<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_debris_001</definebone>
	<definebone>bone_debris_debris_002</definebone>
	<definebone>bone_debris_debris_003</definebone>
	<definebone>bone_debris_debris_004</definebone>
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	<definebone>bone_debris_debris_011</definebone>
	<definebone>bone_debris_debris_012</definebone>
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	<definebone>bone_debris_debris_018</definebone>
	<definebone>bone_debris_debris_019</definebone>
	<definebone>bone_debris_debris_020</definebone>
	<definebone>bone_debris_debris_021</definebone>
	<definebone>bone_debris_debris_022</definebone>
	<definebone>bone_debris_debris_023</definebone>
	<definebone>bone_debris_debris_024</definebone>
	<definebone>bone_debris_debris_025</definebone>
	<definebone>bone_debris_debris_026</definebone>
	<definebone>bone_debris_debris_027</definebone>
	<definebone>bone_debris_debris_028</definebone>
	<definebone>bone_debris_debris_029</definebone>
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	<definebone>bone_debris_debris_038</definebone>
	<definebone>bone_debris_debris_039</definebone>
	<definebone>bone_debris_debris_040</definebone>
	<definebone>bone_debris_debris_041</definebone>
	<definebone>bone_debris_debris_042</definebone>
	<definebone>bone_debris_debris_043</definebone>
	<definebone>bone_debris_debris_044</definebone>
	<submodel>sub_construction_stage_01
		<component>construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
		</component>
		<anim>Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>sub_construction_stage_02
		<component>construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
		</component>
		<anim>Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>madrasah1_con1
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\madrasah\Madrash1_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>cons
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>Idle
			<component>cons</component>
		</anim>
	</submodel>
	<submodel>madrasah2_con1
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\madrasah\Madrash2_con1_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>cons
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>Idle
			<component>cons</component>
		</anim>
	</submodel>
	<submodel>madrasah2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\madrasah\Madrash2_con2_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>cons
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>Idle
			<component>cons</component>
		</anim>
	</submodel>
	<submodel>madrasah4_con1
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\madrasah\Madrash4_con1_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>cons
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>Idle
			<component>cons</component>
		</anim>
	</submodel>
	<submodel>madrasah4_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\madrasah\Madrash4_con2_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>cons
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>Idle
			<component>cons</component>
		</anim>
	</submodel>
	<submodel>
		madrasah1
		<attachment>base smoke
			<component>smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>base smoke2
			<component>smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>base smoke3
			<component>smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>collapse_smoke
			<component>collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			madrasah1
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash1_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash1_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\madrasah\madrasah_ground_1</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.25</width>
				<height>12.25</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash1_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\madrasah\madrasah_ground_1</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.25</width>
				<height>12.25</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>madrasah1</component>
			<simskeleton>
				<model>WoL\buildings\ME\madrasah\Madrash1_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\madrasah\madrasah1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\madrasah\Madrash1_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
		</anim>
	</submodel>
	<submodel>
		madrasah2
		<attachment>base smoke
			<component>smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>base smoke2
			<component>smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>base smoke3
			<component>smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>collapse_smoke
			<component>collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			madrasah2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash2_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash2_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\madrasah\madrasah_ground_2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.25</width>
				<height>12.25</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\madrasah\Madrash2_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\madrasah\madrasah_ground_2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.25</width>
				<height>12.25</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>madrasah2</component>
			<simskeleton>
				<model>WoL\buildings\ME\madrasah\Madrash2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\madrasah\madrasah2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\madrasah\Madrash2_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
		</anim>
	</submodel>
	<submodel>
		madrasah4
		<attachment>base smoke
			<component>smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>base smoke2
			<component>smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>base smoke3
			<component>smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>collapse_smoke
			<component>collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			madrasah4
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash4_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash4_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\madrasah\madrasah_ground_2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.25</width>
				<height>12.25</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\madrasah\Madrash4_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\madrasah\Madrash4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\madrasah\madrasah_ground_2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.25</width>
				<height>12.25</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>madrasah4</component>
			<simskeleton>
				<model>WoL\buildings\ME\madrasah\Madrash4_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\madrasah\madrasah4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\madrasah\Madrash4_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"></attach>
		</anim>
	</submodel>
	<component>
		madrasash
		<logic type="Tech">
			<none>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="madrasah1_con1"/>
					</p66>
					<p100>
						<submodelref ref="madrasah1"/>
					</p100>
				</logic>
			</none>
			<colonialize>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="madrasah2_con1"/>
					</p33>
					<p66>
						<submodelref ref="madrasah2_con2"/>
					</p66>
					<p100>
						<submodelref ref="madrasah2"/>
					</p100>
				</logic>
			</colonialize>
			<industrialize>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="madrasah4_con1"/>
					</p33>
					<p66>
						<submodelref ref="madrasah4_con2"/>
					</p66>
					<p100>
						<submodelref ref="madrasah4"/>
					</p100>
				</logic>
			</industrialize>
		</logic>
	</component>
</animfile>