<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_club</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		club
		<component>
			club
			<assetreference type="GrannyModel">
				<file>units\natives\ally\mapuche\mapuche_club</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>club</component>
		</anim>
	</attachment>
	<attachment>
		hat1
		<component>
			hat1
			<assetreference type="GrannyModel">
				<file>3d_models\Mapuche\head</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat1</component>
		</anim>
	</attachment>
	<attachment>
		hat2
		<component>
			hat2
			<assetreference type="GrannyModel">
				<file>3d_models\Mapuche\morion</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat2</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
					<file>units\spc\outlaws\outlaw_blowgun_native</file>
						<replacetexture>
							<from>units\spc\outlaws\outlaw_blowgun</from>
							<to>War of the Triple Alliance\Units\Mapuche\Trangolaf\trangolaf1</to>
						</replacetexture>
				</assetreference>
				<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</none>
			<EliteMakanas>
				<assetreference type="GrannyModel">
					<file>units\natives\bola</file>
						<replacetexture>
							<from>units\natives\bola</from>
							<to>War of the Triple Alliance\Units\Mapuche\Trangolaf\trangolaf2</to>
						</replacetexture>
				</assetreference>
				<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</EliteMakanas>
			<ChampionMakanas>
				<assetreference type="GrannyModel">
					<file>units\natives\bola</file>
						<replacetexture>
							<from>units\natives\bola</from>
							<to>War of the Triple Alliance\Units\Mapuche\Trangolaf\trangolaf3</to>
						</replacetexture>
				</assetreference>
				<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</ChampionMakanas>
			
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="club" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</component>
	<component>
		ModelCompNoClub
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
					<file>units\spc\outlaws\outlaw_blowgun_native</file>
						<replacetexture>
							<from>units\spc\outlaws\outlaw_blowgun</from>
							<to>War of the Triple Alliance\Units\Mapuche\Trangolaf\trangolaf1</to>
						</replacetexture>
				</assetreference>
				<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</none>
			<EliteMakanas>
				<assetreference type="GrannyModel">
					<file>units\natives\bola</file>
						<replacetexture>
							<from>units\natives\bola</from>
							<to>War of the Triple Alliance\Units\Mapuche\Trangolaf\trangolaf2</to>
						</replacetexture>
				</assetreference>
				<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</EliteMakanas>
			<ChampionMakanas>
				<assetreference type="GrannyModel">
					<file>units\natives\bola</file>
						<replacetexture>
							<from>units\natives\bola</from>
							<to>War of the Triple Alliance\Units\Mapuche\Trangolaf\trangolaf3</to>
						</replacetexture>
				</assetreference>
				<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</ChampionMakanas>
			
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.87</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_front_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_back_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelCompNoClub</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelCompNoClub</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelCompNoClub</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.48</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.49</tag>
		</assetreference>
		<component>ModelCompNoClub</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle3</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle4</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="L FOOT">0.12</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="R FOOT">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="L FOOT">0.19</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="R FOOT">0.16</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="L FOOT">0.17</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="R FOOT">0.64</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\defend_idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\defend_idle3</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle4</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\idle3</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\attack</file>
			<tag type="Attack">0.42</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.41</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\attack2</file>
			<tag type="Attack">0.40</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_walk
		<!-- <assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="L FOOT">0.12</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="R FOOT">0.60</tag>
		</assetreference> -->
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="L FOOT">0.19</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="R FOOT">0.16</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="L FOOT">0.19</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="R FOOT">0.16</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\mapuche\run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="L FOOT">0.17</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="R FOOT">0.64</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>