<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1I</definebone>
	<definebone>bone_debris_1J</definebone>
	<definebone>bone_debris_1K</definebone>
	<definebone>bone_debris_1L</definebone>
	<definebone>bone_debris_1M</definebone>
	<definebone>bone_debris_1N</definebone>
	<definebone>bone_debris_1O</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_debris_2J</definebone>
	<definebone>bone_debris_2K</definebone>
	<definebone>bone_debris_2L</definebone>
	<definebone>bone_debris_2M</definebone>
	<definebone>bone_debris_2N</definebone>
	<definebone>bone_debris_2O</definebone>
	<definebone>bone_debris_2P</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>bone_debris_3d</definebone>
	<definebone>bone_debris_3e</definebone>
	<definebone>bone_debris_3f</definebone>
	<definebone>bone_debris_3g</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_3j</definebone>
	<definebone>bone_debris_3k</definebone>
	<definebone>bone_debris_3l</definebone>
	<definebone>bone_debris_3m</definebone>
	<definebone>bone_debris_3n</definebone>
	<definebone>bone_debris_3o</definebone>
	<definebone>bone_debris_3p</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_4e</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<definebone>bone_debris_4k</definebone>
	<definebone>bone_debris_4l</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_5d</definebone>
	<definebone>bone_debris_5e</definebone>
	<definebone>bone_debris_5f</definebone>
	<definebone>bone_debris_5g</definebone>
	<definebone>bone_debris_debris_001</definebone>
	<definebone>bone_debris_debris_002</definebone>
	<definebone>bone_debris_debris_003</definebone>
	<definebone>bone_debris_debris_004</definebone>
	<definebone>bone_debris_debris_005</definebone>
	<definebone>bone_debris_debris_006</definebone>
	<definebone>bone_debris_debris_007</definebone>
	<definebone>bone_debris_debris_008</definebone>
	<definebone>bone_debris_debris_009</definebone>
	<definebone>bone_debris_debris_010</definebone>
	<definebone>bone_debris_debris_011</definebone>
	<definebone>bone_debris_debris_012</definebone>
	<definebone>bone_debris_debris_013</definebone>
	<definebone>bone_debris_debris_014</definebone>
	<definebone>bone_debris_debris_015</definebone>
	<definebone>bone_debris_debris_016</definebone>
	<definebone>bone_debris_debris_017</definebone>
	<definebone>bone_debris_debris_018</definebone>
	<definebone>bone_debris_debris_019</definebone>
	<definebone>bone_debris_debris_020</definebone>
	<definebone>bone_debris_debris_021</definebone>
	<definebone>bone_debris_debris_022</definebone>
	<definebone>bone_debris_debris_023</definebone>
	<definebone>bone_debris_debris_024</definebone>
	<definebone>bone_debris_debris_025</definebone>
	<definebone>bone_debris_debris_026</definebone>
	<definebone>bone_debris_debris_027</definebone>
	<definebone>bone_debris_debris_028</definebone>
	<definebone>bone_debris_debris_029</definebone>
	<definebone>bone_debris_debris_030</definebone>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_hitpointbar</definebone>
	<definebone>bone_garrisonflag</definebone>
	<definebone>bone_drunk_guy</definebone>	
	<definebone>bone_fire</definebone>	
	<definebone>bone_fire</definebone>	
	<definebone>bone_props1</definebone>		
	<definebone>bone_props2</definebone>		
	<definebone>bone_props3</definebone>	
	<definebone>bone_props4</definebone>	
	<definebone>bone_props5</definebone>	
	<definebone>bone_props6</definebone>
	<submodel>
		east_age2
		<attachment>
			damageFire
			<component>
				fireEmitter
				<assetreference type="ParticleSystem">
					<file>effects\fire\grassFire_medium.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>fireEmitter</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age2
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_market_age2">
								<file>buildings\market\EAST\AGE_2\east_market_age2_damaged</file>
							</assetreference>
							<attach a="damageFire" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
						</p1>
						<p50>
							<assetreference type="GrannyModel" shape="east_market_age2">
								<file>buildings\market\EAST\AGE_2\east_market_age2_damaged</file>
							</assetreference>
						</p50>
						<p99>
							<assetreference type="GrannyModel" shape="east_market_age2">
								<file>buildings\market\EAST\AGE_2\east_market_age2</file>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
					<assetreference type="GrannyModel">
						<file>buildings\market\EAST\AGE_2\east_market_age2_deathModel</file>
					</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\market\EAST\AGE_2\east_market_age2_damaged</model>
				<damagetemplate>buildings\market\EAST\AGE_2\east_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\EAST\AGE_2\east_market_age2_deathAnim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_market_age3">
								<file>buildings\market\EAST\AGE_3\east_market_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_market_age3">
								<file>buildings\market\EAST\AGE_3\east_market_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_market_age3">
						<file>buildings\market\EAST\AGE_3\lp_east_market_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\EAST\AGE_3\east_market_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\EAST\AGE_3\lp_east_market_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\market\EAST\AGE_3\east_market_age3_damaged</model>
				<damagetemplate>buildings\market\EAST\AGE_3\east_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\EAST\AGE_3\east_market_age3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_market_age2">
								<file>buildings\market\WEST\AGE_2\west_market_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_market_age2">
								<file>buildings\market\WEST\AGE_2\west_market_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_market_age2">
						<file>buildings\market\west\age_2\lp_west_market_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\WEST\AGE_2\west_market_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\WEST\AGE_2\lp_west_market_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\market\WEST\AGE_2\west_market_age2_damaged</model>
				<damagetemplate>buildings\market\WEST\AGE_2\west_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\WEST\AGE_2\west_market_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_market_age3">
								<file>buildings\market\WEST\AGE_3\west_market_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_market_age3">
								<file>buildings\market\WEST\AGE_3\west_market_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="west_market_age3">
						<file>buildings\market\west\age_3\lp_west_market_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\WEST\AGE_3\west_market_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\WEST\AGE_3\lp_west_market_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\market\WEST\AGE_3\west_market_age3_damaged</model>
				<damagetemplate>buildings\market\WEST\AGE_3\west_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\WEST\AGE_3\west_market_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age2
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_market_age2">
								<file>buildings\market\MED\AGE_2\med_market_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_market_age2">
								<file>buildings\market\MED\AGE_2\med_market_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\med\age_2\lp_med_market_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\MED\AGE_2\med_market_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\MED\AGE_2\lp_med_market_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_2\med_market_age2_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_2\med_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age3
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_market_age3">
								<file>buildings\market\MED\AGE_3\med_market_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_market_age3">
								<file>buildings\market\MED\AGE_3\med_market_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>buildings\market\med\age_3\lp_med_market_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\MED\AGE_3\med_market_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\MED\AGE_3\lp_med_market_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_3\med_market_age3_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_3\med_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_3\med_market_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		generic
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			market_generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="generic_market">
								<file>buildings\market\generic_market_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="generic_market">
								<file>buildings\market\market_generic</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="generic_market">
						<file>buildings\market\lp_market_generic</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			market_generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\generic_market_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_market_generic</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>market_generic</component>
			<simskeleton>
				<model>buildings\market\generic_market_damaged</model>
				<damagetemplate>buildings\market\generic_market.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\generic_market_deathAnim</file>
			</assetreference>
			<component>market_generic_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\east\age_2\east_market_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		east_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\east\age_3\east_market_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		med_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\MED\AGE_2\med_market_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		med_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\MED\AGE_3\med_market_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		west_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\WEST\AGE_2\west_market_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		west_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\WEST\AGE_3\west_market_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		generic_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\market_generic_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		nat_market_age1
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
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		<attachment>
			base smoke2
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				smoke wave
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			<anim>
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			base smoke3
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				smoke wave center
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			<simskeleton>
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		<anim>
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			<component>DEAD</component>
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	<submodel>
		iro_market_age4
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				<component>market_campfire</component>
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				smoke wave center
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		az_market_age4
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			<include>buildings\market\nat_market_campfire.xml</include>
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				smoke wave center
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	<submodel>
		lak_con_stage3_age4
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			nat_con_stage3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\lak_market_age4</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>nat_con_stage3</component>
		</anim>
	</submodel>
	<submodel>
		iro_con_stage3_age4
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			nat_con_stage3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_market_age4</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>nat_con_stage3</component>
		</anim>
	</submodel>
	<submodel>
		az_con_stage3_age4
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			nat_con_stage3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\az_market_age_4_con</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>nat_con_stage3</component>
		</anim>
	</submodel>
	<submodel>
		gen_con_stage3_age1
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			nat_con_stage03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\gen_market_age1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>nat_con_stage03</component>
		</anim>
	</submodel>
	<submodel>
		gen_con_stage3_age2
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			nat_con_stage03
			<assetreference type="GrannyModel">
				<file>buildings\constructions\gen_market_age2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>nat_con_stage03</component>
		</anim>
	</submodel>
	<submodel>
		iro_con_age4_stage2
		<attachment>
			market_frame
			<component>
				frame
				<assetreference type="GrannyModel">
					<file>buildings\constructions\iro_market_age4_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>frame</component>
			</anim>
		</attachment>
		<component>
			nat_con_stage02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\nat_5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="market_frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>nat_con_stage02</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age2
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\mexican_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\mexican_market_age2_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\mexican_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\mexican_market_age2_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathModel</file>
					<replacetexture>
						<from>buildings\market\MED\AGE_2\med_market_age2</from>
						<to>War of the Triple Alliance\Buildingsets\age2\market\mexican_market_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age2\market\mexican_market_age2_normal</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_2\med_market_age2_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_2\med_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\MED\AGE_2\med_market_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age3
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>buildings\market\MED\AGE_3\med_market_age3_damaged</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>buildings\market\MED\AGE_3\med_market_age3</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\market\MED\AGE_3\med_market_age3_deathModel</file>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3</from>
						<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3_normal</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_3\med_market_age3_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_3\med_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_3\med_market_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\MED\AGE_3\med_market_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		NOW_Brazilians_age0
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			market_generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="generic_market">
								<file>Now\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="generic_market">
								<file>Now\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="generic_market">
						<file>Now\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			market_generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>Now\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>Now\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0_deathmodel</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>market_generic</component>
			<simskeleton>
				<model>Now\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0_damaged</model>
				<damagetemplate>Now\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>market_generic_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		NOW_Brazilians_age0_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>NOW\Buildingset\Age0\Market\Brazilians\Now_Brazilians_Market_age0_CON</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		NOW_Brazilians_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>NOW\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2_CON</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		NOW_Brazilians_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			market_generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="generic_market">
								<file>Now\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="generic_market">
								<file>Now\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="generic_market">
						<file>Now\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			market_generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>Now\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>Now\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2_deathmodel</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>market_generic</component>
			<simskeleton>
				<model>NOW\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2_damaged</model>
				<damagetemplate>NOW\Buildingset\Age2\Market\Brazilians\Now_Brazilians_Market_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>market_generic_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		NOW_Brazilians_age4_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4_CON</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		NOW_Brazilians_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			market_generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="generic_market">
						               <file>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="generic_market">
						               <file>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="generic_market">
						<file>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			market_generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4_deathmodel</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>market_generic</component>
			<simskeleton>
				<model>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4_damaged</model>
				<damagetemplate>NOW\Buildingset\Age4\Market\Brazilians\Now_Brazilians_Market_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>market_generic_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age2
		<attachment>
			flag
			<include>War of the Triple Alliance\Buildingsets\Other\NAflag\flag.xml</include>
		</attachment>
		<attachment>
			damageFire
			<component>
				fireEmitter
				<assetreference type="ParticleSystem">
					<file>effects\fire\grassFire_medium.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>fireEmitter</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="east_market_age2">
						<file>buildings\market\EAST\AGE_2\east_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\market\EAST\AGE_2\east_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\EAST\AGE_2\east_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
					<attach a="damageFire" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p1>
				<p50>
					<assetreference type="GrannyModel" shape="east_market_age2">
						<file>buildings\market\EAST\AGE_2\east_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\market\EAST\AGE_2\east_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\EAST\AGE_2\east_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p50>
				<p99>
					<assetreference type="GrannyModel" shape="east_market_age2">
						<file>buildings\market\EAST\AGE_2\east_market_age2</file>
							<replacetexture>
								<from>buildings\market\EAST\AGE_2\east_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\EAST\AGE_2\east_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\market\EAST\AGE_2\east_market_age2_deathModel</file>
					<replacetexture>
						<from>buildings\market\EAST\AGE_2\east_market_age2</from>
						<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\EAST\AGE_2\east_market_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2_normal</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
					</replacetexture>
			</assetreference>
			<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\market\EAST\AGE_2\east_market_age2_damaged</model>
				<damagetemplate>buildings\market\EAST\AGE_2\east_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\EAST\AGE_2\east_market_age2_deathAnim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\east\age_2\east_market_age2_con</file>
						<replacetexture>
							<from>buildings\market\EAST\AGE_2\east_market_age2_con</from>
							<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2_con</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\market\EAST\AGE_2\east_market_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age2\market\american_market_age2_normal</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		american_age3
		<attachment>
			flag
			<include>War of the Triple Alliance\Buildingsets\Other\NAflag\flag.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="west_market_age3">
						<file>buildings\market\WEST\AGE_3\west_market_age3_damaged</file>
							<replacetexture>
								<from>buildings\market\WEST\AGE_3\west_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\WEST\AGE_3\west_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="west_market_age3">
						<file>buildings\market\WEST\AGE_3\west_market_age3</file>
							<replacetexture>
								<from>buildings\market\WEST\AGE_3\west_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\WEST\AGE_3\west_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p99>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			west_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\market\WEST\AGE_3\west_market_age3_deathModel</file>
					<replacetexture>
						<from>buildings\market\WEST\AGE_3\west_market_age3</from>
						<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\WEST\AGE_3\west_market_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3_normal</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\market\WEST\AGE_3\west_market_age3_damaged</model>
				<damagetemplate>buildings\market\WEST\AGE_3\west_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\WEST\AGE_3\west_market_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_store
		<attachment>
			flag
			<include>War of the Triple Alliance\Buildingsets\Other\NAflag\flagtall.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			Door_Model
			<component>
				Door_Model
				<assetreference type="GrannyModel">
					<file>buildings\modern\props_ingame\american_store\american_store_extra</file>
					<replacetexture>
						<from>buildings\modern\props_ingame\american_store\Image_2D_0002_0002</from>
						<to>homecity\buildings_west\generic_building_01_colormap</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				None
				<component>Door_Model</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel">
						<file>buildings\modern\props_ingame\american_store\general_store3</file>
						<!-- <replacetexture>
							<from>buildings\modern\props_ingame\american_store\Image_2D_0004_0003</from>
							<to>homecity\spc\market_01</to>
						</replacetexture> -->
					</assetreference>
					<!-- <attach a="Door_Model" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> -->
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p1>
				<p99>
					<assetreference type="GrannyModel">
						<file>buildings\modern\props_ingame\american_store\general_store3</file>
						<!-- <replacetexture>
							<from>buildings\modern\props_ingame\american_store\Image_2D_0004_0003</from>
							<to>homecity\spc\market_01</to>
						</replacetexture> -->
					</assetreference>
					<!-- <attach a="Door_Model" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> -->
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</p99>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			west_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\modern\props_ingame\american_store\general_store3</file>
			</assetreference>
			<attach a="Door_Model" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
		</anim>
		<anim>
			Death
			<component>west_age3_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\WEST\AGE_3\west_market_age3_con</file>
						<replacetexture>
							<from>buildings\market\WEST\AGE_3\west_market_age3</from>
							<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\market\WEST\AGE_3\west_market_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age3\market\american_market_age3_normal</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		african_age2
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\market\market</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\market\props</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\market\market\market_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\market\market</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\market\props</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\market\market\market_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathModel</file>
					<replacetexture>
						<from>buildings\market\MED\AGE_2\med_market_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\market\market</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\market\props</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Colonial\market\market\market_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_2\med_market_age2_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_2\med_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		african_age3
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>buildings\market\MED\AGE_3\med_market_age3_damaged</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\market\market</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\market\props</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\market\market\market_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>buildings\market\MED\AGE_3\med_market_age3</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\industrial\market\market</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\market\props</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\market\market\market_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\market\MED\AGE_3\med_market_age3_deathModel</file>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Industrial\market\market</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Discovery\market\props</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
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		<anim>
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			<component>med_age3</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_3\med_market_age3_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_3\med_market_age3.dmg</damagetemplate>
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		<anim>
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			<assetreference type="GrannyAnim">
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			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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	<submodel>
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			<component>
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			<anim>
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		<attachment>
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			<anim>
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		<attachment>
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				<assetreference type="ParticleSystem">
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			<anim>
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			<anim>
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				<component>collapse_smoke</component>
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		<component>
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			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="generic_market">
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								<from>buildings\market\market_generic</from>
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					<assetreference type="GrannyModel" shape="generic_market">
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								<from>buildings\market\market_generic</from>
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							<replacetexture>
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							<replacetexture>
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				<height>12.00</height>
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		<component>
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						<from>buildings\market\market_generic</from>
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					<replacetexture>
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					<replacetexture>
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		<anim>
			Idle
			<component>market_generic</component>
			<simskeleton>
				<model>buildings\market\generic_market_damaged</model>
				<damagetemplate>buildings\market\generic_market.dmg</damagetemplate>
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		</anim>
		<anim>
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			<assetreference type="GrannyAnim">
				<file>buildings\market\generic_market_deathAnim</file>
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			<component>market_generic_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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	<submodel>
		african_age2_con2
		<attachment>
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			<component>
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				<assetreference type="GrannyModel">
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						<replacetexture>
							<from>buildings\market\MED\AGE_2\med_market_age2</from>
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						<replacetexture>
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						<replacetexture>
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			<anim>
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				<component>scaffolding</component>
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		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
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			<decal>
				<effecttype>bump</effecttype>
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				<width>12.00</width>
				<height>12.00</height>
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			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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		<anim>
			Idle
			<component>market</component>
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	<submodel>
		african_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\MED\AGE_3\med_market_age3_con</file>
						<replacetexture>
							<from>buildings\market\MED\AGE_3\med_market_age3</from>
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						<replacetexture>
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						<replacetexture>
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			<anim>
				Idle
				<component>scaffolding</component>
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		</attachment>
		<component>
			market
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				<file>buildings\constructions\5x5_stage3</file>
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			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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		<anim>
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			<component>market</component>
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	<submodel>
		african_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\market\market_generic_con</file>
						<replacetexture>
							<from>buildings\market\market_generic</from>
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						<replacetexture>
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			<anim>
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		<component>
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			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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		<anim>
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		indian_sub_construction_age_01_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
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				<assetreference type="GrannyModel">
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			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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				collapse_smoke
				<assetreference type="ParticleSystem">
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			<anim>
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		<attachment>
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		<attachment>
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		<component>
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				<p1>
					<assetreference type="GrannyModel" shape="indian_market_age1">
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								<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1</from>
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					<assetreference type="GrannyModel">
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								<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1</from>
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		<component>
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		<anim>
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		<anim>
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	<submodel>
		inca_market_age_02
		<attachment>
			collapse_smoke
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				collapse_smoke
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			<anim>
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		<attachment>
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		<attachment>
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				smoke wave
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		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="indian_market_age1">
						<file>buildings\asian_civs\market_indian\indian_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_2\india_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_2\india_market_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\2_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\rug</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="indian_market_age1">
						<file>buildings\asian_civs\trade_market\india\age_2\india_market_age2</file>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_2\india_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_2\india_market_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\2_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\rug</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\market_indian\indian_market_age2_deathmodel</file>
					<replacetexture>
						<from>buildings\asian_civs\trade_market\india\age_2\india_market_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\asian_civs\trade_market\india\age_2\india_market_age2_bump</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\2_b</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\asian_civs\town_center\indian_accessories01</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\rug</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
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		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\market_indian\indian_market_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\market_indian\indian_market_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\market_indian\indian_market_age2_deathanime</file>
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			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		inca_market_age_04
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
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			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="indian_market_age1">
						<file>buildings\asian_civs\market_indian\indian_market_age4_damaged</file>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_4\india_market_age4</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_4\india_market_age4_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\4_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\rug</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="indian_market_age1">
						<file>buildings\asian_civs\trade_market\india\age_4\india_market_age4</file>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_4\india_market_age4</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_4\india_market_age4_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\4_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\rug</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\market_indian\indian_market_age4_deathmodel</file>
					<replacetexture>
						<from>buildings\asian_civs\trade_market\india\age_4\india_market_age4</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\4</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\asian_civs\trade_market\india\age_4\india_market_age4_bump</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\4_b</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\asian_civs\town_center\indian_accessories01</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Inca\market\rug</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\market_indian\indian_market_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\market_indian\indian_market_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\market_indian\indian_market_age4_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		austrian_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
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			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="east_market_age3">
						<file>buildings\market\EAST\AGE_3\east_market_age3_damaged</file>
							<replacetexture>
								<from>buildings\market\EAST\AGE_3\east_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\market\4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\EAST\AGE_3\east_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\market\4_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="east_market_age3">
						<file>buildings\market\EAST\AGE_3\east_market_age3</file>
							<replacetexture>
								<from>buildings\market\EAST\AGE_3\east_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\market\4</to>
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							<replacetexture>
								<from>buildings\market\EAST\AGE_3\east_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\market\4_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\market\EAST\AGE_3\east_market_age3_deathModel</file>
					<replacetexture>
						<from>buildings\market\EAST\AGE_3\east_market_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\market\4</to>
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					<replacetexture>
						<from>buildings\market\EAST\AGE_3\east_market_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\market\4_b</to>
					</replacetexture>
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			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\market\EAST\AGE_3\east_market_age3_damaged</model>
				<damagetemplate>buildings\market\EAST\AGE_3\east_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\EAST\AGE_3\east_market_age3_deathAnim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		balkan_age2
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
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			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
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			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
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			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age2_normal</to>
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				<p99>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age2</to>
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							<replacetexture>
								<from>buildings\market\MED\AGE_2\med_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age2_normal</to>
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			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
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		<component>
			med_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathModel</file>
					<replacetexture>
						<from>buildings\market\MED\AGE_2\med_market_age2</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age2</to>
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					<replacetexture>
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						<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age2_normal</to>
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				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
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		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_2\med_market_age2_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_2\med_market_age2.dmg</damagetemplate>
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		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathAnim</file>
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			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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	<submodel>
		balkan_age3
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
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			<anim>
				Idle
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		<attachment>
			base smoke3
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				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
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			<anim>
				Idle
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		<attachment>
			base smoke
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				smoke base
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					<file>effects\smoke\collapsesmoke01.particle</file>
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				Idle
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		<attachment>
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				collapse_smoke
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			med_age3
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				<p1>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>buildings\market\MED\AGE_3\med_market_age3_damaged</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age3_normal</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>buildings\market\MED\AGE_3\med_market_age3</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age3_normal</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<assetreference type="GrannyModel">
				<file>buildings\market\MED\AGE_3\med_market_age3_deathModel</file>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\market\balkan_market_age3_normal</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_3\med_market_age3_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_3\med_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_3\med_market_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		turk_age2
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			turk_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\market\med\age_2\med_market_age2</from>
								<to>buildings\turks\market\turkmarket_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\med\age_2\med_market_age2_normal</from>
								<to>buildings\turks\market\turkmarket_age2_normal</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_market_age2">
						<file>buildings\market\MED\AGE_2\med_market_age2</file>
							<replacetexture>
								<from>buildings\market\med\age_2\med_market_age2</from>
								<to>buildings\turks\market\turkmarket_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\med\age_2\med_market_age2_normal</from>
								<to>buildings\turks\market\turkmarket_age2_normal</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			turk_age2_death
			<assetreference type="GrannyModel">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathModel</file>
					<replacetexture>
						<from>buildings\market\med\age_2\med_market_age2</from>
						<to>buildings\turks\market\turkmarket_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\med\age_2\med_market_age2_normal</from>
						<to>buildings\turks\market\turkmarket_age2_normal</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>turk_age2</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_2\med_market_age2_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_2\med_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_2\med_market_age2_deathAnim</file>
			</assetreference>
			<component>turk_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		turk_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="indian_market_age1">
						<file>buildings\asian_civs\market_indian\indian_market_age1_damaged</file>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1</from>
								<to>buildings\turks\market\turkmarket_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1_bump</from>
								<to>buildings\turks\market\turkmarket_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01</from>
								<to>buildings\turks\town_center\tcacc</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01_bump</from>
								<to>buildings\turks\town_center\tcacc_normal</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\trade_market\india\age_1\india_market_age1</file>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1</from>
								<to>buildings\turks\market\turkmarket_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1_bump</from>
								<to>buildings\turks\market\turkmarket_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01</from>
								<to>buildings\turks\town_center\tcacc</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\town_center\indian_accessories01_bump</from>
								<to>buildings\turks\town_center\tcacc_normal</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\market_indian\indian_market_age1_deathmodel</file>
					<replacetexture>
						<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1</from>
						<to>buildings\turks\market\turkmarket_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\asian_civs\trade_market\india\age_1\india_market_age1_bump</from>
						<to>buildings\turks\market\turkmarket_age3_normal</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\market_indian\indian_market_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\market_indian\indian_market_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\market_indian\indian_market_age1_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		MA_market_age1
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_market_generic_age1">
								<file>buildings\market\nat_market_generic_age1_damaged</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age1</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_market_generic_age1">
								<file>buildings\market\nat_market_generic</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age1</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age1</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="nat_market_campfire_generic1" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\nat_market_generic_age1_deathmodel</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age1</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age1</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\market\nat_market_generic_age1_damaged</model>
				<damagetemplate>buildings\market\nat_market_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\nat_market_generic_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		MA_con_stage3_age4
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\constructions\nat_5x5_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			nat_con_stage3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_market_age4</file>
					<replacetexture>
						<from>buildings\native_civs\town_center\iro\tc_age4</from>
						<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
						<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>nat_con_stage3</component>
		</anim>
	</submodel>
	<submodel>
		MA_market_age2
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_market_generic_age2">
								<file>buildings\market\nat_market_generic_age2_damaged</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age2</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_market_generic_age2">
								<file>buildings\market\nat_market_age2</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age2</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic_age2</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age2</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="nat_market_campfire_generic1" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\nat_market_generic_age2_deathmodel</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age2</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic_age2</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\MA_market_age2</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\market\nat_market_generic_age2_damaged</model>
				<damagetemplate>buildings\market\nat_market_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\nat_market_generic_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		MA_market_age4
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_market_iro_age4">
								<file>buildings\market\nat_market_iro_age4_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_market_iro_age4">
								<file>buildings\market\iro_market_age4</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_iro_market_age4</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
								<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="nat_market_campfire_generic1" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\nat_market_iro_age4_deathmodel</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
								<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_iro_market_age4</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Town Center\MA_tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
								<to>War of the Triple Alliance\buildings\town_center\tc_age4_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\market\nat_market_iro_age4_damaged</model>
				<damagetemplate>buildings\market\nat_market_iro_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\nat_market_iro_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		TUP_market_age1
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_market_generic_age1">
								<file>buildings\market\nat_market_generic_age1_damaged</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age1</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_market_generic_age1">
								<file>buildings\market\nat_market_generic</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age1</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age1</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="nat_market_campfire_generic1" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\nat_market_generic_age1_deathmodel</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age1</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age1</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\market\nat_market_generic_age1_damaged</model>
				<damagetemplate>buildings\market\nat_market_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\nat_market_generic_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		TUP_market_age2
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_market_generic_age2">
								<file>buildings\market\nat_market_generic_age2_damaged</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_market_generic_age2">
								<file>buildings\market\nat_market_age2</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic_age2</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="nat_market_campfire_generic1" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\nat_market_generic_age2_deathmodel</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic_age2</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\market\nat_market_generic_age2_damaged</model>
				<damagetemplate>buildings\market\nat_market_generic_age2_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\nat_market_generic_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		TUP_market_age4
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_market_iro_age4">
								<file>buildings\market\nat_market_iro_age4_damaged</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_market_iro_age4">
								<file>buildings\market\iro_market_age4</file>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4</from>
										<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
										<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_iro_market_age4</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4</from>
								<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
								<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="nat_market_campfire_generic1" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\nat_market_iro_age4_deathmodel</file>
							<replacetexture>
							<from>buildings\native_civs\town_center\iro\tc_age4</from>
							<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
							</replacetexture>
							<replacetexture>
							<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
							<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
							</replacetexture>
							<replacetexture>
							<from>buildings\market\nat_market_generic</from>
							<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_iro_market_age4</file>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4</from>
								<to>War of the Triple Alliance\Buildings\town_center\tc_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\native_civs\town_center\iro\tc_age4_b</from>
								<to>War of the Triple Alliance\Buildings\town_center\tc_age2_b</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>War of the Triple Alliance\DLC\Zupay\Buildings\Market\TUP_market_generic_Age2</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\market\nat_market_iro_age4_damaged</model>
				<damagetemplate>buildings\market\nat_market_iro_age4_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\nat_market_iro_age4_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		japanese_market_age_01
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japan_market_age1">
								<file>buildings\asian_civs\market_japanese\japanese_market_age1_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japan_market_age1">
								<file>buildings\asian_civs\trade_market\japan\age_1\japan_market_age1</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\trade_market\japan\age_1\japan_market_age1_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\market_japanese\japanese_market_age1_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\trade_market\japan\age_1\japan_market_age1_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\market_japanese\japanese_market_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\market_japanese\japanese_market_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\market_japanese\japanese_market_age1_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		poly_sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		poly_sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		poly_generic_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\buildings\polynesia\market\market_age1_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			dock
			<assetreference type="GrannyModel">
				<file>buildings\constructions\dock_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>dock</component>
		</anim>
	</submodel>
	<submodel>
		poly_market_age1
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
				<attachment>
			damageFire
			<component>
				fireEmitter
				<assetreference type="ParticleSystem">
					<file>effects\fire\grassFire_medium.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>fireEmitter</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>


		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
						<attachment>
			Chimney Smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
						<attachment>
		props1
		<component>
			props1
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props1</component>
		</anim>
	</attachment>
							<attachment>
		props2
		<component>
			props2
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\props_colony\nat_food_crates_large_c</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props2</component>
		</anim>
	</attachment>
								<attachment>
		props3
		<component>
			props3
			<assetreference type="GrannyModel">
				<file></file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props3</component>
		</anim>
	</attachment>
									<attachment>
		props4
		<component>
			props4
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props4</component>
		</anim>
	</attachment>
										<attachment>
		props5
		<component>
			props5
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props5</component>
		</anim>
	</attachment>
								<attachment>
		props6
		<component>
			props6
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\props_colony\nat_food_crates_large_c</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props6</component>
		</anim>
	</attachment>
		<attachment>
		smoke_attachment_A
		<component>
			smoke_A
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_A</component>
		</anim>
	</attachment>
	<attachment>
		campfire_ground
		<component>
			ground
			<assetreference type="GrannyModel">
				<file>buildings\native_settlement\xpk_campfire_ground_d</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground</component>
		</anim>
	</attachment>
		<attachment>
		embers_attachment_A
		<component>
			embers_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>embers_A</component>
		</anim>
	</attachment>
		<attachment>
		ground_fire_attachment_A
		<component>
			ground_fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\ground_fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground_fire_A</component>
		</anim>
	</attachment>
				<attachment>
		fire_attachment_A
		<component>
			fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>fire_A</component>
		</anim>
	</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japan_dock_age1">
								<file>WOL\buildings\polynesia\market\market_age1_damaged</file>
	
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japan_dock_age1">
								<file>WOL\buildings\polynesia\market\market_age1</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>

										<attach a="Chimney Smoke" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
										<attach a="props1" frombone="ATTACHPOINT" tobone="bone_props1" syncanims="0"/>		
										<attach a="props2" frombone="ATTACHPOINT" tobone="bone_props2" syncanims="0"/>		
										<attach a="props3" frombone="ATTACHPOINT" tobone="" syncanims="0"/>		
										<attach a="props4" frombone="ATTACHPOINT" tobone="bone_props4" syncanims="0"/>		
										<attach a="props5" frombone="ATTACHPOINT" tobone="bone_props5" syncanims="0"/>	
										<attach a="props6" frombone="ATTACHPOINT" tobone="bone_props6" syncanims="0"/>											
					<attach a="fire_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="ground_fire_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="smoke_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="campfire_ground" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>										
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\buildings\polynesia\market\market_age1_deathmodel</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\japan\age_1\japan_dock_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\japan\age_1\japan_dock_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>

		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\japan\age_1\japan_dock_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\japan\age_1\japan_dock_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		poly_market_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
				<attachment>
			damageFire
			<component>
				fireEmitter
				<assetreference type="ParticleSystem">
					<file>effects\fire\grassFire_medium.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>fireEmitter</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>


		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
						<attachment>
			Chimney Smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
						<attachment>
		props1
		<component>
			props1
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props1</component>
		</anim>
	</attachment>
							<attachment>
		props2
		<component>
			props2
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\props_colony\nat_food_crates_large_c</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props2</component>
		</anim>
	</attachment>
								<attachment>
		props3
		<component>
			props3
			<assetreference type="GrannyModel">
				<file></file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props3</component>
		</anim>
	</attachment>
									<attachment>
		props4
		<component>
			props4
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props4</component>
		</anim>
	</attachment>
										<attachment>
		props5
		<component>
			props5
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props5</component>
		</anim>
	</attachment>
								<attachment>
		props6
		<component>
			props6
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\props_colony\nat_food_crates_large_c</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props6</component>
		</anim>
	</attachment>
		<attachment>
		smoke_attachment_A
		<component>
			smoke_A
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_A</component>
		</anim>
	</attachment>
	<attachment>
		campfire_ground
		<component>
			ground
			<assetreference type="GrannyModel">
				<file>buildings\native_settlement\xpk_campfire_ground_d</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground</component>
		</anim>
	</attachment>
		<attachment>
		embers_attachment_A
		<component>
			embers_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>embers_A</component>
		</anim>
	</attachment>
		<attachment>
		ground_fire_attachment_A
		<component>
			ground_fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\ground_fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground_fire_A</component>
		</anim>
	</attachment>
				<attachment>
		fire_attachment_A
		<component>
			fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>fire_A</component>
		</anim>
	</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japan_dock_age1">
								<file>WOL\buildings\polynesia\market\market_age2_damaged</file>
	
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japan_dock_age1">
								<file>WOL\buildings\polynesia\market\market_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>

										<attach a="Chimney Smoke" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
										<attach a="props1" frombone="ATTACHPOINT" tobone="bone_props1" syncanims="0"/>		
										<attach a="props2" frombone="ATTACHPOINT" tobone="bone_props2" syncanims="0"/>		
										<attach a="props3" frombone="ATTACHPOINT" tobone="" syncanims="0"/>		
										<attach a="props4" frombone="ATTACHPOINT" tobone="bone_props4" syncanims="0"/>	
										<attach a="props5" frombone="ATTACHPOINT" tobone="bone_props5" syncanims="0"/>	
										<attach a="props6" frombone="ATTACHPOINT" tobone="bone_props6" syncanims="0"/>											
					<attach a="fire_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="ground_fire_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="smoke_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="campfire_ground" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>											
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\buildings\polynesia\market\market_age2_deathmodel</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\japan\age_1\japan_dock_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\japan\age_1\japan_dock_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>

		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\japan\age_1\japan_dock_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\japan\age_1\japan_dock_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		poly_market_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			foam ring
			<component>
				large foam ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_foam_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large foam ring</component>
			</anim>
		</attachment>
		<attachment>
			splash ring
			<component>
				large splash ring
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\large_splash_ring2.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>large splash ring</component>
			</anim>
		</attachment>
				<attachment>
			damageFire
			<component>
				fireEmitter
				<assetreference type="ParticleSystem">
					<file>effects\fire\grassFire_medium.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>fireEmitter</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>


								<attachment>
			Chimney Smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
						<attachment>
		props1
		<component>
			props1
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props1</component>
		</anim>
	</attachment>
							<attachment>
		props2
		<component>
			props2
			<assetreference type="GrannyModel">
				<file>buildings\props_colony\goods_a</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props2</component>
		</anim>
	</attachment>
								<attachment>
		props3
		<component>
			props3
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props3</component>
		</anim>
	</attachment>
									<attachment>
		props4
		<component>
			props4
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props4</component>
		</anim>
	</attachment>
										<attachment>
		props5
		<component>
			props5
			<assetreference type="GrannyModel">
				<file>terrain\carolinas\underbrush_fern_1_car</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props5</component>
		</anim>
	</attachment>
								<attachment>
		props6
		<component>
			props6
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\props_colony\nat_food_crates_large_c</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>props6</component>
		</anim>
	</attachment>
		<attachment>
		smoke_attachment_A
		<component>
			smoke_A
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_A</component>
		</anim>
	</attachment>
	<attachment>
		campfire_ground
		<component>
			ground
			<assetreference type="GrannyModel">
				<file>buildings\native_settlement\xpk_campfire_ground_d</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground</component>
		</anim>
	</attachment>
		<attachment>
		embers_attachment_A
		<component>
			embers_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>embers_A</component>
		</anim>
	</attachment>
		<attachment>
		ground_fire_attachment_A
		<component>
			ground_fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\ground_fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ground_fire_A</component>
		</anim>
	</attachment>
				<attachment>
		fire_attachment_A
		<component>
			fire_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>fire_A</component>
		</anim>
	</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japan_dock_age1">
								<file>WOL\buildings\polynesia\market\market_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japan_dock_age1">
								<file>WOL\buildings\polynesia\market\market_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>


			</decal>
										<attach a="Chimney Smoke" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
										<attach a="props1" frombone="ATTACHPOINT" tobone="bone_props1" syncanims="0"/>		
										<attach a="props2" frombone="ATTACHPOINT" tobone="bone_props2" syncanims="0"/>		
										<attach a="props3" frombone="ATTACHPOINT" tobone="" syncanims="0"/>		
										<attach a="props4" frombone="ATTACHPOINT" tobone="bone_props4" syncanims="0"/>	
										<attach a="props5" frombone="ATTACHPOINT" tobone="bone_props5" syncanims="0"/>	
										<attach a="props6" frombone="ATTACHPOINT" tobone="bone_props6" syncanims="0"/>											
					<attach a="fire_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="ground_fire_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="smoke_attachment_A" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>
		<attach a="campfire_ground" frombone="ATTACHPOINT" tobone="bone_fire" syncanims="0"/>												
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\buildings\polynesia\market\market_age4_deathmodel</file>

					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>

			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\japan\age_1\japan_dock_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\japan\age_1\japan_dock_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>

		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\dock\japan\age_1\japan_dock_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\dock\japan\age_1\japan_dock_age1.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		AN_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		AN_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="west_market_age2">
						<file>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age2_damaged</file>
							<replacetexture>
								<from>buildings\market\WEST\AGE_2\west_market_age2</from>
								<to>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\WEST\AGE_2\west_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\brazilian_market_age2_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="west_market_age2">
						<file>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age2</file>
							<replacetexture>
								<from>buildings\market\WEST\AGE_2\west_market_age2</from>
								<to>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\WEST\AGE_2\west_market_age2_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age2\market\brazilian_market_age2_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			west_age2_death
			<assetreference type="GrannyModel">
				<file>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age2_deathModel</file>
					<replacetexture>
						<from>buildings\market\WEST\AGE_2\west_market_age2</from>
						<to>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\WEST\AGE_2\west_market_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age2\market\brazilian_market_age2_normal</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\market\WEST\AGE_2\west_market_age2_damaged</model>
				<damagetemplate>buildings\market\WEST\AGE_2\west_market_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\WEST\AGE_2\west_market_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		AN_age3
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age3_damaged</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="med_market_age3">
						<file>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age3</file>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3</from>
								<to>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age3</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
								<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3_normal</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\props_colony\props_colony</from>
								<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\Market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<assetreference type="GrannyModel">
				<file>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age3_deathModel</file>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3</from>
						<to>WOL\Interns\Zupay\Buildingset\Market\Andean_market_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\market\MED\AGE_3\med_market_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age3\market\mexican_market_age3_normal</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\props_colony\props_colony</from>
						<to>War of the Triple Alliance\Buildingsets\Age0\market\props_colony</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\market\MED\AGE_3\med_market_age3_damaged</model>
				<damagetemplate>buildings\market\MED\AGE_3\med_market_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\MED\AGE_3\med_market_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Teh_market_age1
		<attachment>
			nat_market_campfire_generic1
			<component>market_campfire</component>
			<anim>
				Idle
				<component>market_campfire</component>
			</anim>
			<include>buildings\market\nat_market_campfire.xml</include>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			Toldo
			<component>
				Toldo
					<assetreference type="GrannyModel">
					<file>WOL\Interns\EqBas\Buildingsets\Age0\Market\Teh_Market_age1</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Toldo</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="nat_market_generic_age1">
								<file>buildings\market\nat_market_generic_age1_damaged</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>WOL\Interns\EqBas\Buildingsets\Age0\Market\Teh_colony_props</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="nat_market_generic_age1">
								<file>buildings\market\nat_market_generic</file>
									<replacetexture>
										<from>buildings\market\nat_market_generic</from>
										<to>WOL\Interns\EqBas\Buildingsets\Age0\Market\Teh_colony_props</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>WOL\Interns\EqBas\Buildingsets\Age0\Market\Teh_colony_props</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		        <attach a="toldo" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="1"/>
			<attach a="nat_market_campfire_generic1" frombone="ATTACHPOINT" tobone="bone_campfire" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\market\nat_market_generic_age1_deathmodel</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>WOL\Interns\EqBas\Buildingsets\Age0\Market\Teh_colony_props</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\market\lp_nat_market_generic</file>
							<replacetexture>
								<from>buildings\market\nat_market_generic</from>
								<to>WOL\Interns\EqBas\Buildingsets\Age0\Market\Teh_colony_props</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\nat_market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		        <attach a="toldo" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="1"/>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\market\nat_market_generic_age1_damaged</model>
				<damagetemplate>buildings\market\nat_market_generic_age1_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\market\nat_market_generic_age1_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--bazaar1-->
		bazaar1
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\bazaar\Market1_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\bazaar\Market1_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market1_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market1_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\bazaar\Market1_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\bazaar\market1.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\bazaar\Market1_death_Anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--bazaar2-->
		bazaar2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\bazaar\Market2_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\bazaar\Market2_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market2_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market2_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\bazaar\Market2_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\bazaar\market2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\bazaar\Market2_death_Anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel><!--bazaar4-->
		bazaar4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\bazaar\Market4_dmg_Model</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>WoL\buildings\ME\bazaar\Market4_Model</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market4_death_Model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WoL\buildings\ME\bazaar\Market4_lp_Model</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age2</component>
			<simskeleton>
				<model>WoL\buildings\ME\bazaar\Market4_dmg_Model</model>
				<damagetemplate>WoL\buildings\ME\bazaar\market4.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>WoL\buildings\ME\bazaar\Market4_death_Anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		bazaar1_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\bazaar\Market1_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		bazaar2_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\bazaar\Market2_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<submodel>
		bazaar4_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WoL\buildings\ME\bazaar\Market4_con_Model</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			market
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>market</component>
		</anim>
	</submodel>
	<component>
		Market
		<logic type="Culture">
			<easterneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</easterneurope>
			<westerneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</westerneurope>
			<mediterranean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mediterranean>
			<iroquois>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age1"/>
							</p66>
							<p100>
								<submodelref ref="nat_market_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age2"/>
							</p66>
							<p100>
								<submodelref ref="nat_market_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="iro_con_age4_stage2"/>
							</p33>
							<p66>
								<submodelref ref="iro_con_stage3_age4"/>
							</p66>
							<p100>
								<submodelref ref="iro_market_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</iroquois>
			<aztec>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age1"/>
							</p66>
							<p100>
								<submodelref ref="nat_market_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age2"/>
							</p66>
							<p100>
								<submodelref ref="nat_market_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="az_con_stage3_age4"/>
							</p66>
							<p100>
								<submodelref ref="az_market_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</aztec>
			<sioux>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age1"/>
							</p66>
							<p100>
								<submodelref ref="nat_market_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age2"/>
							</p66>
							<p100>
								<submodelref ref="nat_market_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="lak_con_stage3_age4"/>
							</p66>
							<p100>
								<submodelref ref="lak_market_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</sioux>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="NOW_Brazilians_age0_con2"/>
							</p66>
							<p100>
								<submodelref ref="NOW_Brazilians_age0"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="NOW_Brazilians_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="NOW_Brazilians_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="NOW_Brazilians_age4_con2"/>
							</p66>
							<p100>
								<submodelref ref="NOW_Brazilians_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</brazilian>
			<american>
				<logic type="Civ">
					<canadians>
						<logic type="Tech">
							<none>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="generic_con2"/>
									</p66>
									<p100>
										<submodelref ref="generic"/>
									</p100>
								</logic>
							</none>
							<colonialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="american_age2_con2"/>
									</p66>
									<p100>
										<submodelref ref="american_age2"/>
									</p100>
								</logic>
							</colonialize>
							<industrialize>
								<logic type="BuildingCompletion">
									<p0>
										<submodelref ref="sub_construction_stage_01"/>
									</p0>
									<p33>
										<submodelref ref="sub_construction_stage_02"/>
									</p33>
									<p66>
										<submodelref ref="american_age3_con2"/>
									</p66>
									<p100>
										<submodelref ref="american_age3"/>
									</p100>
								</logic>
							</industrialize>
						</logic>
					</canadians>
					<unitedstates>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p50>
								<submodelref ref="sub_construction_stage_02"/>
							</p50>
							<p100>
								<submodelref ref="american_store"/>
							</p100>
						</logic>
					</unitedstates>
				</logic>
			</american>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mexican>
			<balkan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</balkan>
			<tupi>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age1"/>
							</p66>
							<p100>
								<submodelref ref="TUP_market_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age2"/>
							</p66>
							<p100>
								<submodelref ref="TUP_market_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="iro_con_age4_stage2"/>
							</p33>
							<p66>
								<submodelref ref="iro_con_stage3_age4"/>
							</p66>
							<p100>
								<submodelref ref="TUP_market_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</tupi>
			<african>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_con2"/>
							</p66>
							<p100>
								<submodelref ref="african"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="african_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="african_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="african_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</african>
			<incan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="indian_sub_construction_age_01_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="inca_market_age_01"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="indian_sub_construction_age_02_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="inca_market_age_02"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="indian_sub_construction_age_04_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="inca_market_age_04"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</incan>
			<austrian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="austrian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</austrian>
			<ottoman>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_02"/>
							</p66>
							<p100>
								<submodelref ref="turk_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="sub_construction_stage_02"/>
							</p66>
							<p100>
								<submodelref ref="turk_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</ottoman>
			<mapuche>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age1"/>
							</p66>
							<p100>
								<submodelref ref="MA_market_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="gen_con_stage3_age1"/>
							</p66>
							<p100>
								<submodelref ref="MA_market_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="nat_con_stage1"/>
							</p0>
							<p33>
								<submodelref ref="nat_con_stage2"/>
							</p33>
							<p66>
								<submodelref ref="MA_con_stage3_age4"/>
							</p66>
							<p100>
								<submodelref ref="MA_market_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mapuche>
			<polynesian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="poly_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="poly_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="poly_generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="poly_market_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="poly_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="poly_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="poly_generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="poly_market_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
							<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="poly_sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="poly_sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="poly_generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="poly_market_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</polynesian>
			<andeans>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con2"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</andeans>
			<MiddleEastern>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="bazaar1_con"/>
							</p66>
							<p100>
								<submodelref ref="bazaar1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="bazaar2_con"/>
							</p66>
							<p100>
								<submodelref ref="bazaar2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="bazaar4_con"/>
							</p66>
							<p100>
								<submodelref ref="bazaar4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</MiddleEastern>
		</logic>
	</component>
</animfile>