<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Saxaul_01_death</definebone>
	<definebone>Saxaul_02_death</definebone>
	<definebone>Saxaul_03_death</definebone>
	<definebone>Saxaul_04_death</definebone>
	<definebone>japanese_maple01</definebone>
	<definebone>japanese_maple02</definebone>
	<definebone>japanese_maple03</definebone>
	<definebone>japanese_maple01_death</definebone>
	<definebone>japanese_maple02_death</definebone>
	<definebone>japanese_maple03_death</definebone>
	<definebone>madrones a death</definebone>
	<definebone>madrones b death</definebone>
	<definebone>madrones c death</definebone>
	<definebone>lp madrones a death</definebone>
	<definebone>lp madrones b death</definebone>
	<definebone>lp madrones c death</definebone>
	<definebone>Bone01</definebone>
	<submodel>pomegranate
		<component>tree
			<assetreference type="GrannyModel">
				<file>WoL\terrain\trees\pomegranate_model</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<component>
			death
				<assetreference type="GrannyModel" damagetemplate="Terrain\trees\damage\tree_saxaul_01.dmg">
					<file>Terrain\trees\tree_saxaul_03_death</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>tree</component>
		</anim>
		<anim>
			Death
			<component>death</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>terrain\trees\tree_recoil</file>
			</assetreference>
			<component>tree</component>
		</anim>
	</submodel>
	<submodel>apricot
		<component>tree
				<assetreference type="GrannyModel">
					<file>WoL\terrain\trees\apricot_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<component>
			death
				<assetreference type="GrannyModel" damagetemplate="terrain\trees\damage\tree_japanese_maple_01.dmg">
					<file>terrain\trees\tree_japanese_maple_death02</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>tree</component>
		</anim>
		<anim>
			Death
			<component>death</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>terrain\trees\tree_recoil</file>
			</assetreference>
			<component>tree</component>
		</anim>
	</submodel>
	<submodel>plum
		<component>
			tree
				<assetreference type="GrannyModel">
					<file>WoL\terrain\trees\plum_model</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<component>
			death
				<assetreference type="GrannyModel" damagetemplate="terrain\trees\damage\tree_madrone_a.dmg">
					<file>terrain\trees\tree_madrone_a_death</file>
				</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
				<width>2.00</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>tree</component>
		</anim>
		<anim>
			Death
			<component>death</component>
		</anim>
		<anim>
			recoil
			<assetreference type="GrannyAnim">
				<file>terrain\trees\tree_recoil</file>
			</assetreference>
			<component>tree</component>
		</anim>
	</submodel>
	<submodel>date
		<attachment>
			date_palm
			<component>
				tree
				<logic type="Variation">
					<v1>
						<logic type="LowPoly">
							<normal>
								<assetreference type="GrannyModel">
									<file>WoL\terrain\trees\tree_date_palm_a</file>
								</assetreference>
							</normal>
							<lowpoly>
								<assetreference type="GrannyModel">
									<file>WoL\terrain\trees\lp_tree_date_palm_a</file>
								</assetreference>
							</lowpoly>
						</logic>
					</v1>
					<v2>
						<logic type="LowPoly">
							<normal>
								<assetreference type="GrannyModel">
									<file>WoL\terrain\trees\tree_date_palm_b</file>
								</assetreference>
							</normal>
							<lowpoly>
								<assetreference type="GrannyModel">
									<file>WoL\terrain\trees\lp_tree_date_palm_b</file>
								</assetreference>
							</lowpoly>
						</logic>
					</v2>
					<v3>
						<logic type="LowPoly">
							<normal>
								<assetreference type="GrannyModel">
									<file>WoL\terrain\trees\tree_date_palm_c</file>
								</assetreference>
							</normal>
							<lowpoly>
								<assetreference type="GrannyModel">
									<file>WoL\terrain\trees\lp_tree_date_palm_c</file>
								</assetreference>
							</lowpoly>
						</logic>
					</v3>
				</logic>
			</component>
			<anim>
				Idle
				<component>tree</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Delta\African Animals\bases\70</file>
			</assetreference>
			<attach a="date_palm" frombone="Attachpoint" tobone="Bone01" syncanims="1"/>
		</component>
		<anim>
			Idle
			<component>ModelComp</component>
		</anim>
	</submodel>
	<component>
		bush
		<logic type="Civ">
			<Afghans>
				<submodelref ref="pomegranate"/>
			</Afghans>
			<Persians>
				<submodelref ref="apricot"/>
			</Persians>
			<Saudis>
				<submodelref ref="date"/>
			</Saudis>
			<Uzbeks>
				<submodelref ref="plum"/>
			</Uzbeks>
		</logic>
	</component>
</animfile>