<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1a</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_1c</definebone>
	<definebone>bone_debris_1d</definebone>
	<definebone>bone_debris_1e</definebone>
	<definebone>bone_debris_1f</definebone>
	<definebone>bone_debris_1g</definebone>
	<definebone>bone_debris_1h</definebone>
	<definebone>bone_debris_1i</definebone>
	<definebone>bone_debris_1j</definebone>
	<definebone>bone_debris_2a</definebone>
	<definebone>bone_debris_2b</definebone>
	<definebone>bone_debris_2c</definebone>
	<definebone>bone_debris_2d</definebone>
	<definebone>bone_debris_2e</definebone>
	<definebone>bone_debris_2f</definebone>
	<definebone>bone_debris_2g</definebone>
	<definebone>bone_debris_2h</definebone>
	<definebone>bone_debris_2i</definebone>
	<definebone>bone_debris_2j</definebone>
	<definebone>bone_debris_3a</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>bone_debris_3d</definebone>
	<definebone>bone_debris_3e</definebone>
	<definebone>bone_debris_3f</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_4e</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<definebone>bone_debris_4k</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_5d</definebone>
	<definebone>bone_debris_5e</definebone>
	<definebone>bone_debris_6a</definebone>
	<definebone>bone_debris_6b</definebone>
	<definebone>bone_debris_6c</definebone>
	<definebone>bone_debris_7a</definebone>
	<definebone>bone_debris_7b</definebone>
	<definebone>bone_debris_7c</definebone>
	<definebone>bone_debris_7d</definebone>
	<definebone>bone_debris_7e</definebone>
	<definebone>bone_debris_8a</definebone>
	<definebone>bone_debris_8b</definebone>
	<definebone>bone_debris_8c</definebone>
	<definebone>bone_debris_8d</definebone>
	<definebone>bone_debris_8e</definebone>
	<definebone>bone_debris_8f</definebone>
	<definebone>bone_debris_9a</definebone>
	<definebone>bone_debris_9b</definebone>
	<definebone>bone_debris_9c</definebone>
	<definebone>bone_debris_01a</definebone>
	<definebone>bone_debris_01b</definebone>
	<definebone>bone_debris_01c</definebone>
	<definebone>bone_debris_01d</definebone>
	<definebone>bone_debris_01e</definebone>
	<definebone>bone_debris_01f</definebone>
	<definebone>bone_debris_01g</definebone>
	<definebone>bone_debris_02a</definebone>
	<definebone>bone_debris_02b</definebone>
	<definebone>bone_debris_02c</definebone>
	<definebone>bone_debris_03a</definebone>
	<definebone>bone_debris_03b</definebone>
	<definebone>bone_debris_03c</definebone>
	<definebone>bone_debris_03d</definebone>
	<definebone>bone_debris_04a</definebone>
	<definebone>bone_debris_04b</definebone>
	<definebone>bone_debris_04c</definebone>
	<definebone>bone_debris_04d</definebone>
	<definebone>bone_debris_04e</definebone>
	<definebone>bone_debris_04f</definebone>
	<definebone>bone_debris_04g</definebone>
	<definebone>bone_debris_05a</definebone>
	<definebone>bone_debris_05b</definebone>
	<definebone>bone_debris_05c</definebone>
	<definebone>bone_debris_06a</definebone>
	<definebone>bone_debris_06b</definebone>
	<definebone>bone_debris_06c</definebone>
	<definebone>bone_debris_07a</definebone>
	<definebone>bone_debris_07b</definebone>
	<definebone>bone_debris_07c</definebone>
	<definebone>bone_debris_07d</definebone>
	<definebone>bone_debris_07e</definebone>
	<definebone>bone_debris_08a</definebone>
	<definebone>bone_debris_08b</definebone>
	<definebone>bone_debris_08c</definebone>
	<definebone>bone_debris_08d</definebone>
	<definebone>bone_debris_08e</definebone>
	<definebone>bone_debris_08f</definebone>
	<definebone>bone_debris_09a</definebone>
	<definebone>bone_debris_09b</definebone>
	<definebone>bone_debris_09c</definebone>
	<definebone>bone_debris_7f</definebone>
	<definebone>bone_debris_7g</definebone>
	<definebone>bone_debris_7h</definebone>
	<definebone>bone_debris_3e</definebone>
	<definebone>bone_debris_5e</definebone>
	<definebone>bone_debris_3g</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_3j</definebone>
	<definebone>bone_debris_3k</definebone>
	<definebone>bone_debris_3l</definebone>
	<definebone>bone_debris_3m</definebone>
	<definebone>bone_debris_2k</definebone>
	<definebone>bone_debris_1k</definebone>
	<definebone>bone_debris_3g</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_3j</definebone>
	<definebone>bone_debris_3k</definebone>
	<definebone>bone_debris_1l</definebone>
	<definebone>bone_debris_1m</definebone>
	<definebone>bone_debris_1n</definebone>
	<definebone>bone_debris_1o</definebone>
	<definebone>bone_debris_2l</definebone>
	<definebone>bone_debris_debris_001</definebone>
	<definebone>bone_debris_debris_002</definebone>
	<definebone>bone_debris_debris_003</definebone>
	<definebone>bone_debris_debris_004</definebone>
	<definebone>bone_debris_debris_005</definebone>
	<definebone>bone_debris_debris_006</definebone>
	<definebone>bone_debris_debris_007</definebone>
	<definebone>bone_debris_debris_008</definebone>
	<definebone>bone_debris_debris_009</definebone>
	<definebone>bone_debris_debris_010</definebone>
	<definebone>bone_debris_debris_011</definebone>
	<definebone>bone_debris_debris_012</definebone>
	<definebone>bone_debris_debris_013</definebone>
	<definebone>bone_debris_debris_014</definebone>
	<definebone>bone_debris_debris_015</definebone>
	<definebone>bone_debris_debris_016</definebone>
	<definebone>bone_debris_debris_017</definebone>
	<definebone>bone_debris_debris_018</definebone>
	<definebone>bone_debris_debris_019</definebone>
	<definebone>bone_debris_debris_020</definebone>
	<definebone>bone_topEmitter</definebone>
	<definebone>bone_bottomEmitter</definebone>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		british_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\british_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		british_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			british_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="british_church_age2">
								<file>buildings\church\british_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="british_church_age2">
								<file>buildings\church\british_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="british_church_age2">
						<file>buildings\church\lp_british_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\british_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			british_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\british_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_british_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\british_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>british_age2</component>
			<simskeleton>
				<model>buildings\church\british_church_age2_damaged</model>
				<damagetemplate>buildings\church\british_church_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\british_church_age2_deathAnim</file>
			</assetreference>
			<component>british_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		british_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\british_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		british_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			british_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="british_church_age3">
								<file>buildings\church\british_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="british_church_age3">
								<file>buildings\church\british_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="british_church_age3">
						<file>buildings\church\lp_british_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\british_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			british_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\british_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_british_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>british_age3</component>
			<simskeleton>
				<model>buildings\church\british_church_age3_damaged</model>
				<damagetemplate>buildings\church\british_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\british_church_age3_deathAnim</file>
			</assetreference>
			<component>british_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		dutch_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\dutch_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		dutch_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			dutch_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="dutch_church_age2">
								<file>buildings\church\dutch_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="dutch_church_age2">
								<file>buildings\church\dutch_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="dutch_church_age2">
						<file>buildings\church\lp_dutch_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\dutch_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			Dutch_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\dutch_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_dutch_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\dutch_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>dutch_age2</component>
			<simskeleton>
				<model>buildings\church\dutch_church_age2_damaged</model>
				<damagetemplate>buildings\church\dutch_church_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\dutch_church_age2_deathAnim</file>
			</assetreference>
			<component>Dutch_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		dutch_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\dutch_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		dutch_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			dutch_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="dutch_church_age3">
								<file>buildings\church\dutch_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="dutch_church_age3">
								<file>buildings\church\dutch_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="dutch_church_age3">
						<file>buildings\church\lp_dutch_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\dutch_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			dutch_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\dutch_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_dutch_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\dutch_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>dutch_age3</component>
			<simskeleton>
				<model>buildings\church\dutch_church_age3_damaged</model>
				<damagetemplate>buildings\church\dutch_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\dutch_church_age3_deathAnim</file>
			</assetreference>
			<component>dutch_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		french_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\french_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		french_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			french_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="french_church_age2">
								<file>buildings\church\french_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="french_church_age2">
								<file>buildings\church\french_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="french_church_age2">
						<file>buildings\church\lp_french_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			french_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\french_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_french_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_circle_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>french_age2</component>
			<simskeleton>
				<model>buildings\church\french_church_age2_damaged</model>
				<damagetemplate>buildings\church\french_church_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\french_church_age2_deathAnim</file>
			</assetreference>
			<component>french_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		french_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\french_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		french_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			french_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="french_church_age3">
								<file>buildings\church\french_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="french_church_age3">
								<file>buildings\church\french_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="french_church_age3">
						<file>buildings\church\lp_french_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			french_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\french_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_french_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_circle_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>french_age3</component>
			<simskeleton>
				<model>buildings\church\french_church_age3_damaged</model>
				<damagetemplate>buildings\church\french_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\french_church_age3_deathAnim</file>
			</assetreference>
			<component>french_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		german_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\german_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		german_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			german_church_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="german_church_age2">
								<file>buildings\church\german_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="german_church_age2">
								<file>buildings\church\german_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="german_church_age2">
						<file>buildings\church\lp_german_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\german_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			german_church_death_age2
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\german_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_german_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\german_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>german_church_age2</component>
			<simskeleton>
				<model>buildings\church\german_church_age2_damaged</model>
				<damagetemplate>buildings\church\german_church_age2_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\german_church_age2_deathAnim</file>
			</assetreference>
			<component>german_church_death_age2</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		german_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\german_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		german_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			german_church
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="german_church_age3">
								<file>buildings\church\german_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="german_church_age3">
								<file>buildings\church\german_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="german_church_age3">
						<file>buildings\church\lp_german_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\german_church_age3_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.00</width>
				<height>11.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.25</zoffset>
			</decal>
		</component>
		<component>
			german_church_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\german_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_german_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\german_churchdecal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>11.00</width>
				<height>15.00</height>
				<xoffset>0.30</xoffset>
				<zoffset>-1.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>german_church</component>
			<simskeleton>
				<model>buildings\church\german_church_age3_damaged</model>
				<damagetemplate>buildings\church\german_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\german_church_age3_deathAnim</file>
			</assetreference>
			<component>german_church_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		porteguesse_age2_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\porteguese_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			portuguese_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>portuguese_church</component>
		</anim>
	</submodel>
	<submodel>
		porteguesse_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			portuguese_church_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="portuguese_church_age2">
								<file>buildings\church\portuguese_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="portuguese_church_age2">
								<file>buildings\church\portuguese_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="portuguese_church_age2">
						<file>buildings\church\lp_porteguese_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\portuguese_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\portuguese_church_age2_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			portuguese_church_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\portuguese_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_porteguese_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>portuguese_church_age2</component>
			<simskeleton>
				<model>buildings\church\portuguese_church_age2_damaged</model>
				<damagetemplate>buildings\church\portuguese_church_age2_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\portuguese_church_age2_deathAnim</file>
			</assetreference>
			<component>portuguese_church_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		portuguese_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\portuguese_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		porteguesse_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			portuguese_church_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="portuguese_church_age3">
								<file>buildings\church\portuguese_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="portuguese_church_age3">
								<file>buildings\church\portuguese_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="portuguese_church_age3">
						<file>buildings\church\lp_portuguese_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\portuguese_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\portuguese_church_age2_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			portuguese_church_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\portuguese_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_portuguese_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\portuguese_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\portuguese_church_age2_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>portuguese_church_age3</component>
			<simskeleton>
				<model>buildings\church\portuguese_church_age3_damaged</model>
				<damagetemplate>buildings\church\portuguese_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\portuguese_church_age3_deathAnim</file>
			</assetreference>
			<component>portuguese_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		russian_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\russain_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		russian_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			russian_church_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="russian_church_age2">
								<file>buildings\church\russain_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="russian_church_age2">
								<file>buildings\church\russain_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="russian_church_age2">
						<file>buildings\church\lp_russian_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\russian_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			russian_church_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\russain_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_russian_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>russian_church_age2</component>
			<simskeleton>
				<model>buildings\church\russain_church_age2_damaged</model>
				<damagetemplate>buildings\church\russian_church_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\russain_church_age2_deathAnim</file>
			</assetreference>
			<component>russian_church_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		russian_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\russian_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		russian_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			russian_church_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="russian_church_age3">
								<file>buildings\church\russain_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="russian_church_age3">
								<file>buildings\church\russain_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="russian_church_age3">
						<file>buildings\church\lp_russain_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\russian_church_age3_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			russian_church_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\russain_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_russain_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>russian_church_age3</component>
			<simskeleton>
				<model>buildings\church\russain_church_age3_damaged</model>
				<damagetemplate>buildings\church\russian_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\russain_church_age3_deathAnim</file>
			</assetreference>
			<component>russian_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		spanish_age2_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\spanish_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			spanish_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>spanish_church</component>
		</anim>
	</submodel>
	<submodel>
		spanish_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			spanish_church_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="spanish_church_age2">
								<file>buildings\church\spanish_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="spanish_church_age2">
								<file>buildings\church\spanish_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="spanish_church_age2">
						<file>buildings\church\lp_spanish_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			spanish_church_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\spanish_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_spanish_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>spanish_church_age2</component>
			<simskeleton>
				<model>buildings\church\spanish_church_age2_damaged</model>
				<damagetemplate>buildings\church\spanish_church_age2_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\spanish_church_age2_deathAnim</file>
			</assetreference>
			<component>spanish_church_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		spanish_age3_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\spanish_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			spanish_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>spanish_church</component>
		</anim>
	</submodel>
	<submodel>
		spanish_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			spanish_church_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="spanish_church_age3">
								<file>buildings\church\spanish_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="spanish_church_age3">
								<file>buildings\church\spanish_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="spanish_church_age3">
						<file>buildings\church\lp_spanish_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>9.00</width>
				<height>11.50</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			spanish_church_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\spanish_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_spanish_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>spanish_church_age3</component>
			<simskeleton>
				<model>buildings\church\spanish_church_age3_damaged</model>
				<damagetemplate>buildings\church\spanish_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\spanish_church_age3_deathAnim</file>
			</assetreference>
			<component>spanish_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		ottoman_age2_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\ottoman_church_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			ottoman_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\ottoman_churchdecal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>ottoman_church</component>
		</anim>
	</submodel>
	<submodel>
		ottoman_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			ottoman_church
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="ottoman_church_age2">
								<file>buildings\church\ottoman_church_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="ottoman_church_age2">
								<file>buildings\church\ottoman_church_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="ottoman_church_age2">
						<file>buildings\church\lp_ottoman_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\ottoman_churchdecal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			ottoman_church_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\ottoman_church_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_ottoman_church_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\ottoman_churchdecal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>ottoman_church</component>
			<simskeleton>
				<model>buildings\church\ottoman_church_age2_damaged</model>
				<damagetemplate>buildings\church\ottoman_church_age_2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\ottoman_church_age2_deathAnim</file>
			</assetreference>
			<component>ottoman_church_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		ottoman_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\ottoman_church_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		ottoman_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			ottoman_church_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="ottoman_church_age3">
								<file>buildings\church\ottoman_church_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="ottoman_church_age3">
								<file>buildings\church\ottoman_church_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="ottoman_church_age3">
						<file>buildings\church\lp_ottoman_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\ottoman_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			ottoman_church_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\church\ottoman_church_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\church\lp_ottoman_church_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\ottoman_churchdecal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>ottoman_church_age3</component>
			<simskeleton>
				<model>buildings\church\ottoman_church_age3_damaged</model>
				<damagetemplate>buildings\church\ottoman_church_age_3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\ottoman_church_age3_deathAnim</file>
			</assetreference>
			<component>ottoman_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age1
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			spanish_church_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spanish_church_age2">
						<file>buildings\church\spanish_church_age2_damaged</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age2</from>
								<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age2_bumpmap</from>
								<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spanish_church_age2">
						<file>buildings\church\spanish_church_age2</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age2</from>
								<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age2_bumpmap</from>
								<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			spanish_church_death
			<assetreference type="GrannyModel">
				<file>buildings\church\spanish_church_age2_deathModel</file>
					<replacetexture>
						<from>buildings\church\spanish_church_age2</from>
						<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\spanish_church_age2_bumpmap</from>
						<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1_bumpmap</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>spanish_church_age2</component>
			<simskeleton>
				<model>buildings\church\spanish_church_age2_damaged</model>
				<damagetemplate>buildings\church\spanish_church_age2_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\spanish_church_age2_deathAnim</file>
			</assetreference>
			<component>spanish_church_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age1_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\spanish_church_age2_con</file>
						<replacetexture>
							<from>buildings\church\spanish_church_age2_con</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\spanish_church_age2_con_bump</from>
							<to>War of the Triple Alliance\DLC\Sommer\Peru\Buildings\church\mexican_church_age1_con_bump</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			spanish_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>spanish_church</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age2_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\spanish_church_age2_con</file>
						<replacetexture>
							<from>buildings\church\spanish_church_age2_con</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\spanish_church_age2_con_bump</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2_con_bump</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			spanish_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>spanish_church</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			spanish_church_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spanish_church_age2">
						<file>buildings\church\spanish_church_age2_damaged</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age2_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spanish_church_age2">
						<file>buildings\church\spanish_church_age2</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age2_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			spanish_church_death
			<assetreference type="GrannyModel">
				<file>buildings\church\spanish_church_age2_deathModel</file>
				<replacetexture>
					<from>buildings\church\spanish_church_age2</from>
					<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2</to>
				</replacetexture>
				<replacetexture>
					<from>buildings\church\spanish_church_age2_bumpmap</from>
					<to>War of the Triple Alliance\Buildingsets\Age2\church\mexican_church_age2_bumpmap</to>
				</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>spanish_church_age2</component>
			<simskeleton>
				<model>buildings\church\spanish_church_age2_damaged</model>
				<damagetemplate>buildings\church\spanish_church_age2_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\spanish_church_age2_deathAnim</file>
			</assetreference>
			<component>spanish_church_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age3_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\spanish_church_age3_con</file>
						<replacetexture>
							<from>buildings\church\spanish_church_age3_con</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\spanish_church_age3_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			spanish_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>spanish_church</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			spanish_church_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spanish_church_age3">
						<file>buildings\church\spanish_church_age3_damaged</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age3_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spanish_church_age3">
						<file>buildings\church\spanish_church_age3</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age3_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>9.00</width>
				<height>11.50</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			spanish_church_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\church\spanish_church_age3_deathModel</file>
					<replacetexture>
						<from>buildings\church\spanish_church_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\spanish_church_age3_bumpmap</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>spanish_church_age3</component>
			<simskeleton>
				<model>buildings\church\spanish_church_age3_damaged</model>
				<damagetemplate>buildings\church\spanish_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\spanish_church_age3_deathAnim</file>
			</assetreference>
			<component>spanish_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\porteguese_church_age2_con</file>
						<replacetexture>
							<from>buildings\church\portuguese_church_age2_con</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\portuguese_church_age2_con_bump</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_con_bump</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			portuguese_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>portuguese_church</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			portuguese_church_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="portuguese_church_age2">
						<file>buildings\church\portuguese_church_age2_damaged</file>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_bump</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="portuguese_church_age2">
						<file>buildings\church\portuguese_church_age2</file>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_bump</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\portuguese_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\portuguese_church_age2_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			portuguese_church_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\church\portuguese_church_age2_deathModel</file>
					<replacetexture>
						<from>buildings\church\portuguese_church_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\portuguese_church_age2_bump</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_bump</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>portuguese_church_age2</component>
			<simskeleton>
				<model>buildings\church\portuguese_church_age2_damaged</model>
				<damagetemplate>buildings\church\portuguese_church_age2_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\portuguese_church_age2_deathAnim</file>
			</assetreference>
			<component>portuguese_church_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\portuguese_church_age3_con</file>
						<replacetexture>
							<from>buildings\church\portuguese_church_age2_con</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\portuguese_church_age2_con_bump</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2_con_bump</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			portuguese_church_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="portuguese_church_age3">
						<file>buildings\church\portuguese_church_age3_damaged</file>
							<replacetexture>
								<from>buildings\church\porteguese_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\porteguese_church_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2_bump</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="portuguese_church_age3">
						<file>buildings\church\portuguese_church_age3</file>
							<replacetexture>
								<from>buildings\church\porteguese_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\porteguese_church_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2_bump</to>
							</replacetexture>
						</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\portuguese_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\portuguese_church_age2_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			portuguese_church_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\church\portuguese_church_age3_deathModel</file>
					<replacetexture>
						<from>buildings\church\porteguese_church_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\porteguese_church_age2_bump</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\church\brazilian_church_age2_bump</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\portuguese_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\portuguese_church_age2_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>portuguese_church_age3</component>
			<simskeleton>
				<model>buildings\church\portuguese_church_age3_damaged</model>
				<damagetemplate>buildings\church\portuguese_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\portuguese_church_age3_deathAnim</file>
			</assetreference>
			<component>portuguese_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\british_church_age2_con</file>
						<replacetexture>
							<from>buildings\church\british_church_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\church\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\porteguese_church_age2_b</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\church\american_b</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		american_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			british_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="british_church_age2">
						<file>buildings\church\british_church_age2_damaged</file>
							<replacetexture>
								<from>buildings\church\british_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\british_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="british_church_age2">
						<file>buildings\church\british_church_age2</file>
							<replacetexture>
								<from>buildings\church\british_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\british_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\british_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			british_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\church\british_church_age2_deathModel</file>
					<replacetexture>
						<from>buildings\church\british_church_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\church\american</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\british_church_age2_b</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\church\american_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\british_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>british_age2</component>
			<simskeleton>
				<model>buildings\church\british_church_age2_damaged</model>
				<damagetemplate>buildings\church\british_church_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\british_church_age2_deathAnim</file>
			</assetreference>
			<component>british_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			british_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="british_church_age3">
						<file>buildings\church\british_church_age3_damaged</file>
							<replacetexture>
								<from>buildings\church\british_church_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\british_church_age3_b</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="british_church_age3">
						<file>buildings\church\british_church_age3</file>
							<replacetexture>
								<from>buildings\church\british_church_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\british_church_age3_b</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\american_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\british_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			british_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\church\british_church_age3_deathModel</file>
					<replacetexture>
						<from>buildings\church\british_church_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\church\american</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\british_church_age3_b</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\church\american_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>british_age3</component>
			<simskeleton>
				<model>buildings\church\british_church_age3_damaged</model>
				<damagetemplate>buildings\church\british_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\british_church_age3_deathAnim</file>
			</assetreference>
			<component>british_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		african_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\french_church_age2_con</file>
						<replacetexture>
							<from>buildings\church\french_church_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\french_church_age2_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church_b</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		african_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			french_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="french_church_age2">
						<file>buildings\church\french_church_age2_damaged</file>
							<replacetexture>
								<from>buildings\church\french_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\french_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="french_church_age2">
						<file>buildings\church\french_church_age2</file>
							<replacetexture>
								<from>buildings\church\french_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\french_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			french_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\church\french_church_age2_deathModel</file>
					<replacetexture>
						<from>buildings\church\french_church_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\french_church_age2_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\church\church_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_circle_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>french_age2</component>
			<simskeleton>
				<model>buildings\church\french_church_age2_damaged</model>
				<damagetemplate>buildings\church\french_church_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\french_church_age2_deathAnim</file>
			</assetreference>
			<component>french_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		african_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\church\french_church_age3_con</file>
						<replacetexture>
							<from>buildings\church\french_church_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\church\church</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\french_church_age2_b</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\church\church_b</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>
		african_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			french_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="french_church_age3">
						<file>buildings\church\french_church_age3_damaged</file>
							<replacetexture>
								<from>buildings\church\french_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\church\church</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\french_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\church\church_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="french_church_age3">
						<file>buildings\church\french_church_age3</file>
							<replacetexture>
								<from>buildings\church\french_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\church\church</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\french_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\church\church_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			french_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\church\french_church_age3_deathModel</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\french_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_circle_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>french_age3</component>
			<simskeleton>
				<model>buildings\church\french_church_age3_damaged</model>
				<damagetemplate>buildings\church\french_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\french_church_age3_deathAnim</file>
			</assetreference>
			<component>french_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		inca_age2
		<attachment>
			WaterSpray_top
			<component>
				Spray_Emitter_top
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_spraytop.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>Spray_Emitter_top</component>
			</anim>
		</attachment>
		<attachment>
			WaterSpray_bottom
			<component>
				Spray_Emitter_bottom
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_spraybottom.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>Spray_Emitter_bottom</component>
			</anim>
		</attachment>
		<attachment>
			WaterFall_column
			<component>
				WaterColumn_Emitter
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_column.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>WaterColumn_Emitter</component>
			</anim>
		</attachment>
		<attachment>
			WaterFall_ripples
			<component>
				Water_ripples
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_ripples.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>Water_ripples</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			fakeWater
			<component>
				emitter
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\particlePlane.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>emitter</component>
			</anim>
		</attachment>
		<component>
			temple
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spc_incanTemple">
						<file>buildings\spc\inca_temple\spc_inca_temple_destroyed</file>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\2_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spc_incanTemple">
						<file>buildings\spc\inca_temple\spc_inca_temple</file>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\2_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\spc\inca_temple\spc_inca_temple_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\spc\inca_temple\spc_inca_temple_ground_bumpmap</bumptexture>
				<width>13.00</width>
				<height>13.00</height>
			</decal>
		</component>
		<component>
			deathModel
			<assetreference type="GrannyModel">
				<file>buildings\spc\inca_temple\spc_inca_temple_deathModel</file>
					<replacetexture>
						<from>buildings\spc\inca_temple\spc_inca_temple</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\spc\inca_temple\spc_inca_temple_bumpmap</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\2_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\spc\inca_temple\spc_inca_temple_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\spc\inca_temple\spc_inca_temple_ground_bumpmap</bumptexture>
				<width>13.00</width>
				<height>13.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>temple</component>
			<simskeleton>
				<model>buildings\spc\inca_temple\spc_inca_temple_destroyed</model>
				<damagetemplate>buildings\spc\inca_temple\spc_inca_temple.dmg</damagetemplate>
			</simskeleton>
			<attach a="WaterSpray_top" frombone="ATTACHPOINT" tobone="bone_topEmitter" syncanims="0"/>
			<attach a="WaterSpray_bottom" frombone="ATTACHPOINT" tobone="bone_bottomEmitter" syncanims="0"/>
			<attach a="WaterFall_column" frombone="ATTACHPOINT" tobone="bone_bottomEmitter" syncanims="0"/>
			<attach a="WaterFall_ripples" frombone="ATTACHPOINT" tobone="bone_bottomEmitter" syncanims="0"/>
			<attach a="fakeWater" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\spc\inca_temple\spc_inca_temple_deathAnim</file>
			</assetreference>
			<component>deathModel</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		inca_age4
		<attachment>
			WaterSpray_top
			<component>
				Spray_Emitter_top
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_spraytop.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>Spray_Emitter_top</component>
			</anim>
		</attachment>
		<attachment>
			WaterSpray_bottom
			<component>
				Spray_Emitter_bottom
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_spraybottom.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>Spray_Emitter_bottom</component>
			</anim>
		</attachment>
		<attachment>
			WaterFall_column
			<component>
				WaterColumn_Emitter
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_column.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>WaterColumn_Emitter</component>
			</anim>
		</attachment>
		<attachment>
			WaterFall_ripples
			<component>
				Water_ripples
				<assetreference type="ParticleSystem">
					<file>buildings\spc\inca_temple\waterfall_ripples.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>Water_ripples</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			fakeWater
			<component>
				emitter
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\particlePlane.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>emitter</component>
			</anim>
		</attachment>
		<component>
			temple
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spc_incanTemple">
						<file>buildings\spc\inca_temple\spc_inca_temple_destroyed</file>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\4_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spc_incanTemple">
						<file>buildings\spc\inca_temple\spc_inca_temple</file>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\inca_temple\spc_inca_temple_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\4_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\spc\inca_temple\spc_inca_temple_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\spc\inca_temple\spc_inca_temple_ground_bumpmap</bumptexture>
				<width>13.00</width>
				<height>13.00</height>
			</decal>
		</component>
		<component>
			deathModel
			<assetreference type="GrannyModel">
				<file>buildings\spc\inca_temple\spc_inca_temple_deathModel</file>
					<replacetexture>
						<from>buildings\spc\inca_temple\spc_inca_temple</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\4</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\spc\inca_temple\spc_inca_temple_bumpmap</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\church\4_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\spc\inca_temple\spc_inca_temple_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\spc\inca_temple\spc_inca_temple_ground_bumpmap</bumptexture>
				<width>13.00</width>
				<height>13.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>temple</component>
			<simskeleton>
				<model>buildings\spc\inca_temple\spc_inca_temple_destroyed</model>
				<damagetemplate>buildings\spc\inca_temple\spc_inca_temple.dmg</damagetemplate>
			</simskeleton>
			<attach a="WaterSpray_top" frombone="ATTACHPOINT" tobone="bone_topEmitter" syncanims="0"/>
			<attach a="WaterSpray_bottom" frombone="ATTACHPOINT" tobone="bone_bottomEmitter" syncanims="0"/>
			<attach a="WaterFall_column" frombone="ATTACHPOINT" tobone="bone_bottomEmitter" syncanims="0"/>
			<attach a="WaterFall_ripples" frombone="ATTACHPOINT" tobone="bone_bottomEmitter" syncanims="0"/>
			<attach a="fakeWater" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\spc\inca_temple\spc_inca_temple_deathAnim</file>
			</assetreference>
			<component>deathModel</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		balkan_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			russian_church_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="russian_church_age3">
						<file>buildings\church\russain_church_age3_damaged</file>
							<replacetexture>
								<from>buildings\church\russian_church_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\russian_church_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church4_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="russian_church_age3">
						<file>buildings\church\russain_church_age3</file>
							<replacetexture>
								<from>buildings\church\russian_church_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\russian_church_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church4_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\russian_church_age3_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			russian_church_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\church\russain_church_age3_deathModel</file>
					<replacetexture>
						<from>buildings\church\russian_church_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church4</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\russian_church_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church4_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>russian_church_age3</component>
			<simskeleton>
				<model>buildings\church\russain_church_age3_damaged</model>
				<damagetemplate>buildings\church\russian_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>russian_church_age3</component>
			<simskeleton>
				<model>buildings\church\russain_church_age3_damaged</model>
				<damagetemplate>buildings\church\russian_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>russian_church_age3</component>
			<simskeleton>
				<model>buildings\church\russain_church_age3_damaged</model>
				<damagetemplate>buildings\church\russian_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\russain_church_age3_deathAnim</file>
			</assetreference>
			<component>russian_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		balkan_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			russian_church_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="russian_church_age2">
						<file>buildings\church\russain_church_age2_damaged</file>
							<replacetexture>
								<from>buildings\church\russian_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\russian_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church2_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="russian_church_age2">
						<file>buildings\church\russain_church_age2</file>
							<replacetexture>
								<from>buildings\church\russian_church_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\russian_church_age2_b</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church2_b</to>
							</replacetexture>
					</assetreference>
				</p99>
				</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\church\russian_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			russian_church_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\church\russain_church_age2_deathModel</file>
					<replacetexture>
						<from>buildings\church\russian_church_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\russian_church_age2_b</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\church\church2_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>russian_church_age3</component>
			<simskeleton>
				<model>buildings\church\russain_church_age3_damaged</model>
				<damagetemplate>buildings\church\russian_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>russian_church_age3</component>
			<simskeleton>
				<model>buildings\church\russain_church_age3_damaged</model>
				<damagetemplate>buildings\church\russian_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>russian_church_age3</component>
			<simskeleton>
				<model>buildings\church\russain_church_age3_damaged</model>
				<damagetemplate>buildings\church\russian_church_age3_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\russain_church_age3_deathAnim</file>
			</assetreference>
			<component>russian_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		AN_age2_con2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2_con</file>
						<replacetexture>
							<from>buildings\church\portuguese_church_age2_con</from>
							<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\portuguese_church_age2_con_bump</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_con_bump</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			portuguese_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>portuguese_church</component>
		</anim>
	</submodel>
	<submodel>
		AN_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			portuguese_church_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="portuguese_church_age2">
						<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2_damaged</file>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2</from>
								<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_bump</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="portuguese_church_age2">
						<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2</file>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2</from>
								<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\portuguese_church_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_bump</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\portuguese_church_age2_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\portuguese_church_age2_ground_bumpmap</bumptexture>
				<width>8.50</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			portuguese_church_age2_death
			<assetreference type="GrannyModel">
				<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2_deathModel</file>
					<replacetexture>
						<from>buildings\church\portuguese_church_age2</from>
						<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\portuguese_church_age2_bump</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\church\brazilian_church_age2_bump</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>portuguese_church_age2</component>
			<simskeleton>
				<model>buildings\church\portuguese_church_age2_damaged</model>
				<damagetemplate>buildings\church\portuguese_church_age2_.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\portuguese_church_age2_deathAnim</file>
			</assetreference>
			<component>portuguese_church_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		AN_age3_con
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3_con</file>
						<replacetexture>
							<from>buildings\church\spanish_church_age3_con</from>
							<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\church\spanish_church_age3_bumpmap</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			spanish_church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>spanish_church</component>
		</anim>
	</submodel>
	<submodel>
		AN_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			spanish_church_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spanish_church_age3">
						<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3_damaged</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age3</from>
								<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age3_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spanish_church_age3">
						<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3</file>
							<replacetexture>
								<from>buildings\church\spanish_church_age3</from>
								<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\church\spanish_church_age3_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\church\spanish_church_age3_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\church\spanish_church_age3_ground_bumpmap</bumptexture>
				<width>9.00</width>
				<height>11.50</height>
				<xoffset>-0.10</xoffset>
				<zoffset>-0.10</zoffset>
			</decal>
		</component>
		<component>
			spanish_church_age3_death
			<assetreference type="GrannyModel">
				<file>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3_deathModel</file>
					<replacetexture>
						<from>buildings\church\spanish_church_age3</from>
						<to>WOL\Interns\Zupay\Buildingset\Church\Andean_church_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\church\spanish_church_age3_bumpmap</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\church\mexican_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>spanish_church_age3</component>
			<simskeleton>
				<model>buildings\church\spanish_church_age3_damaged</model>
				<damagetemplate>buildings\church\spanish_church_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\church\spanish_church_age3_deathAnim</file>
			</assetreference>
			<component>spanish_church_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<!-- MiddleEasterners -->
	<submodel>persian2_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\temple\Temple2_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>afghan4_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\temple\Temple4_Afg_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>persian4_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\temple\Temple4_con_Per_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>afghan4
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			afghan_mosque_age4
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_dmg_af_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_Afg_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_lp_afg_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			afghan_mosque_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_death_afg_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_lp_afg_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>afghan_mosque_age4</component>
			<simskeleton>
				<model>WoL\buildings\ME\temple\Temple4_dmg_af_Model</model>
				<damagetemplate>WoL\buildings\ME\temple\temple4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
								<file>WoL\buildings\ME\temple\Temple4_death_afg_Anim</file>
			</assetreference>
			<component>afghan_mosque_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>persian2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			persian_mosque_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple2_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple2_Per_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			persian_mosque_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple2_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>persian_mosque_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\temple\Temple2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\temple\temple.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
								<file>WoL\buildings\ME\temple\Temple2_death_Anim</file>
			</assetreference>
			<component>persian_mosque_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>persian4
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			persian_mosque_age4
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_dmg_pe_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_Per_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_lp_per_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			persian_mosque_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_death_per_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_lp_per_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>persian_mosque_age4</component>
			<simskeleton>
				<model>WoL\buildings\ME\temple\Temple4_dmg_pe_Model</model>
				<damagetemplate>WoL\buildings\ME\temple\temple4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
								<file>WoL\buildings\ME\temple\Temple4_death_per_Anim</file>
			</assetreference>
			<component>persian_mosque_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>uzbek4_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\temple\Temple4_Uzb_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			church
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>church</component>
		</anim>
	</submodel>
	<submodel>uzbek4
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke2
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\destructionsmoke_large.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			uzbek_mosque_age4
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_dmg_uz_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_Uzb_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_lp_uzb_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			uzbek_mosque_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_death_uzb_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\temple\Temple4_lp_uzb_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>WoL\buildings\ME\temple\mosque_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>uzbek_mosque_age4</component>
			<simskeleton>
				<model>WoL\buildings\ME\temple\Temple4_dmg_uz_Model</model>
				<damagetemplate>WoL\buildings\ME\temple\temple4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
								<file>WoL\buildings\ME\temple\Temple4_death_uzb_Anim</file>
			</assetreference>
			<component>uzbek_mosque_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		temple
		<logic type="Culture">
			<none>
				<logic type="Civ">
					<british>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
										<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="british_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="british_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="british_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="british_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</british>
					<dutch>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="dutch_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="dutch_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="dutch_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="dutch_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</dutch>
					<french>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="french_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="french_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="french_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="french_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</french>
					<germans>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</germans>
					<portuguese>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="porteguesse_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="porteguesse_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="portuguese_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="porteguesse_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</portuguese>
					<russians>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="russian_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="russian_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="russian_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="russian_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</russians>
					<spanish>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="spanish_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="spanish_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="spanish_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="spanish_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</spanish>
					<ottomans>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="ottoman_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="ottoman_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="ottoman_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="ottoman_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</ottomans>
					<japanese>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="dutch_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="dutch_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="dutch_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="dutch_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</japanese>
					<tawantinsuyu>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p50>
										<submodelref ref="sub_construction_stage_02"/>
									</p50>
									<p100>
										<submodelref ref="inca_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p50>
										<submodelref ref="sub_construction_stage_02"/>
									</p50>
									<p100>
										<submodelref ref="inca_age4"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</tawantinsuyu>
					<Austrohungarians>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</Austrohungarians>
					<Danish>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</Danish>
					<Swedish>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="german_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="german_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</Swedish>
				</logic>
			</none>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="brazilian_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="brazilian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</brazilian>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age1_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mexican>
			<african>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="african_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="african_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</african>
			<american>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="british_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</american>
			<balkan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="russian_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="russian_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</balkan>
			<andeans>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_age3_con"/>
							</p66>
							<p100>
								<submodelref ref="AN_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</andeans>
			<MiddleEastern>
				<logic type="tech">
				<Afghans>
						<logic type="tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="persian2_con"/>
									</p66>
									<p100>
										<submodelref ref="persian2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="afghan4_con"/>
									</p66>
									<p100>
										<submodelref ref="afghan4"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</Afghans>
					<Persians>
						<logic type="tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="persian2_con"/>
									</p66>
									<p100>
										<submodelref ref="persian2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="persian4_con"/>
									</p66>
									<p100>
										<submodelref ref="persian4"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</Persians>
					<Uzbeks>
						<logic type="tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="persian2_con"/>
									</p66>
									<p100>
										<submodelref ref="persian2"/>
									</p100>
								</logic>
							</none>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="uzbek4_con"/>
									</p66>
									<p100>
										<submodelref ref="uzbek4"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</Uzbeks>
				</logic>
			</MiddleEastern>
		</logic>
	</component>
</animfile>