<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_launchpoint01</definebone>
	<definebone>bone_debris_debris_001</definebone>
	<definebone>bone_debris_debris_002</definebone>
	<definebone>bone_debris_debris_003</definebone>
	<definebone>bone_debris_debris_004</definebone>
	<definebone>bone_debris_debris_005</definebone>
	<definebone>bone_debris_debris_006</definebone>
	<definebone>bone_debris_debris_007</definebone>
	<definebone>bone_debris_debris_008</definebone>
	<definebone>bone_debris_debris_009</definebone>
	<definebone>bone_debris_debris_010</definebone>
	<definebone>bone_debris_debris_011</definebone>
	<definebone>bone_debris_debris_012</definebone>
	<definebone>bone_debris_debris_013</definebone>
	<definebone>bone_debris_debris_014</definebone>
	<definebone>bone_debris_debris_015</definebone>
	<definebone>bone_debris_debris_016</definebone>
	<definebone>bone_debris_debris_017</definebone>
	<definebone>bone_debris_debris_018</definebone>
	<definebone>bone_debris_debris_019</definebone>
	<definebone>bone_debris_debris_020</definebone>
	<definebone>bone_debris_debris_021</definebone>
	<definebone>bone_debris_debris_022</definebone>
	<definebone>bone_debris_debris_023</definebone>
	<definebone>bone_debris_debris_024</definebone>
	<definebone>bone_debris_debris_025</definebone>
	<definebone>bone_debris_debris_026</definebone>
	<definebone>bone_debris_debris_027</definebone>
	<definebone>bone_debris_debris_028</definebone>
	<definebone>bone_debris_debris_029</definebone>
	<definebone>bone_debris_debris_030</definebone>
	<definebone>bone_debris_debris_031</definebone>
	<definebone>bone_debris_debris_032</definebone>
	<definebone>bone_debris_debris_033</definebone>
	<definebone>bone_debris_debris_034</definebone>
	<definebone>bone_debris_debris_035</definebone>
	<definebone>bone_debris_debris_036</definebone>
	<definebone>bone_debris_debris_037</definebone>
	<definebone>bone_debris_debris_038</definebone>
	<definebone>bone_debris_debris_039</definebone>
	<definebone>bone_debris_debris_040</definebone>
	<definebone>bone_debris_debris_041</definebone>
	<submodel><!-- subcon 1 -->
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel><!-- subcon 2 -->
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel><!--1a subcon -->
		sub_construction_1a
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla1A_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--1b subcon -->
		sub_construction_1b
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla1B_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--1c subcon -->
		sub_construction_1c
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla1C_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--2a subcon -->
		sub_construction_2a
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla2A_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--2b subcon -->
		sub_construction_2b
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla2B_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--2c subcon -->
		sub_construction_2c
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla2C_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--4a subcon -->
		sub_construction_4a
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla4A_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--4b subcon -->
		sub_construction_4b
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla4B_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--4c subcon -->
		sub_construction_4c
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
				<file>WoL\buildings\ME\mahalla\Mahalla4C_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			construction_stage
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction_stage</component>
		</anim>
	</submodel>
	<submodel><!--100p 1a-->
		mahalla_1a
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_1a
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla1A_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla1A_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1A_lp_Model</file>
					</assetreference>	
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
							<file>WoL\buildings\ME\mahalla\Mahalla1A_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1A_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_1a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_1a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_1a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla1A_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 1b-->
		mahalla_1b
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_1b
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla1B_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla1B_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1B_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1B_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1B_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_1b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_1b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_1b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla1B_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 1c-->
		mahalla_1c
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_1c
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla1C_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla1C_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1C_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1C_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla1C_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_1c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_1c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_1c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla1C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla1C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla1C_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 2a-->
		mahalla_2a
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_2a
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2A_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2A_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla2A_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2A_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla2A_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_2a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_2a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_2a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla2A_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 2b-->
		mahalla_2b
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_2b
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2B_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2B_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla2B_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2B_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla2B_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_2b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_2b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_2b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla2B_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 2c-->
		mahalla_2c
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_2c
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2C_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla2C_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla2C_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla2C_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla2C_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_2c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_2c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_2c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla2C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla2C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla2C_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 4a-->
		mahalla_4a
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_4a
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4A_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4A_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla4A_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla4A_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla4A_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_4a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_4a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_4a</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4A_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4A.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla4A_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 4b-->
		mahalla_4b
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_4b
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4B_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4B_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla4B_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4B_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla4B_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_4b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_4b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_4b</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4B_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4B.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla4B_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--100p 4c-->
		mahalla_4c
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			mahalla_4c
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4C_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4C_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla4C_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\mahalla\Mahalla4C_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\mahalla\Mahalla4C_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\asian_civs\castle\castle_ground</texture>
				<bumptexture>buildings\asian_civs\castle\castle_ground_bump</bumptexture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>mahalla_4c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			</assetreference>
			<component>mahalla_4c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			CannonAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>mahalla_4c</component>
			<simskeleton>
				<model>WoL\buildings\ME\mahalla\Mahalla4C_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\mahalla\mahalla4C.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\mahalla\Mahalla4C_death_Anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		mahalla
		<logic type="Tech">
			<none>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<logic type="Variation">
							<data>
								<submodelref ref="sub_construction_1a"/>
							</data>
							<data>
								<submodelref ref="sub_construction_1b"/>
							</data>
							<data>
								<submodelref ref="sub_construction_1c"/>
							</data>
						</logic>
					</p66>
					<p100>
						<logic type="Variation">
							<data>
								<submodelref ref="mahalla_1a"/>
							</data>
							<data>
								<submodelref ref="mahalla_1b"/>
							</data>
							<data>
								<submodelref ref="mahalla_1c"/>
							</data>
						</logic>
					</p100>
				</logic>
			</none>
			<colonialize>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<logic type="Variation">
							<data>
								<submodelref ref="sub_construction_2a"/>
							</data>
							<data>
								<submodelref ref="sub_construction_2b"/>
							</data>
							<data>
								<submodelref ref="sub_construction_2c"/>
							</data>
						</logic>
					</p66>
					<p100>
						<logic type="Variation">
							<data>
								<submodelref ref="mahalla_2a"/>
							</data>
							<data>
								<submodelref ref="mahalla_2b"/>
							</data>
							<data>
								<submodelref ref="mahalla_2c"/>
							</data>
						</logic>
					</p100>
				</logic>
			</colonialize>
			<industrialize>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<logic type="Variation">
							<data>
								<submodelref ref="sub_construction_4a"/>
							</data>
							<data>
								<submodelref ref="sub_construction_4b"/>
							</data>
							<data>
								<submodelref ref="sub_construction_4c"/>
							</data>
						</logic>
					</p66>
					<p100>
						<logic type="Variation">
							<data>
								<submodelref ref="mahalla_4a"/>
							</data>
							<data>
								<submodelref ref="mahalla_4b"/>
							</data>
							<data>
								<submodelref ref="mahalla_4c"/>
							</data>
						</logic>
					</p100>
				</logic>
			</industrialize>
		</logic>
	</component>
</animfile>