<!-- converted from XMB to XML -->

<animfile>
	<definebone>bone_hat</definebone>
	<definebone>bone_backpack</definebone>
	<definebone>Bip01_AttachRt</definebone>
	<definebone>Bip01_AttachLt</definebone>
	<definebone>bone_sword</definebone>
	<definebone>bone_gun</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>Bip01 Spine</definebone>
	<definebone>Bip01 L Foot</definebone>
	<definebone>Bip01 R Foot</definebone>
	<attachment>
		pompon
		<component>
			backpack
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\pompon</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>backpack</component>
		</anim>
	</attachment>
	<attachment>
		backpack
		<component>
			backpack
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\backpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>backpack</component>
		</anim>
	</attachment>
	<attachment>
		bandouliere
		<component>
			backpack
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\bandouliere</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>backpack</component>
		</anim>
	</attachment>
	
	<attachment>
		Mauser98
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\guns\Mauser98</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		british_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\british_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		french_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\french_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		turkish_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\turkish_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		russian_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\russian_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		anzac_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\british_anzac</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		german_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\german_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		US_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\US_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		hindu_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\hindu_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		belgian_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\belgian_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		polish_gurtpack
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\equipment\polish_gurtpack</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		Lebel
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\guns\Lebel</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		Enfield
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\guns\Enfield</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		Mosin
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\guns\Mosin</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		Springfield
		<component>
			gun
			
					<assetreference type="GrannyModel">
						<file>units\Great War\guns\Springfield</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		hat_swedish
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\hat_swedish</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_colombian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_colombian</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_danish
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_danish</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_mexic
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>3d_models\Hats\sombrero</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_greek
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_greek</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		fez
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\fez</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_maori
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Pith</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_Indian
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\asians\natives\tiger_claw\tiger_claw_2_hat</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		turban
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\turban</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_US
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\US_hat</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_peruvian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Cap</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_french
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Adrianhelm</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_Rumania
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\RumaniaCap</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_Serbian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\SerbianCap</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		AustrianCap
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\AustrianCap</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_japan
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_japan</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_bolivian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_bolivian</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_maori
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_maori</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_zulu
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_zulu</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_korean
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_korean</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_chinese
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_chinese</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_pickelhaube2
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Phaube_latin</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		phaube_colombian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\phaube_colombian</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_french2
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Adrianhelm2</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_french3
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Adrianhelm3</file>
						
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_polish
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Adrianhelm_polish</file>
						
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_turkish
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Turkhelm</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_american
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\american_hat</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_russian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\RussianCap</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_bulgarian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_bulgarian</file>
						
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_brazilian
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\cap_brazilian</file>
						
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_german
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Phaube</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		phaube_argentina
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Phaube_argentina</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_anzac
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\anzac_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_british2
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Britishhelm</file>
						<replacetexture>
							<from>units\Great War\Helmets\Britishhelm</from>
							<to>units\Great War\Helmets\Britishhelm2</to>
						</replacetexture>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_british
		<component>
			hat
			<assetreference type="GrannyModel">
						<file>units\Great War\Helmets\Britishhelm</file>
					</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_Indian
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\cap_Indian</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_afghan
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\hat_afghan</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_najdis
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\hat_najdis</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_hijazis
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\hat_hijazis</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		hat_uzbek
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\hat_uzbek</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		fez_persian
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\fez_persian</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		cap_CA
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\Great War\Helmets\cap_CA</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<component>
		ModelComp
		<logic type="Civ">
			<Germans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Germans</file>
						</assetreference>
				<attach a="hat_german" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Germans>
			<UnitedStates>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_UnitedStates</file>
						</assetreference>
				<attach a="hat_US" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</UnitedStates>
			<French>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_French</file>
						</assetreference>
				<attach a="hat_french" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="Lebel" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
			</French>
			<Polish>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Polish</file>
						</assetreference>
				<attach a="Lebel" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_polish" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="polish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Polish>
			<Austrohungarians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Habsburgs</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="AustrianCap" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Austrohungarians>
			<Russians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Russians</file>
						</assetreference>
				<attach a="Mosin" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_russian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="russian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
				<attach a="bandouliere" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			</Russians>
			<British>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_British</file>
						</assetreference>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_british" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="british_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</British>
			<Ottomans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Ottomans</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_turkish" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="turkish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Ottomans>
			<Italians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Italians</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_french2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="turkish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Italians>
			<Indians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Indians</file>
						</assetreference>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="cap_Indian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="hindu_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Indians>
			<Spanish>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Spanish</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Spanish>
			<Japanese>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Japanese</file>
						</assetreference>
				<attach a="Mosin" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_japan" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Japanese>
			<Chinese>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Chinese</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_chinese" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Chinese>
			<Koreans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Koreans</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_korean" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Koreans>
			<Portuguese>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Portuguese</file>
						</assetreference>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_british2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Portuguese>
			<Canadians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Canadians</file>
						</assetreference>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_british" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="british_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Canadians>
			<Australians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Australians</file>
						</assetreference>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_US" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="anzac_gurtpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			</Australians>
			<Belgians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Belgians</file>
						</assetreference>
				<attach a="Lebel" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_french3" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="belgian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Belgians>
			<Romanians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Romanians</file>
						</assetreference>
				<attach a="Mosin" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_Rumania" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="russian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Romanians>
			<Bulgarians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Bulgarians</file>
						</assetreference>
				<attach a="Mosin" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_bulgarian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="russian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Bulgarians>
			<Serbians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Serbians</file>
						</assetreference>
				<attach a="Mosin" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_Serbian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Serbians>
			<Greeks>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Greeks</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="hat_greek" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="polish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
				<attach a="pompon" frombone="bone_backpack" tobone="Bip01 L Foot" syncanims="0"/>
				<attach a="pompon" frombone="bone_backpack" tobone="Bip01 R Foot" syncanims="0"/>
			</Greeks>
			<SPCAct1>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_SPCAct1</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_british" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="british_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</SPCAct1>
			<Swedish>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Swedish</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_swedish" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Swedish>
			<Danish>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Danish</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_danish" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Danish>
			<Dutch>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Dutch</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_Serbian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Dutch>
			<Egyptians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Egyptians</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="turkish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
				<attach a="turban" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</Egyptians>
			<Mexicans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Mexicans</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="cap_bulgarian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="anzac_gurtpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			</Mexicans>
			<Paraguayans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Paraguayans</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_brazilian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Paraguayans>
			<Haitians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Haitians</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
				<attach a="hat_US" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</Haitians>
			<Brazilians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Brazilians</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_brazilian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Brazilians>
			<Argentineans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Argentineans</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
				<attach a="phaube_argentina" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</Argentineans>
			<Ethiopians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Ethiopians</file>
						</assetreference>
				<attach a="Lebel" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_french3" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Ethiopians>
			<Zulu>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Zulu</file>
						</assetreference>
				<attach a="Lebel" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_zulu" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Zulu>
			<Chileans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Chileans</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_pickelhaube2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Chileans>
			<Colombians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Colombians</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_colombian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="belgian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Colombians>
			<Peruvians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Peruvians</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_peruvian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="belgian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Peruvians>
			<Bolivians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Bolivians</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_bolivian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="polish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Bolivians>
			<Centralamericans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Centralamericans</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_CA" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Centralamericans>
			<Uruguayans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Uruguayans</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_bolivian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="belgian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Uruguayans>
			<Maori>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Maori</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_maori" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="belgian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Maori>
			<Tupinamba>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Tawantinsuyu</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Tupinamba>
			<XPSioux>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_XPIroquois</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</XPSioux>
			<XPSPC>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_UnitedStates</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</XPSPC>
			<WallMapu>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Tawantinsuyu</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</WallMapu>
			<XPIroquois>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_XPIroquois</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</XPIroquois>
			<Tawantinsuyu>
				<!-- <assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Tawantinsuyu</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/> -->
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Peruvians</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="cap_peruvian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="belgian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Tawantinsuyu>
			<XPAztec>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_XPIroquois</file>
						</assetreference>
				<attach a="Springfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</XPAztec>
			<Saudis>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Najdis</file>
						</assetreference>
				<attach a="hat_najdis" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="anzac_gurtpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			</Saudis>
			<Hijazis>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Hijazis</file>
						</assetreference>
				<attach a="hat_hijazis" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="US_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			</Hijazis>
			<Uzbeks>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Uzbeks</file>
						</assetreference>
				<attach a="Mosin" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_uzbek" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="russian_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Uzbeks>
			<Afghans>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Afghans</file>
						</assetreference>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="hat_afghan" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="german_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Afghans>
			<Persians>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Persians</file>
						</assetreference>
				<attach a="Enfield" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="fez_persian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="turkish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
			</Persians>
			<Omanis>
				<assetreference type="GrannyModel">
							<file>units\Great War\Soldier\Soldier_Omanis</file>
						</assetreference>
				<attach a="Mauser98" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
				<attach a="backpack" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
				<attach a="polish_gurtpack" frombone="bone_backpack" tobone="Bip01 Spine" syncanims="0"/>
				<attach a="fez" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</Omanis>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture>shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<watersplash>
			<texture>effects\projectiles\cannonball_splash</texture>
			<width>1.5</width>
			<height>1.5</height>
		</watersplash>
	</component>
	
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.51</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\death_by_rangeA</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.50</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\death_by_rangeB</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.55</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\death_by_rangeC</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.45</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.44</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.28</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.80</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.29</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.76</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Build
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build1</file>
			<weight>90</weight>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_b</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_c</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_d</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_e</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_f</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_fire</file>
			<tag type="Attack">0.48</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Soldier_Attack">0.48</tag>
			<tag type="Particles" particlename="WW1Carabine">0.48</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_reload</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_boredA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\march_rifleman</file>
			
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\march_rifleman_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.04</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.54</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\march_rifleman_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.13</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\defend_boredA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_idleB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\cacadore_charge_attackA</file>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.42</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\cacadore_charge_attackB</file>
			<tag type="Attack">0.52</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.38</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_attackA</file>
			<tag type="Attack">0.53</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_attackB</file>
			<tag type="Attack">0.69</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_attackC</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.42</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.06</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_runA</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		IGC_Pointing
		<assetreference type="GrannyAnim">
			<file>animation_library\range\pointing_rifleman_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate1_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_dig_boreda</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleF</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate3_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleb</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idlec</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idled</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleE</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate1_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_draw_gun</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		kidnap_outlawA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleF</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		kidnap_outlawA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
</animfile>