<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_1c</definebone>
	<definebone>bone_debris_1d</definebone>
	<definebone>bone_debris_1e</definebone>
	<definebone>bone_debris_1f</definebone>
	<definebone>bone_debris_1g</definebone>
	<definebone>bone_debris_1h</definebone>
	<definebone>bone_debris_1i</definebone>
	<definebone>bone_debris_1j</definebone>
	<definebone>bone_debris_1k</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3B</definebone>
	<definebone>bone_debris_3C</definebone>
	<definebone>bone_debris_3D</definebone>
	<definebone>bone_debris_3E</definebone>
	<definebone>bone_debris_3F</definebone>
	<definebone>bone_debris_3G</definebone>
	<definebone>bone_debris_3H</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_4e</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_5A</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_5d</definebone>
	<definebone>bone_debris_5e</definebone>
	<definebone>bone_debris_5f</definebone>
	<definebone>bone_debris_5g</definebone>
	<definebone>bone_debris_5h</definebone>
	<definebone>bone_debris_5i</definebone>
	<definebone>bone_debris_5j</definebone>
	<definebone>bone_debris_5k</definebone>
	<definebone>bone_civ_flag</definebone>
	<definebone>bone_smoke00</definebone>
	<definebone>bone_smoke01</definebone>
	<definebone>bone_smoke02</definebone>
	<definebone>bone_smoke03</definebone>
	<definebone>bone_smoke04</definebone>
	<definebone>bone_smoke05</definebone>
	<definebone>bone_smoke06</definebone>
	<definebone>bone_smoke07</definebone>
	<definebone>bone_smoke08</definebone>
	<definebone>bone_smoke09</definebone>
	<definebone>bone_smoke10</definebone>
	<definebone>bone_smoke11</definebone>
	<definebone>bone_smoke12</definebone>
	<definebone>bone_smoke13</definebone>
	<definebone>bone_smoke14</definebone>
	<definebone>bone_smoke15</definebone>
	<definebone>bone_smoke16</definebone>
	<definebone>bone_smoke17</definebone>
	<definebone>bone_smoke18</definebone>
	<definebone>bone_smoke19</definebone>
	<definebone>bone_smoke20</definebone>
	<definebone>bone_smoke21</definebone>
	<definebone>bone_smoke22</definebone>
	<definebone>bone_smoke23</definebone>
	<definebone>bone_smoke24</definebone>
	<definebone>bone_smoke25</definebone>
	<definebone>bone_smoke26</definebone>
	<definebone>bone_smoke27</definebone>
	<definebone>bone_smoke28</definebone>
	<definebone>bone_smoke29</definebone>
	<definebone>bone_dust00</definebone>
	<definebone>bone_dust01</definebone>
	<definebone>bone_dust02</definebone>
	<definebone>bone_Object01</definebone>
	<submodel>
		east_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_barracks_age2">
								<file>buildings\barracks\EAST\AGE_2\east_barracks_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_barracks_age2">
								<file>buildings\barracks\EAST\AGE_2\east_barracks_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_barracks_age2">
						<file>buildings\barracks\east\AGE_2\lp_east_barracks_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\EAST\AGE_2\east_barracks_age2_death_model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\east\AGE_2\lp_east_barracks_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\east\age_2\east_barracks_age2_idle_a</file>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\barracks\EAST\AGE_2\east_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\EAST\AGE_2\east_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\EAST\AGE_2\east_barracks_age2_death_anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		east_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			east_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_barracks_age3">
								<file>buildings\barracks\EAST\AGE_3\east_barracks_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_barracks_age3">
								<file>buildings\barracks\EAST\AGE_3\east_barracks_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_barracks_age3">
						<file>buildings\barracks\east\AGE_3\lp_east_barracks_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			east_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\EAST\AGE_3\east_barracks_age3_death_model</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\east\AGE_3\lp_east_barracks_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\barracks\EAST\AGE_3\east_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\EAST\AGE_3\east_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\EAST\AGE_3\east_barracks_age3_death_anim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_barracks_age2">
								<file>buildings\barracks\west\age_2\west_barracks_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_barracks_age2">
								<file>buildings\barracks\west\age_2\west_barracks_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_2\lp_west_barracks_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			west_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_2\west_barracks_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_2\lp_west_barracks_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\barracks\west\age_2\west_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\west\age_2\west_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\west\age_2\west_barracks_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		west_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_barracks_age3">
								<file>buildings\barracks\west\age_3\west_barracks_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_barracks_age3">
								<file>buildings\barracks\WEST\AGE_3\west_barracks_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_3\lp_west_barracks_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.30</width>
				<height>9.30</height>
			</decal>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_3\west_barracks_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_3\lp_west_barracks_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.30</width>
				<height>9.30</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\barracks\west\age_3\west_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\west\age_3\west_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\west\age_3\west_barracks_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>buildings\barracks\MED\AGE_2\med_barracks_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_barracks_age2">
						<file>buildings\barracks\med\age_2\lp_med_barracks_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\med\age_2\lp_med_barracks_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_2\med_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		generic
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			barracks_generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="barracks_generic">
								<file>buildings\barracks\barracks_generic_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="barracks_generic">
								<file>buildings\barracks\barracks_generic</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="barracks_generic">
						<file>buildings\barracks\lp_barracks_generic</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			barrakcs_generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\barracks_generic_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\lp_barracks_generic</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>barracks_generic</component>
			<simskeleton>
				<model>buildings\barracks\barracks_generic_damaged</model>
				<damagetemplate>buildings\barracks\barracks_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\barracks_generic_deathAnim</file>
			</assetreference>
			<component>barrakcs_generic_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		generic_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\barracks_generic_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		med_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\MED\AGE_2\med_barracks_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		med_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\MED\AGE_3\med_barracks_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		west_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\west\age_2\west_barracks_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		west_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\west\age_3\west_barracks_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		east_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\east\age_2\east_barracks_age2_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		east_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\east\age_3\east_barracks_age3_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		med_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_barracks_age3">
						<file>buildings\barracks\MED\AGE_3\lp_med_barracks_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\med\age_3\lp_med_barracks_age3</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_3\med_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazil_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\barracks_age3</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>War of the Triple Alliance\Buildings\barracks stable and depot\barracks_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>War of the Triple Alliance\Buildings\barracks stable and depot\barracks_age3</to>
						</replacetexture>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_3\med_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		genericamerican
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			barracks_generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="barracks_generic">
								<file>buildings\barracks\barracks_generic_damaged</file>
								<replacetexture>
									<from>buildings\barracks\barracks_generic</from>
									<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\barracks_generic_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic_normal</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="barracks_generic">
								<file>buildings\barracks\barracks_generic</file>
								<replacetexture>
									<from>buildings\barracks\barracks_generic</from>
									<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\barracks_generic_normal</from>
									<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="barracks_generic">
						<file>buildings\barracks\lp_barracks_generic</file>
						<replacetexture>
							<from>buildings\barracks\barracks_generic</from>
							<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\barracks_generic_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			barrakcs_generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\barracks_generic_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\barracks_generic</from>
							<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\barracks_generic_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic_normal</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\lp_barracks_generic</file>
						<replacetexture>
							<from>buildings\barracks\barracks_generic</from>
							<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\barracks_generic_normal</from>
							<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic_normal</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>barracks_generic</component>
			<simskeleton>
				<model>buildings\barracks\barracks_generic_damaged</model>
				<damagetemplate>buildings\barracks\barracks_generic.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\barracks_generic_deathAnim</file>
			</assetreference>
			<component>barrakcs_generic_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		genericamerican_con
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\barracks_generic_con</file>
					<replacetexture>
						<from>buildings\barracks\barracks_generic</from>
						<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\barracks_generic_normal</from>
						<to>War of the Triple Alliance\Buildingsets\age0\barracks\barracks_generic_normal</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>buildings\barracks\MED\AGE_2\med_barracks_age2</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_normal_age2</to>
						</replacetexture>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_2\med_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		mexican_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\MED\AGE_2\med_barracks_age2_con</file>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_2\med_barracks_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_age2_con</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\barracks\mexican_barracks_normal_age2_con</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\MED\AGE_3\med_barracks_age3_con</file>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_normal_age3</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		mexican_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_barracks_age3">
						<file>buildings\barracks\MED\AGE_3\lp_med_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\med\age_3\lp_med_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\mexican_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_3\med_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>buildings\barracks\MED\AGE_2\med_barracks_age2</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2</to>
						</replacetexture>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_2\med_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		brazilian_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\MED\AGE_2\med_barracks_age2_con</file>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_2\med_barracks_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_age2_con</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2_con</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\MED\AGE_3\med_barracks_age3_con</file>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		brazilian_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>buildings\barracks\MED\AGE_3\med_barracks_age3</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_barracks_age3">
						<file>buildings\barracks\MED\AGE_3\lp_med_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\med\age_3\lp_med_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_3\med_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_barracks_age3">
								<file>buildings\barracks\west\age_3\west_barracks_age3_damaged</file>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3_normal</to>
								</replacetexture>
							</assetreference>
							<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_barracks_age3">
								<file>buildings\barracks\WEST\AGE_3\west_barracks_age3</file>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3_normal</to>
								</replacetexture>
							</assetreference>
							<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_3\lp_west_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3_normal</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.30</width>
				<height>9.30</height>
			</decal>
		</component>
		<component>
			west_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_3\west_barracks_age3_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3_normal</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_3\lp_west_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3_normal</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.30</width>
				<height>9.30</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\barracks\west\age_3\west_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\west\age_3\west_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\west\age_3\west_barracks_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\west\age_3\west_barracks_age3_con</file>
					<replacetexture>
						<from>buildings\barracks\west\age_3\west_barracks_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\barracks\american_barracks_age3_normal</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		american_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			east_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_barracks_age2">
								<file>buildings\barracks\EAST\AGE_2\east_barracks_age2_damaged</file>
								<replacetexture>
									<from>buildings\barracks\EAST\AGE_2\east_barracks_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\EAST\AGE_2\east_barracks_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american_b</to>
								</replacetexture>
							</assetreference>
							<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_barracks_age2">
								<file>buildings\barracks\EAST\AGE_2\east_barracks_age2</file>
								<replacetexture>
									<from>buildings\barracks\EAST\AGE_2\east_barracks_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\EAST\AGE_2\east_barracks_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american_b</to>
								</replacetexture>
							</assetreference>
							<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="east_barracks_age2">
						<file>buildings\barracks\east\AGE_2\lp_east_barracks_age2</file>
						<replacetexture>
							<from>buildings\barracks\EAST\AGE_2\east_barracks_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\EAST\AGE_2\east_barracks_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american_b</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			east_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\EAST\AGE_2\east_barracks_age2_death_model</file>
						<replacetexture>
							<from>buildings\barracks\EAST\AGE_2\east_barracks_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\EAST\AGE_2\east_barracks_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american_b</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\barracks\east\AGE_2\lp_east_barracks_age2</file>
						<replacetexture>
							<from>buildings\barracks\EAST\AGE_2\east_barracks_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\EAST\AGE_2\east_barracks_age2_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american_b</to>
						</replacetexture>
					</assetreference>
					<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\east\age_2\east_barracks_age2_idle_a</file>
			</assetreference>
			<component>east_age2</component>
			<simskeleton>
				<model>buildings\barracks\EAST\AGE_2\east_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\EAST\AGE_2\east_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\EAST\AGE_2\east_barracks_age2_death_anim</file>
			</assetreference>
			<component>east_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		american_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\barracks\east\age_2\east_barracks_age2_con</file>
					<replacetexture>
						<from>buildings\barracks\EAST\AGE_2\east_barracks_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american_con</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\EAST\AGE_2\east_barracks_age2_normal</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\barracks\american_b</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		austrian_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			east_age3

					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="east_barracks_age3">
								<file>buildings\barracks\EAST\AGE_3\east_barracks_age3_damaged</file>
									<replacetexture>
										<from>buildings\barracks\EAST\AGE_3\east_barracks_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\barracks\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\barracks\EAST\AGE_3\east_barracks_age3_normal</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\barracks\4_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="east_barracks_age3">
								<file>buildings\barracks\EAST\AGE_3\east_barracks_age3</file>
									<replacetexture>
										<from>buildings\barracks\EAST\AGE_3\east_barracks_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\barracks\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\barracks\EAST\AGE_3\east_barracks_age3_normal</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\barracks\4_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			east_age3_death

					<assetreference type="GrannyModel">
						<file>buildings\barracks\EAST\AGE_3\east_barracks_age3_death_model</file>
									<replacetexture>
										<from>buildings\barracks\EAST\AGE_3\east_barracks_age3</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\barracks\4</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\barracks\EAST\AGE_3\east_barracks_age3_normal</from>
										<to>War of the Triple Alliance\Buildingsets\Delta\Austrian\barracks\4_b</to>
									</replacetexture>
					</assetreference>

			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>east_age3</component>
			<simskeleton>
				<model>buildings\barracks\EAST\AGE_3\east_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\EAST\AGE_3\east_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\EAST\AGE_3\east_barracks_age3_death_anim</file>
			</assetreference>
			<component>east_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
    <submodel>
        turk_age2
        <attachment>
            collapse_smoke
            <component>
                collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <attachment>
            base smoke
            <component>
                smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>
            base smoke2
            <component>
                smoke wave
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke wave</component>
            </anim>
        </attachment>
        <attachment>
            base smoke3
            <component>
                smoke wave center
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave02.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke wave center</component>
            </anim>
        </attachment>
        <component>
            turk_age2
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel" shape="med_barracks_age2">
                                <file>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</file>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_2\med_barracks_age2</from>
                                    <to>buildings\turks\barracks\turkbarracks_age2</to>
                                </replacetexture>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_2\med_barracks_normal_age2</from>
                                    <to>buildings\turks\barracks\turkbarracks_age2_normal</to>
                                </replacetexture>
                            </assetreference>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel" shape="med_barracks_age2">
                                <file>buildings\barracks\MED\AGE_2\med_barracks_age2</file>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_2\med_barracks_age2</from>
                                    <to>buildings\turks\barracks\turkbarracks_age2</to>
                                </replacetexture>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_2\med_barracks_normal_age2</from>
                                    <to>buildings\turks\barracks\turkbarracks_age2_normal</to>
                                </replacetexture>
                            </assetreference>
                        </p99>
                    </logic>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>11.50</width>
                <height>11.50</height>
            </decal>
        </component>
        <component>
            turk_age2_death
                    <assetreference type="GrannyModel">
                        <file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathModel</file>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_2\med_barracks_age2</from>
                                    <to>buildings\turks\barracks\turkbarracks_age2</to>
                                </replacetexture>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_2\med_barracks_normal_age2</from>
                                    <to>buildings\turks\barracks\turkbarracks_age2_normal</to>
                                </replacetexture>
                    </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>11.50</width>
                <height>11.50</height>
            </decal>
        </component>
        <anim>
            Idle
            <component>turk_age2</component>
            <simskeleton>
                <model>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</model>
                <damagetemplate>buildings\barracks\MED\AGE_2\med_barracks_age2.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>
            Death
            <assetreference type="GrannyAnim">
                <file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathAnim</file>
            </assetreference>
            <component>turk_age2_death</component>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </anim>
    </submodel>
    <submodel>
        turk_age2_con2
        <attachment>
            con
            <component>
                scaffolding
                <assetreference type="GrannyModel">
                    <file>buildings\barracks\MED\AGE_2\med_barracks_age2_con</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>scaffolding</component>
            </anim>
        </attachment>
        <component>
            barracks
            <assetreference type="GrannyModel">
                <file>buildings\constructions\4x4_stage3</file>
            </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\constructions\2x2_construction_decal</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>10.00</width>
                <height>10.00</height>
            </decal>
            <attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </component>
        <anim>
            Idle
            <component>barracks</component>
        </anim>
    </submodel>
    <submodel>
        turk_age3_con2
        <attachment>
            con
            <component>
                scaffolding
                <assetreference type="GrannyModel">
                    <file>buildings\barracks\MED\AGE_3\med_barracks_age3_con</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>scaffolding</component>
            </anim>
        </attachment>
        <component>
            barracks
            <assetreference type="GrannyModel">
                <file>buildings\constructions\4x4_stage3</file>
            </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\constructions\2x2_construction_decal</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>10.00</width>
                <height>10.00</height>
            </decal>
            <attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </component>
        <anim>
            Idle
            <component>barracks</component>
        </anim>
    </submodel>
    <submodel>
        turk_age3
        <attachment>
            collapse_smoke
            <component>
                collapse_smoke
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_a.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>collapse_smoke</component>
            </anim>
        </attachment>
        <attachment>
            base smoke
            <component>
                smoke base
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapsesmoke01.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke base</component>
            </anim>
        </attachment>
        <attachment>
            base smoke2
            <component>
                smoke wave
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke wave</component>
            </anim>
        </attachment>
        <attachment>
            base smoke3
            <component>
                smoke wave center
                <assetreference type="ParticleSystem">
                    <file>effects\smoke\collapse_smoke_wave02.particle</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>smoke wave center</component>
            </anim>
        </attachment>
        <attachment>
            ottobaracs
            <component>
                ottobaracs
                <assetreference type="GrannyModel">
                    <file>buildings\turks\barracksacc</file>
                </assetreference>
            </component>
            <anim>
                Idle
                <component>ottobaracs</component>
            </anim>
        </attachment>
        <component>
            turk_age3
                    <logic type="Destruction">
                        <p1>
                            <assetreference type="GrannyModel" shape="med_barracks_age3">
                                <file>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</file>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3</to>
                                </replacetexture>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_normal_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3_normal</to>
                                </replacetexture>
                            </assetreference>
                        <attach  a="ottobaracs" frombone="ottoacceso" tobone="Bone_main" syncanims="0"/>
                        </p1>
                        <p99>
                            <assetreference type="GrannyModel" shape="med_barracks_age3">
                                <file>buildings\barracks\MED\AGE_3\med_barracks_age3</file>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3</to>
                                </replacetexture>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_normal_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3_normal</to>
                                </replacetexture>
                            </assetreference>
                        <attach  a="ottobaracs" frombone="ottoacceso" tobone="Bone_main" syncanims="0"/>
                        </p99>
                    </logic>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>11.50</width>
                <height>11.50</height>
            </decal>
        </component>
        <component>
            turk_age3_death
                    <assetreference type="GrannyModel">
                        <file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathModel</file>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3</to>
                                </replacetexture>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_normal_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3_normal</to>
                                </replacetexture>
                    </assetreference>
            <decal>
                <effecttype>bump</effecttype>
                <texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
                <selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
                <bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
                <width>11.50</width>
                <height>11.50</height>
            </decal>
        </component>
        <anim>
            Idle
            <component>turk_age3</component>
            <simskeleton>
                <model>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</model>
                <damagetemplate>buildings\barracks\MED\AGE_3\med_barracks_age3.dmg</damagetemplate>
            </simskeleton>
        </anim>
        <anim>
            Death
            <assetreference type="GrannyAnim">
                <file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathAnim</file>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3</to>
                                </replacetexture>
                                <replacetexture>
                                    <from>buildings\barracks\med\age_3\med_barracks_normal_age3</from>
                                    <to>buildings\turks\barracks\turkbarracks_age3_normal</to>
                                </replacetexture>
            </assetreference>
            <component>turk_age3_death</component>
            <attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
            <attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </anim>
    </submodel>
	<submodel>
		AN_age2_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2_con</file>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_2\med_barracks_age2_con</from>
						<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2_con</from>
						<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2_con</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		AN_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2_damaged</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
									<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
									<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_2\med_barracks_age2</from>
							<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age2</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_2\med_barracks_normal_age2</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\barracks\brazilian_barracks_normal_age2</to>
						</replacetexture>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_2\med_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_2\med_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_2\med_barracks_age2_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		AN_age3_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3_con</file>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
						<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
						<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barracks
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barracks</component>
		</anim>
	</submodel>
	<submodel>
		AN_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age3
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3_damaged</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age3">
								<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</file>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
									<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_barracks_age3">
						<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age3_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</file>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_age3</from>
							<to>WOL\Interns\Zupay\Buildingset\Barracks\Andeans_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\MED\AGE_3\med_barracks_normal_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Age3\barracks\brazilian_barracks_normal_age3</to>
						</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age3</component>
			<simskeleton>
				<model>buildings\barracks\MED\AGE_3\med_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\MED\AGE_3\med_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\MED\AGE_3\med_barracks_age3_deathAnim</file>
			</assetreference>
			<component>med_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		balkan_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age2
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_barracks_age2">
								<file>buildings\barracks\west\age_2\west_barracks_age2_damaged</file>
								<replacetexture>
									<from>buildings\barracks\west\age_2\west_barrack_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\west\age_2\west_barrack_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age2_normal</to>
								</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_barracks_age2">
								<file>buildings\barracks\west\age_2\west_barracks_age2</file>
								<replacetexture>
									<from>buildings\barracks\west\age_2\west_barrack_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\west\age_2\west_barrack_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age2_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			west_age2_death
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_2\west_barracks_age2_deathModel</file>
								<replacetexture>
									<from>buildings\barracks\west\age_2\west_barrack_age2</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age2</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\west\age_2\west_barrack_age2_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age2_normal</to>
								</replacetexture>
					</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age2</component>
			<simskeleton>
				<model>buildings\barracks\west\age_2\west_barracks_age2_damaged</model>
				<damagetemplate>buildings\barracks\west\age_2\west_barracks_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\west\age_2\west_barracks_age2_deathAnim</file>
			</assetreference>
			<component>west_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		balkan_age3
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			west_age3
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="west_barracks_age3">
								<file>buildings\barracks\west\age_3\west_barracks_age3_damaged</file>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age3_normal</to>
								</replacetexture>
							</assetreference>
							<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="west_barracks_age3">
								<file>buildings\barracks\WEST\AGE_3\west_barracks_age3</file>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age3</to>
								</replacetexture>
								<replacetexture>
									<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
									<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age3_normal</to>
								</replacetexture>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.30</width>
				<height>9.30</height>
			</decal>
		</component>
		<component>
			west_age3_death
					<assetreference type="GrannyModel">
						<file>buildings\barracks\west\age_3\west_barracks_age3_deathModel</file>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age3</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\barracks\west\age_3\west_barracks_age3_normal</from>
							<to>War of the Triple Alliance\Buildingsets\Delta\Balkans\barracks\balkan_barracks_age3_normal</to>
						</replacetexture>
					</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\barracks\WEST\AGE_2\west_barracks_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.30</width>
				<height>9.30</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>west_age3</component>
			<simskeleton>
				<model>buildings\barracks\west\age_3\west_barracks_age3_damaged</model>
				<damagetemplate>buildings\barracks\west\age_3\west_barracks_age3.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\barracks\west\age_3\west_barracks_age3_deathAnim</file>
			</assetreference>
			<component>west_age3_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		NOW_brazilian_age0
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>Now\Buildingset\Age0\Barracks\Brazilians\Brazilians_Barracks_age0</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>Now\Buildingset\Age0\Barracks\Brazilians\Brazilians_Barracks_age0</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0_deathmodel</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0_damaged</model>
				<damagetemplate>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		NOW_brazilian_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			med_age2
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_barracks_age2">
								<file>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			med_age2_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0_deathmodel</file>
					</assetreference>
				</normal>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>med_age2</component>
			<simskeleton>
				<model>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0_damaged</model>
				<damagetemplate>Wol\Interns\Zupay\Buildingset\Barracks\Brazilians\Brazilians_Barracks_age0_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\frigate\frigate_deathAnim</file>
			</assetreference>
			<component>med_age2_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Now_American_Age0
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			barracks_generic
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="barracks_generic">
								<file>Now\Buildingset\Age0\Barracks\Americans\NOW_Americans_Barracks_age0</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="barracks_generic">
					                	<file>Now\Buildingset\Age0\Barracks\Americans\NOW_Americans_Barracks_age0</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="barracks_generic">
						<file>Now\Buildingset\Age0\Barracks\Americans\NOW_Americans_Barracks_age0</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\barracks\MED\AGE_2\med_barracks_ground_age2</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>11.50</width>
				<height>11.50</height>
			</decal>
		</component>
		<component>
			barrakcs_generic_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>Now\Buildingset\Age0\Barracks\Americans\NOW_Americans_Barracks_age0</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>Now\Buildingset\Age0\Barracks\Americans\NOW_Americans_Barracks_age0</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>barracks_generic</component>
		</anim>
		<anim>
			Death
			<component>barrakcs_generic_death</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		barracksmodel
		<logic type="Culture">
			<balkan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="balkan_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</balkan>
			<easterneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</easterneurope>
			<MiddleEastern>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="east_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</MiddleEastern>
			<westerneurope>
				<logic type="Civ">
					<none>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="west_age3"/>
							</p100>
						</logic>
					</industrialize>
					</logic>
				</none>
					</logic>
			</westerneurope>
			<mediterranean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="med_age2_con2"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="med_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="med_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mediterranean>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="NOW_brazilian_age0"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="brazilian_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="brazilian_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="brazilian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</brazilian>
			<american>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="american_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="american_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</american>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="mexican_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="mexican_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mexican>
			<ottoman>
                <logic type="Tech">
                    <none>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="generic_con"/>
                            </p66>
                            <p100>
                                <submodelref ref="generic"/>
                            </p100>
                        </logic>
                    </none>
                    <colonialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p66>
                            <p100>
                                <submodelref ref="turk_age2"/>
                            </p100>
                        </logic>
                    </colonialize>
                    <industrialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p66>
                            <p100>
                                <submodelref ref="turk_age3"/>
                            </p100>
                        </logic>
                    </industrialize>
                </logic>
            </ottoman>
			<austrian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="austrian_age3"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="east_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="austrian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</austrian>
            <ottoman>
                <logic type="Tech">
                    <none>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="generic_con"/>
                            </p66>
                            <p100>
                                <submodelref ref="generic"/>
                            </p100>
                        </logic>
                    </none>
                    <colonialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p66>
                            <p100>
                                <submodelref ref="turk_age2"/>
                            </p100>
                        </logic>
                    </colonialize>
                    <industrialize>
                        <logic type="BuildingCompletion">
                            <p0>
                                <submodelref ref="sub_construction_stage_01"/>
                            </p0>
                            <p33>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p33>
                            <p66>
                                <submodelref ref="sub_construction_stage_02"/>
                            </p66>
                            <p100>
                                <submodelref ref="turk_age3"/>
                            </p100>
                        </logic>
                    </industrialize>
                </logic>
            </ottoman>
			<andeans>
				<logic type="Civ">
					<none>
					<logic type="Tech">	
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="generic_con"/>
							</p66>
							<p100>
								<submodelref ref="generic"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_age2_con2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="AN_age3_con2"/>
							</p66>
							<p100>
								<submodelref ref="AN_age3"/>
							</p100>
						</logic>
					</industrialize>
					</logic>
				</none>
			    </logic>
			</andeans>
		</logic>
	</component>
</animfile>