml</include>
		</attachment>
	<attachment>
		oca
		<include>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\oca.xml</include>
	</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\nat_dock_generic_age2_damaged</file>
					           	<replacetexture>
					           		<from>buildings\native_civs\dock\dock</from>
					           		<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
					            	</replacetexture>
					           	<replacetexture>
						           	<from>buildings\native_civs\dock\dock_b</from>
					            		<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
				           		</replacetexture>
					          	<replacetexture>
					         		<from>buildings\native_civs\props_colony\native_colony_props</from>
					          	        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
				             		</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
								<file>buildings\native_civs\dock\dock_age2</file>
					           	<replacetexture>
					           		<from>buildings\native_civs\dock\dock</from>
					           		<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
					            	</replacetexture>
					           	<replacetexture>
						           	<from>buildings\native_civs\dock\dock_b</from>
					            		<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
				           		</replacetexture>
					          	<replacetexture>
					         		<from>buildings\native_civs\props_colony\native_colony_props</from>
					          	        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
				             		</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="nat_dock_generic_age2">
						<file>buildings\native_civs\dock\dock_age2</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="oca" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
			<attach a="nat_dock_campfire_02" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\nat_dock_generic_age2_deathmodel</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\dock_age2</file>
						<replacetexture>
							<from>buildings\native_civs\dock\dock</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\dock\dock_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\dock\dock_b</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\native_civs\props_colony\native_colony_props</from>
						        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\nat_dock_generic_age2_damaged</model>
				<damagetemplate>buildings\native_civs\dock\nat_dock_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\nat_dock_generic_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		TUP_age_04
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<attachment>
			iro_smoke
			<component>
				iro_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>iro_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="iro_dock_age4">
								<file>buildings\native_civs\dock\iro_dock_age4_damaged</file>
					                <replacetexture>
				                     	        <from>buildings\native_civs\dock\dock</from>
				                    	        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
			                     		</replacetexture>
				                     	<replacetexture>
				                                <from>buildings\native_civs\dock\dock_b</from>
					                   	<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
				                    	</replacetexture>
			                     		<replacetexture>
				                           	<from>buildings\native_civs\props_colony\native_colony_props</from>
				                            	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
				                        </replacetexture>
		                                        <replacetexture>
			                                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
					                     	<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
		                                        </replacetexture>
		                                        </assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="iro_dock_age4">
								<file>buildings\native_civs\dock\iro_dock_age4</file>
					                <replacetexture>
				                     	        <from>buildings\native_civs\dock\dock</from>
				                    	        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
			                     		</replacetexture>
				                     	<replacetexture>
				                                <from>buildings\native_civs\dock\dock_b</from>
					                   	<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
				                    	</replacetexture>
			                     		<replacetexture>
				                           	<from>buildings\native_civs\props_colony\native_colony_props</from>
				                            	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
				                        </replacetexture>
		                                        <replacetexture>
			                                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
					                     	<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
		                                        </replacetexture>
		                                        </assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_iro_dock_age4</file>
					<replacetexture>
					        <from>buildings\native_civs\dock\dock</from>
					        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
					</replacetexture>
					<replacetexture>
				                <from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
					</replacetexture>
					<replacetexture>
				          	<from>buildings\native_civs\props_colony\native_colony_props</from>
				         	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
				        </replacetexture>
		                        <replacetexture>
			                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
		                        </replacetexture>
		                        </assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="iro_smoke" frombone="ATTACHPOINT" tobone="bone_smoke1" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\iro_dock_age4_deathmodel</file>
					<replacetexture>
					        <from>buildings\native_civs\dock\dock</from>
					        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
					</replacetexture>
					<replacetexture>
				                <from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
					</replacetexture>
					<replacetexture>
				          	<from>buildings\native_civs\props_colony\native_colony_props</from>
				         	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
				        </replacetexture>
		                        <replacetexture>
			                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
		                        </replacetexture>
		                        </assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\dock\lp_iro_dock_age4</file>
					<replacetexture>
					        <from>buildings\native_civs\dock\dock</from>
					        <to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\TUP_dock_age1</to>
					</replacetexture>
					<replacetexture>
				                <from>buildings\native_civs\dock\dock_b</from>
						<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
					</replacetexture>
					<replacetexture>
				          	<from>buildings\native_civs\props_colony\native_colony_props</from>
				         	<to>War of the Triple Alliance\DLC\Zupay\Buildings\Dock\Wall_IITUP</to>
				        </replacetexture>
		                        <replacetexture>
			                        <from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
		                        </replacetexture>
		                        </assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\iro_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\iro_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\dock\iro_dock_age4_damaged</model>
				<damagetemplate>buildings\native_civs\dock\iro_dock_age4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\dock\iro_dock_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		middleaeastern1
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock1_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\Dock1_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\dock\dock1_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\dock\dock1_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\dock\dock1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\dock\dock1_death_Anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\dock\Dock1_Model</model>
				<damagetemplate>buildings\dock\east\age_2\east_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		middleaeastern2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock2_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\Dock2_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\dock\dock2_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\dock\dock2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\dock\dock2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\dock\dock2_death_Anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\dock\Dock2_Model</model>
				<damagetemplate>buildings\dock\east\age_2\east_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		middleaeastern4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock4_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\Dock4_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\dock\dock4_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\dock\dock4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\dock\dock4_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\dock\dock4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\dock\dock4_death_Anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="foam ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="splash ring" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\dock\Dock4_Model</model>
				<damagetemplate>buildings\dock\east\age_2\east_dock_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<component>
		dock
		<logic type="Culture">
			<easterneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</easterneurope>
			<westerneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</westerneurope>
			<mediterranean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mediterranean>
			<balkan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</balkan>
			<tupi>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="TUP_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="TUP_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="iro_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="TUP_age_04"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</tupi>
			<iroquois>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="iro_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="iro_dock_age04"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</iroquois>
			<sioux>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="lak_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="lak_dock_age04"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</sioux>
			<aztec>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="az_dock_age04"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</aztec>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="brazilian_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="brazilian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</brazilian>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mexican>
			<american>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</american>
			<african>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="african_generic_dock_age_02"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="african_dock_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_sub_construction_age_04_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="african_dock_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</african>
			<incan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="native_gen_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="native_generic_dock_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="az_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="inca_dock_age04"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</incan>
			<austrian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="austrian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</austrian>
            <balkan>
                <logic type="Tech">
                    <none>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="generic_con2"/>
                            </p66>
                            <p100>
                                <submodelref ref="generic"/>
                            </p100>
                        </logic>
                    </none>
                    <colonialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="med_age2_con2"/>
                            </p66>
                            <p100>
                                <submodelref ref="balkan_age2"/>
                            </p100>
                        </logic>
                    </colonialize>
                    <industrialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="med_age3_con2"/>
                            </p66>
                            <p100>
                                <submodelref ref="balkan_age3"/>
                            </p100>
                        </logic>
                    </industrialize>
                </logic>
            </balkan>
            <ottoman>
                <logic type="Tech">
                    <none>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="generic_con2"/>
                            </p66>
                            <p100>
                                <submodelref ref="generic"/>
                            </p100>
                        </logic>
                    </none>
                    <colonialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p66>
                            <p100>
                                <submodelref ref="turk_age2"/>
                            </p100>
                        </logic>
                    </colonialize>
                    <industrialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p66>
                            <p100>
                                <submodelref ref="turk_age3"/>
                            </p100>
                        </logic>
                    </industrialize>
                </logic>
            </ottoman>
			<mapuche>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="MA_age1_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="MA_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="MA_age2_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="MA_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="native_gen_dock_con_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="native_gen_dock_con_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="MA_age4_dock_con_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="MA_age_04"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mapuche>
			<MiddleEastern>
				<logic type="tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="middleaeastern1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="middleaeastern2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="middleaeastern4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</MiddleEastern>
		</logic>
	</component>
</animfile>